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Flip McWho
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New Zealand
May 2002 time: 17:32
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Yeah i've noticed that too. When you pop them from goodie huts only one attacks you then the rest fortify.
They do need beefing up again don't they. I mean now they don't even inspire fear into anyone.
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CerberusIV
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I just played a game as the Sumerians. At the far end of my continent an Enkidu discovered a barb camp with around fifteen barb horsemen sitting in it. I moved onto an adjacent mountain and then attacked. Every time I took damage I fortified the Enkidu until he healed then attacked again. My unit went through about half the stack before dying. A bit pointless really.
Barbs do need to be more aggressive.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:32
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I do feel that the huts are more inclinded to pop barbs. It seems very hard to get any tech for me as an non-expansionist civ.
There was a time where the barbs would sneak around to do some pillaging, but even that now rare, just fort up.
Last edited by vmxa1 on 28-12-2003 at 23:42
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Flip McWho
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New Zealand
May 2002 time: 17:32
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Yeah I agree. Goodie huts are no longer really goodie. They almost always give barbs.
Maybe we've seen the beginning of the new pacifistic barbarian. Nothing like peaceful warriors striking fear into the innocent.
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ducki
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Sounds like another nice PtW feature that somehow missed the C3C branch on the code tree.
I've also noticed the extra wimpiness of barbs with Conquests. No pillaging, no attacking "easy" targets, just lame elite-generators.
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Kuciwalker
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of Schmooism
Feb 2001 time: 00:32
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Yes, I know. I actually tried that once, then quit when dozens of barbarians kept raiding my helpless capital.
Last edited by Kuciwalker on 07-01-2004 at 10:50
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MrMismatch
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Is it possible to change when the brabs change from basic to advanced?
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CerberusIV
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I pushed barbs up from roaming back to raging for my current game. Horsemen are just starting to appear.
The barbs seem erratic. There is a definite radius around a barb camp and if you have a worker or city within it they come running. If not they sit and a stack builds up.
I am interested to see what happens if there are any camps left when the next era is reached. In a couple of my earlier games that seemed to trigger huge stacks of barbs heading for the nearest city.
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CerberusIV
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quote: Originally posted by vmxa1
CerberusIV after two civs make it to the middle ages it triggers barb uprisings. |
I know. It makes life interesting if you are behind in tech and not ready for it.
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ducki
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I was gonna post a follow-up. I switched production to a settler, lost my warrior to the southern barbs, roaded 5 more tiles, mined 1, irrigated 2, settled a new town(with no escort) on the third tile down the river and until my workers started roading/irrigating the southern-most Ivory before southernmost of the northern barbs even MOVED, at which point he worked his way to the southern ivory and ate my workers - finally.
That's just ridiculous. I miss the PtW barbs. At least they would have pillaged improvements or explored or SOMETHING. I wonder how we get this to the attention of Jesse - any of you old pros got a line?
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