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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:32
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quote: Originally posted by Aeson
The Pyramids are worth far more than a GA! With the Pyramids you're likely to keep close to 2x the population growth through the Ancient Era, which will come close to doubling your commerce and production when it's most important.
And you still get your Despotic GA, which isn't as bad as people make it out to be. The advantages are smaller, but so is the scale of the game. 1 or 2 extra cities (which is pretty easy to leverage a Despotic GA into militarily or economically) when you are at 1000BC means you're going to have a the capability of a 'psuedo GA' for the rest of the game of around 10-20% (assuming around 10 cities at that point).
With the changes to specialists in C3C, and the free tech of Philosophy, the advantages of the Pyramids and an early GA are much more than in vanilla/PtW, even with the lessened power of the FP. It used to be that your population growth would hit the corruption limit at some point and stop being as useful, but now corrupt specialist cities are powerhouses in their own right.
You can never have too much population growth. |
I know the Pyramids are very much worth it, but if I had remembered the GA flag I would have done things differently. I was already setting my capitol up as a pump city and was very close to completing a granary (three turns IIRC), and my second city was being set up as a production city designed for units. As vmxa1 said, I only had two small cities with minimal tile improvements as this was an ultra-early SGL. If I had held onto the SGL long enough to set up a couple more cities with some tile improvements then I would have had the best of both worlds regarding Pyramids and GA.
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Cerbykins
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Depends entirely on what you want ToA for. For the culture total and happiness throughout, it won't be worth it. For borders, getting the entertainers off the tiles a while and getting a short term culture boost, it's ideal 
Brings to mind an interesting concept...something that happened in an online game. Basically, two players had TOTALLY opposing strategies, and yet - both were doing fantastically well. The players who WEREN'T doing so well, were actually the ones who either tried to mix the two opposites, or had no clear plan 
So I guess it's not just a case of trying to justify an obscure point of view (mine, normally ), but actually a valid point. The players who might lose out are not the ardent ToA supporters or the anti-ToA crowd, but in fact the players who have shots at wonders/big ground forces/whatever you spend your surplus on and don't maximise the choice they DO make...
I personally view the wonders in terms of what they can give me, an dhow surely they can give it to me. Great Library is worthless if the AI decides to play dumb with tech and stagnate, or if one civ ges mad while the others fall behind (the normal case for me). On the other hand, the Pyramids are ALWAYS a good investment, in terms of all the free resources that would otherwise have been spent on making the granaries (e.g. 60 shields x 20 cities = MEGA payback ) and in terms of the extra resources acquired because of the early growth. It can be tough to itemise such things, but some idea is usually possible, so it's easy to see that, for example, the benefits had from the Pyramids will EASILY outweigh the benefits had from the Great Wall, seeing as the free walls are a) cheap and b) rarely ever used.
Anyway 
On that note, it makes Adam Smith's GREAT for me, because then I can now time and effort on getting Stock Exchanges in place where there's only a 2-3 gold payback, and of course that a couple hundred gold is coming back to me that was previosuly going into maintenance before. My usual excessive needs for more units explains my desires for Knights Templar, and any wonder that gives out free stuff over a whole continent is good by me, with the exception of the Great Wall, seeing how I rarely need a wall or two at most, and they're easy to rush - even pop rush 
So I like free stuff... 
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vulture
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Leeds, UK
Jun 2001 time: 05:32
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Chiming in rather late:
favourite ancient wonder is definitely the pyramids. Every game where I've had them, I've dominated from start to finish. Don't get them very often though. Colossus is nice to have, likewise the Great Library, but neither is as dramatic as the pyramids. Lighthouse on some maps. None of the other ancient wonders excite me, although I haven't played Conquests yet, so haven't seen the Statue of Zeus in action.
Middle ages, they're all good (aside from Shakespeare's Theatre). The science wonders I can live without, but the big four (Sun Tzu, Leo's, Bach's and Sistine) I try my hardest to get. Usually get Sun Tzu's rather than Leo's, and usually wish I'd done it the other way around when I see how much it is going to cost to upgrade all those pikes to muskets and horses to knights or cavalry. It's the era of very expensive upgrading. Adam Smith's is also nice. Magellan's is a very low priority for me.
