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EnduringBlue
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I've just started playing higher level difficulty C3C games, and I was curious if anyone had advice specific to how a *Demigod/Deity/Cid game* is played well. I have multiple decent strategies good to around emperor level, and I have looked inside my editor and know what the basic changes to the variables are in higher level games.
This knowledge hasn't kept me from being pasted by the middle ages, even when I've gotten "lucky" in terrain, luxury placement, having my AI opponents being placed in deserts, arctic waste, etc.
Commentary? Or, if this topic has been addressed on another thread recently, a redirect would help, too.
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Capt Dizle
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I have not loaded my copy of Conquests yet. I will probably do so and download the patch next weekend. I gather from what I have read that some of the standard diety level strats will be more difficult to implement.
No more 40 turn research gambits? No more disconnect your resource and build cheap units followed by mass upgrade gambits? Well, something will come up.
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EnduringBlue
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I guess I thought more people had the patch already. Or is there a post-beta patch coming out which will supercede the one I've already been running from?
Everybody will need some time to digest, I suppose.
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