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hardjoy
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Odense, Denmark
May 2001 time: 06:32
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I've recently played around with version 2 of my scenario Hammer of the North. I've noticed a slight problem with my barbarian cities. They don't seem to produce the units they're supposed to. There is simply no shield buildup in the production boxes, even though their cities often have between 5 or 10 shields to build from.
Anyone have a clue what might be the problem?
I made the barbarian cities and their production with CivCity, which is different from what I used to do. I used to do it the old-fashioned way, letting land-grounded barb units take control of the cities, and then change the units to whatever they had to be. I don't recall a similar problem then. The cities would always reproduce the unit that took control of the city, be it changed to air, sea og whatever roles and domain. But now, no barbarian units are coming out at all...
Is there something that needs to be done, before the cities can be effectively "barbarian" and produce barbarian units?
All the barb cities have barbarian units preplaced in them, but alas, still no barbarian production. 
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academia
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Buenos Aires, ARGENTINA
Dec 2001 time: 01:32
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These are the stats of the "rebel forces" unit:
Rebel Forces, no, 0, 2.,0, 7a,5d, 3h,2f, 3,0, 1, no, 000001001000010
And a city producing that unit:
Attachment: dibujo2.jpg
This has been downloaded 56 time(s).
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hardjoy
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Odense, Denmark
May 2001 time: 06:32
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quote: Originally posted by academia
Mmm... i´ve never had problems with the barbarians in my iron curtain scenario. And believe me, there are rebels everywhere!!
For your info, 13 cities are in rebel hands + 60 barbarian units in the map. |
In comparison, I have 59 cities in barbarian control in the new version of my scenario, with 119 barbarian units.
In an old (well-working) version of the scenario, there was just 26 barbarian cities, with 98 units. I begin to believe that I am nearing the limit, since no random barbarians appear, and barb cities cease to produce shields.
I'll probably have to get rid of some cities to balance things out, since I prefer fewer cities with more units, than too many, that are too easy to take.
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