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sprudl
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Belgium
Nov 2000 time: 06:32
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I 've done some quick calculations for taking Madrid using the screenshot from when we founded the embassy in Madrid.
Using a combat calcuator I found that 1 veteran archer has 50.9% of beating one of the regular spears in Madrid. To beat 5 we'd need a lot more.
If I'm right, this is a binomial distirbution (it's been a while since I've done any statistical stuff), so these would be our chances:
- 5 vet archers -> 3.4% chance for victory
- 6 vet archers -> 11.8%
- 7 vet archers -> 24.2%
- 8 vet archers -> 38.3%
- 9 vet archers -> 52.2%
- 10 vet archers -> 65.5%
We'd also need some spearmen to handle counter attacks. Basically we'd need a lot of units to take Madrid quickly if they keep a bunch of spears in there. That would also require a lot of galleys to move the troops quickly.
And that's just for 1 city... I imagine they'll have units (swords!) launching counter attacks too.
We need to start cranking out units.
Edit: corrected values
Last edited by sprudl on 28-12-2003 at 17:55
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:32
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SprudL - yes, as far as I can tell it would be a binomial distribution.
I can't find the formula, yet I think you have made some mistake somewhere with the chances of winning with only five Archers. The probability of beating 5 Spears with 5 Archers is the probability of One Archer beating One Spear to the power of 5 (5 battles). This is (.509)^5 = .034, a 3.4% chance, yet your results say 6.8%.
Doesn't make much real difference to us, especially since I get close to the same values as you using a table where the chance of victory is 0.5, but I am a perfectionist in these things. 
Archers are quick to build, and New Asgard is on 10spt right now. It needs to build a settler to reduce pop so it doesn't riot, but it should be easy to get it back to this spt again for 2 turn Archers or 3 turn Galleys. Building 10 Archers is not a problem. Building 10 Archers + more for the assaults on OTHER cities, with Spears, and most of all the Galleys needed for this will be tricky.
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:32
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quote: Originally posted by Epistax
I believe propinquity refers to the chance that similiar events will spawn because of this event.
Anyway what I'm getting to is this: Sure we can push our chances above 50%, but is the value of winning the fight worth the cost of losing it? I see Madrid has the great lighthouse. Would our plans for the future be greatly helped by this? |
Perhaps Madrid may not be worth, it, but war with Spain means we should be able to take the Horses in the Sth Isle at the least. And with the GL not only do we gain the ability to move in sea, we can set up trade routes through sea as well. This could prove very useful to us where we would otherwise need a clear coastal route to the target trading civ.
SprudL - you are right there - I forgot about the idea that we could lose a battle but weaken a Spear. Also, we could lose a battle and the Spear gains an extra hp in promotion! However, the odds calculated above are if the Spear is of all its hp in EVERY battle, which is on the unlucky end of things for us. The only worse situation is where we lose an Archer without causing any hp loss to the Spear, AND it is promoted! As this will hopefully be pretty rare, any adjustment for promotions and hp loss to Spears in earlier battles will give us a HIGHER overall probability of success with more than 5 Archers. I hope this makes sense. Admittedly my last post was a little dense, and it WAS 3am when I wrote it 
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EnduringBlue
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Is there a general consensus that the production priorities for the next couple centuries should aim toward full war with Spain / expanding into its territory or terr it would have taken, with taking the GL and getting the Sth Island's horses the specific goals? Or is this just step 1 in oscillating war, with protracted war with spain just a temporary goal?
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EnduringBlue
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I agree Spain is the best target for a military solution (but my alignment is Builder so I would wait)...their territory is a mess and I'm glad we don't have their starting position. Unfortunately (for us) spanish territory is a bullseye with our future swordsmen at the center. unless we luck out with iron in the balance of the south island.
Before we start cranking out military units, I think it would make sense to fill up the rest of the south island with cities. I don't even think we have ten turns before that shore is littered with foreign settlers otherwise.
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EnduringBlue
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The map is naturally seafaring, and in my experience at this level, a heathen settler/galley combo you see is almost never the first or only one out there. The Spanish in particular can't cross a street within their own territory without using a boat. The other civs have probably traded world maps to each other recently, and they all have proof that there is unsettled land in our direction.
I would consider it a distinct possibility they've already run up against AI island chains or ocean on their combined northern front.
If we wait much longer, we may have to fight mountain barbies to the SE for more territory in the near future, or be restricted to disproportionately tundra terrain on the south island, if it's larger than it looks.
A second concentration of cities would also be nice for FP, too. we need more of an industrial base to fund the military campaign to get us beyond this cul-de-sac, unless someone's mapped out a turtle strategy i haven't read anything about.
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EnduringBlue
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We should fill up the remaining easy-to-colonize space while building extra military units. I don't think we'll be able to initiate a war in the immediate future, but once REX is done having archers and galleys in hand will make sense.
What about diving into the center of Spain and seizing that iron? It would be time consuming to transport troops, but it might be as valuable a target as the GL.
We'll need better units to fend off the immortals which will eventually knock on our door.
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