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Insigna is offline Insigna
Chieftain

Apr 2001
time: 05:32
Question  Old Post 28-12-2003 04:45
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#1 Report this post to a moderator
Some little questions? Support Apolyton, buy Civilization III: Complete

Hi, I just got c3c and thought of some questions about the original game that I never solved.

How can I disband a city? Is building a worker or settler the only way?

Also I want my cities to trade with each other across the sea yet they do not, even when I build harbors in both costal cities. Why don’t they connect?

Finally, is it wise to have cities overlapping a few tiles? Usually I build a city either 5 spaces away from another, or 2 spaces across and 2 diagonal, or there diagonal and one across. Of course this doesn't always work. What is the best way to space your cities? Is it better to waste spaces or overlap?

Thanks for any input you guys have.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:32
  Old Post 28-12-2003 05:02
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#2 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
How can I disband a city? Is building a worker or settler the only way?


Right-click and select "Abandon city".

quote:
Also I want my cities to trade with each other across the sea yet they do not, even when I build harbors in both costal cities. Why don’t they connect?


They are seperated by Sea and/or Ocean tiles. Until you discover Astronomy or Navigation you can't trade across Sea, and until (I think) Magnetism you can't trade across Ocean.

quote:
Finally, is it wise to have cities overlapping a few tiles? Usually I build a city either 5 spaces away from another, or 2 spaces across and 2 diagonal, or there diagonal and one across. Of course this doesn't always work. What is the best way to space your cities? Is it better to waste spaces or overlap?


I generally have cities three tiles apart, about, with some offset so they don't overlap too much. You generally want some overlap, because until the late game they won't use more than six to twelve tiles.

Cerbykins is offline Cerbykins
Warlord

Dec 2003
time: 05:32
  Old Post 28-12-2003 05:06
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#3 Report this post to a moderator
Get a bigger avatar today!

Navigation also enables ocean travel (on last check, dunno about C3C) - but navigation is optional while magnetism is mandatory

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:32
  Old Post 28-12-2003 05:24
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#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Nav and Mag allow harbors to connec over ocean tiles in C3C.

Vince278 is offline Vince278
King

Dec 2002
time: 05:32
  Old Post 28-12-2003 10:18
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Support Apolyton, buy Civilization 2

quote:
Originally posted by skywalker
Right-click and select "Abandon city".


Haven't tried that yet. Do you get a settler/workers when the city goes away?

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:32
  Old Post 28-12-2003 11:16 Visit Inverse Icarus's homepage!
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#6 Report this post to a moderator
Lose 30 kilos (of popups)

no.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:32
  Old Post 28-12-2003 11:26
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#7 Report this post to a moderator
Full PM-box? Change here!

You get nothing, but at least the gave us a command to do it.

Edit - whoops omitted a word

Last edited by vmxa1 on 28-12-2003 at 23:12

justjake73 is offline justjake73
Prince

Nov 2001
time: 00:32
  Old Post 28-12-2003 17:51
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quote:
You nothing


You nothing? Me Tarzan! She Jane. Cheetah!!!

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:32
  Old Post 28-12-2003 22:45
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#9 Report this post to a moderator
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Well...you do get something...an ugly pile of rubble where the city used to be. But thats about it.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:32
  Old Post 28-12-2003 22:52
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#10 Report this post to a moderator
Tired of ads?

I usually mine or irrigate that tile because I think the rubble is ugly

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:32
  Old Post 28-12-2003 22:55
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wow... i was still building settlers to abandon cities...dopey me

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:32
  Old Post 28-12-2003 23:14
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Got spare money?

quote:
Originally posted by justjake73


You nothing? Me Tarzan! She Jane. Cheetah!!!


Me careless, forgot a key word in the sentence.

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:32
  Old Post 28-12-2003 23:36 Visit pedrojedi's homepage!
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#13 Report this post to a moderator
Remove this text

quote:
Originally posted by skywalker
I usually mine or irrigate that tile because I think the rubble is ugly


I like to leave the rubble, still connected, and think that it is "historic evidence", for research, tourism and school traveling. Perhaps they should explore that.

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:32
  Old Post 30-12-2003 00:55
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#14 Report this post to a moderator
Help yourself to an AD-FREE life

Vee,

You can still build Workers/Settlers. At least that way you get some use from your city before abandonment. Otherwise, I guess the people just die, or move into Trailer Parks between towns and never become productive citizens again.

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:32
  Old Post 30-12-2003 09:39
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#15 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by skywalker
I usually mine or irrigate that tile because I think the rubble is ugly


It's kinda funny how when you road next to a city, all of a sudden there are roads IN the city. But when you abandon/raze a city, all those roads are gone. I guess they're blocked by the reminants of the previous buildings and stuff.

Anyway, all you have to do is put a road on the 'ruins' and they will disapear. (and you don't get a movement penalty for leaving the square.)

EnduringBlue is offline EnduringBlue
Settler

Dec 2003
time: 05:32
  Old Post 02-01-2004 02:12
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#16 Report this post to a moderator
Support Apolyton or Terrorists Win

I like abandoning the city the long way and getting the settler/worker out of it.

I think, also, that the ruins are ugly, but if they are there, they should generate gold for tourism. ancient ruins are Definitely a natural resource in many parts of the real world.

mrmitchell is offline mrmitchell
King

Donate to the Red Cross

Sep 2002
time: 23:32
  Old Post 02-01-2004 02:37
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#17 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

A little overlap is okay, because cities won't use more than 12 tiles until the Industrial Age.

pauli is offline pauli
Prince
herndon, va, usa
Jan 2000
time: 00:32
  Old Post 03-01-2004 13:03 Visit pauli's homepage!
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#18 Report this post to a moderator
Avatar Enlargement: We've got the solution

except for the city with shakespeare's theater!

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