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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:12
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Tonight it began. 7 different civilizations working together to reach the stars. Paul of OCC fame took the Romans. Bird the Japanese, Markusf the Germans, I (Matthew) the Aztecs, Oedo the Persians, Curumor the Carthagenians (later taken over by Ming)and RAH the Mongols. We got off to a rough start. We were somewhat disorganised, and a few huts didn't go our way. Noone was out of Despotism till around 2400 B.C. Paul opted to wait a few more turns for Republic. I would have gone republic first myself but didn't want to wait.
It's too late for details, but it's 20 A.D. and Space Flight is just a few turns away.
Yes, it is possible to launch a space ship in 1 A.D. Had we gotten a bit better start (The host only got two techs to start with: ceremonial burial and Bronze), and if we had worked together more efficiently we would have easily launched in 1 A.D. I believe.
The Roman OCC and the Germans carried most of the weight in discovering techs after the first 30 or so, while the rest of us primarily built caravans, more often than not giving them to Rome to establish trade routes with our cities. The Aztecs seem are in a position now to rival Rome and Germany in tech output (able to produce 300 beakers a turn with no science improvements and no superhighways, and the money to buy improvements enough to nearly triple that) but it's a bit late in the game. I think I can contribute more by building market places and possibly banks in my 4 best cities, which will allow me to take in a surplus of around 500 gold a turn. 3 more superhighways and 4 stock exchanges could probably get me to 800 gold per turn, but I'm not sure it would be worth the investment.
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markusf
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The biggest mistake of the game was not getting mono. No one built any wonders and i think some of the happy wonders should have been built. Without chapels i couldn't take my cities past size 13-15, and i couldn't risk going into democracy because 4 turns of unrest would be 2 lost techs. At full output my 8 city civ of which 3 cities where size 1 and 2 where making 900 science/turn or 600 cash/turn.
I just loaded up the save and just switched to demcoracy for the heck of it. 1 turn/Tech!!!! I believe had i switched at 500BC we would have reached spaceflight by 1ad.
<font size=1 face=Arial color=444444>[This message has been edited by markusf (edited July 30, 2000).]</font>
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markusf
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why? its not as if we are going to build the spaceship wonder and research ALL improvements on the same turn. let alone have that much cash on hand.
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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:12
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Actually the Aztecs could have at any time made a much higher contribution to science. At the end for example I was capable of almost 300 beakers per turn without any science improvements. There was money availible for those improvements in addition to superhighways, but since at times it seemed I couldn't buy beg or steal information about our tech progress I didn't know if I should concentrate on trying to grow more, build caravans, or how much money to ask for from Paul to help build my infrastructure. Heck, I didn't even know that superhighways were availible till several turns after the discovery of the Automobile. This wasn't any one persons fault. I think it was just a part of the general disorganization. Next time we might do well to each build a dip to give to one civ (probably best not one of the better trade civs, so he can concentrate on this task better) who can establish embassies with everyone, and actas a coordinator. That way he can more easily keep track of who has newtechs, and gently remind us to give him techswe have just discovered. (I think all of us forgot about that part at times) He can also keep track of who has how much gold,
and try to organize it's expenditure. Also, if we keep him informed as to our situation and potential he can direct a civ to perform a specific task
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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:12
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Actually the Democracy thing would not have been that hard to come by. Someone could have built SOL in a small city, and passed it around to those who wanted to switch.
So when are we going to either continue or try again?
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jpk
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Minneapolis
Feb 1999 time: 05:12
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Sounds like a good game for a first try. Congratulations and best of luck on your next try!
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Tom DeMille
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Kingston, Ontario, Canada
Jan 2000 time: 00:12
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I've been following this discussion from the sidelines with interest. I'm even tempted to go out and buy MPG so I can join in on the fun (alas, I don't have the block of hours needed to commit to a multiplayer game).
I love the idea of having one civ tip all huts and be the repository of all techs. It strikes me that early in the game, some civs should set science to 0%, and wait until some of the preliminary techs have been discovered by others. Someone could then rush to Trade without needing Bronze Working and Alphabet.
I don't have the tech tree in front of me, but I imagine that the SSC player could skip a lot of techs on the way to Space Flight. Techs like iron working, feudalism, chivalry, leadership, tactics, horseback riding, pottery could be skipped altogether. The same holds true for other players. Some could get away with only knowing a dozen techs until close ot the end. Imagine being gifted Combustion and Theory of Gravity and only needing 100 beakers for Flight.
Paul is right when he says he needs other players to give his SSC settler support. You want to get that city up to size 30+, and that requires a lot of help. I would want to see at least 6 settlers at it (but not supported by the SSC, since that would cut down on its food).
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