 |
|
altF18
|
|
Earth
Mar 2003 time: 05:32
|
|
IMO, the look and feel of Civ 3 was too comic, colorful, bland and gamish. I'd like Civ 4 to go back to appearing serious, historical, stylised and Civ themed, instead of disney- style. Like Imperialism was, and even CTP 1. Civ 2 kept it simple. 4 should emphasis on the history and seriousness that is Civ. Most players are older than 16 anyway, so why make it look like a kiddie game? Thats the impression Civ 3 gives me.
What do you all think?
|
|
|  |
 |
|
Fosse
|
|
U.S.A.
Mar 2002 time: 23:32
|
|
I agree with getting rid of the "gaminess."
Almost all of the "atmosphere" of Civ 3 served merely to draw me out of the game.
I don't mind that Civ 3 had some humor added, but I would mind if Civ 4 followed suit.
|
|
|  |
 |
|  |
 |
|
Harrier UK
|
|
Civ 4 can become a serious civilization growth and war gaming experience - if they aim it for the 18+ year old market. Most younger players (not all) want shoot to kill games or cartoony graphics games. If they try to please all levels they will end up pleasing very few if any.
For Conquests they used a serious wargaming type of company with Breakaway. They should use them to help with the design and then production of Civ4 - (for adults).
Computer games companies need to realize that adults will play serious and realistic computer games, just as much as kids will play simplistic and frivilous games.
|
|
|  |
 |
|
altF18
|
|
Earth
Mar 2003 time: 05:32
|
|
Skywalker, I started Civ 2 when I was 10.
Do you like the bubbly look of 3?
|
|
|  |
 |
|
GodKing
|
 |
Detroit
Feb 2002 time: 00:32
|
|
I like SnOOpy's graphics, but more varied. Cliffs, badlands, sand dunes, mesa's, so on and so forth....
back on topic -
I am not opposed to the 'bubbly' look. I prefer the windows environment that civ 2 was in, particularly the drop down menus.
The inherent humer (gotta love having Elvis as an advisor) has always been a part of civ, and I miss it now that it isn't there as much as it was in civ 1 & 2. Don't get me wrong, Civ3 is OK, but nothing great. Nothing on the epic scale of Cheese.
I could do with it looking a little less like a cartoon, with the leaderheads. To tell the truth, I could do without the leaderheads all together.
|
|
|  |
 |
|
SAMUEL2904
|
|
I like the leaders, but after reading this thread I'm agree that they could be more serious.
And I' like to change the mood of my leader just like in CTP2.
|
|
|  |
 |
|
DarkCloud
|
 |
of Lists
Jul 2000 time: 05:32
|
|
quote: How should be the advisors and leaders for you in Civ4, inmobile?.. come on... |
I never said immobile. I wanted the advisors and leaders to look like Civ II's advisors.
Perhaps my tastes differ from most peoples- I considered Civ III's graphics horrible... But I also consider Neverwinter Nights's graphics horrible and Warcraft3's... I can't see anything with them- the latter 2 are too shadowy and dark and detailed and the former are too bubbly and fat.
Civ II's graphics were by far the best of the series- easy to edit, easy to change, easy to work with.
quote: If you want to make Civ4 little more serious, ok, do it, but with a better graphic quality. |
Indeed, I agree- angular edges. Use Piet Mondrián as inspiration- not some trashy painting of a Ziggurat 
I like graphics like Icewind Dale II, Baldurs Gate I, etc... clean graphics where I can actually see what's going on... like Empire Earth (for a more recent example) or even Age of Empires... But I also realize that Empire Earth and AoE units would look strange on a civ-field.
Civ is a war-strategy game with units that are on a flat field... if the world was spherical, then units like those in EE and AoE would look good, but it is not- therefore, it is better to model the units like game-pieces... or if you must have 3D or semi-3D units, then model the world like Shogun:Total War does, with broad plateaus of land rather than small squares... and place the units in pieces of them... make civ like Risk if you want it to look good with 3D units.
SAMUEL
quote: And I' like to change the mood of my leader just like in CTP2. |
That sounds intriguing please elaborate!
--
Skywalker
Intriguing idea as well about the chaning interface, but we probably don't want to overdo it. Or make any one interface too cluttered. I would suggest only 4... to symbolize the four 'ages' of development.
Ancient---
"Middle Ages"--- To start with Philosophy's discovery
Industrial--- To start with the Steam Engine
Space Age--- To start with the invention of the Tank
I believe that this is a reasonably good idea although I would be happy if the interface never changed...
|
|
|  |
 |
|
marcthornton
|
|
quote: Originally posted by Jamski
I'd rather see a darker, more serious "epic" civ. Civ3 was a bit childish, especially some of the unit animations, the advisors and leaderheads. Also the look of the map is a bit bland and smooth. I'd prefer to see darker forests, craggy mountains, bleak wastelands, as well as lush grasslands and rolling plains.
Just my 3 cents |
I agree, I think the graphics of the game could be more refined and that the leaders etc should be more esteemed looking throughout. Some of them should be historically accurate, however you still need to leave room for the variation of creating fictional cultures. I like that they change over time.
I also agree 100% about the graphics you stare at 100% of the time. All hills should not look the same, have some of them connecting from tile to tile to form a foothills section before the mountins.
A little stretch, but give me some lattitude, how about a full blown 3D terrain generator that accomplishes altitdude. The higher units could have an attack/defense bonus, how neat would that be.
-So make that 5 cents total!
|
|
|  |
 |
|
DarkCloud
|
 |
of Lists
Jul 2000 time: 05:32
|
|
quote: In CtP2 you could talk "Magnamiously", "Friendly", "Obsequiously", "Something-ly", and "Something-else-ly". (The last one was "hostile" or something). It wasn't really all that useful. It's just if you were stronger than them, you'd get better results from "Magnamious", if you were equal you'd get better results from "Friendly", etc. |
Hmm... sounds useless in that form, since after the player figured out the formula (and it's an easy formula to figure out) he'd have it made... and if he didn't figure it out- then he'd have troubles.
if they made it more complicated by associating moods with Cultural Traits... then there would be more strategy..
For example:
If Babylon is Agressive/Expansionary and you talk magnanimously instead of threateningly, then Babylon will have a 75% chance to ignore your attempt to sue for peace... but if you talk threateningly, then they will have a 50% chance to allow you to sue for peace.

|
|
|  |
 |
|
altF18
|
|
Earth
Mar 2003 time: 05:32
|
|
i agree DarkCloud, that Civ3 graphics were bad. II ruled.
|
|
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|