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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:32
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Get rid of all those cartoony leaders. The advisors are more bearable.
Make the units easier to spot. A power circle of the civ's color under the units would be nice. But then I'm biased.
Make the units graphics easier to mod, which means, please, no animated unit graphics. Really, I hate animated units in every game that has them.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:32
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quote: This is already an option in C3. Check the preferences screen |
That's not exactly what I ment. I want a circle that grows with the power (number) of units there. Right now I jave to count the little white dots under the health bar of the unit to check whether I may beat tjem or not. A smaller/bigger circle instead of a small mark I can heardly read is what I'd like.
I want units to be 2D. Whatever you do, a 3D model is much more time consuming to do than a 2D one, and I'm sure that Firaxis won't use a proprietary 3D engine/format they coul bundle with the program, which means you won't be able to mod the game unless you have bought Maya or somesuch.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:32
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quote: It's easy to tell about how many units are on a tile. |
Well, I can't. I can see whether there is one, 2, or many. I have to count instead of seeing them immediately. Varying circle sizes work.
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Eli
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Israel
Jul 2000 time: 07:32
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I'm building and managing a huge empire, sending thousands to their deaths, controlling millions, reshaping the earth, and I want the interface to look like it.
But the thing that was really good about the Civ3 interface was it's lightness. I dont like the huge bars that take over 20%, if not more, of the screen like in the HoMM series or most(all?) of the AOE-style games.
Last edited by Eli on 02-01-2004 at 19:57
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:32
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I like the idea of interface changing with the age. Civ 4 interface shouldn't be as Dark as SMAC was, though SMAC was cool with that space sci-fi hi-tech look. At least the graphics of Civ 3 never put any strain on my eyes, which is a good thing. And that's what I didn't like about Civ 2, I could never figure anything on the wierdo isometric view .
Leaderheads... maybe do em with CtP1 style, where there are ambassadors, not leaders. Or Civ 2 style, with using actual images/portraits. I didn't mind Civ 3 leaderheads, they were cute, but a tad too cartoonish.
Advisors, though, I loved Civ 3 ones all the way. Sid as science advisor and Jeff as Military Advisor, can't get much better .
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:32
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quote: Some people here refer to Civ3 as a 'wargame' which it is (in my eyes at least ) absolutely not. | It's much more warmongerlike than civ2 in my opinion.
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Brent
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Terrain and Units
Civ2. 2D. No animation.
Leaders
Portraits like in Civ2. No animation. Photos if available, classical paintings or whatever.
Advisors
In general I am antigraphics, or at least I think I am until faced with a specific issue, but I did like the video of real people in Civ2. If it means more available resources for other issues, or lower system requirements, they can be nonanimated drawings.
New Look in General
Light
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Brent
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Why do consumers demand to be forced to upgrade their computer unnecesarily? Apparently most consumers don't want to mod either.
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Brent
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You didn't explain how animated units add to the gameplay.
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VetLegion
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If someone would bother to add all those little one second delays in screens, all the delays because Civ 3 graphics overtax most machines on the market and all the other unnecessary delays, it would come out that Firaxis stole a huge amount of player's time with suboptimal graphics design.
I am not saying "ugly", heck, I wan't to print the screenshots and put them on my wall, but it is suboptimal.
I suggest simpler, faster graphics.
I think returning to windowed mode would also be a good thing.
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