Industrial era, there is only one way to go. Get Theory of Evolution, select Atomic Theory and Electronics as the free techs, and build the Hoover Dam before the AI has even heard of electricity. Hoover is very powerful, although at a stage where the game is usually over in essence. ToE itself isn't much, but getting it is equivalent to getting Hoover. Come to think of it, I think the only game I've played where I didn't get both was in a one city challenge... and I'm not sure I didn't get Hoover then anyway to save a few gold per turn on a hydro plant. Suffrage is also nice - I notice the difference if I get stuck in an infantry war withouth it, but it's not in the same league as Hoover.
Like others have said - almost none of these wonders are 'must have'. You can win with them all going to other civs: you just have to work at it a little more. They are nice bonuses, but not much more. The one exception to that I think is the pyramids - the only reason this isn't considered vastly overpowered is because a) it is possible to not take advantage of it properly (by not letting your cities grow as fast as possible), and b) the effect of it isn't obviously linked to the wonder. You just find that, sometime in the middle ages, that you have a larger army than your neighbours, a much higher score, and a far better economy and research machine, and think to yourself "I've done a really good job of expanding and developing my cities this game" - little realising that without the pyramids you would have less production per city, have captured less land in the REX, struggled more in wars, and generally had about half the manufacturing and ecnomic power you currently have at this point.
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ducki
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quote: Originally posted by vulture
Middle ages, they're all good (aside from Shakespeare's Theatre). |
I actually quite like the new Shakespeare's in and of itself. Getting to the tech is a bit out of the way for most of my games, but being able to grow beyond Size 12 AND stay happy at that stage in the game can give you a serious powerhouse of a city and maybe set you up to steal some of those "lower priority" Science wonders. The old Theater, I agree, needed a boost, and Conquests gave it a good one, IMO. (Edit: Dang, Arrian beat me to it. )
quote:
Industrial era, there is only one way to go. Get Theory of Evolution, select Atomic Theory and Electronics as the free techs, and build the Hoover Dam |
This is in serious need of fixing. For all the valid options a player has up to this point, having a wonder-tech-wonder combination this overpowered means, as you say, there is only one way to go. Too sad.
Last edited by ducki on 06-01-2004 at 20:34
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ducki
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Just out of curiousity, if everyone is building the UN simply to avoid a vote, wouldn't it be easier to just disable Diplo Victory?
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MrMismatch
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Ancient Era
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The Pyramids
Medieval Era
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Sun Tzu's Art of War
Adam Smith's Trading Company
Magelan's Voyage
Leonardo's Workshop
Industrial Era
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Theory of Evolutiion
Hoover Dam
Modern Era
----------------
The Internet
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Dominae
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I play Demigod/Deity now. I'm also usually playing for the quickest win.
The Pyramids are fantastic when you get them, but it's not easy, so most of the time I have to do without this gem. It's the only Ancient era Wonder I would consider shaping my strategy around (i.e. really boost one city in order to secure it, at the expense of growth/military/efficiency).
The only Medieval era Wonder really worth building is Leo's. The other ones I can do without until I've captured them with my cheaply-upgraded forces. In case some of you are not aware, Leo's is even better with Conquests (and that's saying a lot). Of course, this is different if I'm playing some sort of peaceful game, but that's rare.
In the Industrial era it's all about the Theory of Evolution. It's ridiculously powerful, and I must get it. Unfortunately, I almost always do.
If the game lasts into the Modern era, I'm probably going for a Spaceship win and so, like others, I need to secure the UN to be on the safe side. But then, of course, I typically build Apollo, since it takes too long to wait for the AI to do so.
Dominae
Last edited by Dominae on 08-01-2004 at 04:27
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ErikM
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quote: Originally posted by Dominae
The Pyramids are (...) the only Ancient era Wonder I would consider shaping my strategy around.
The only Medieval era Wonder really worth building is Leo's. |
Let me nominee a humble Colossus as a worthy alternative to Leo.
Colossus is one of the longest lasting ancient wonders. It works from whenever it is built until Flight, which is the very end of the Industrial era. Let's be very conservative (some games may not last into industrial era, for instance) and estimate that Colossus will provide its benefits for 100 game turns.
Colossus provides one extra commerce point (cp) per tile worked. By the time it's built the city that completes it probably will be size 5-6 and eventually will grow to size 12 at least. Let's figure out an average of 9 tiles worked during aforementioned 100 turns. That's a total of 900 cps accumulated during 100 turns. Write off one cp/turn for corruprion and we'll end up with 800 extra cps/100 turns.
Assume for simplicity that extra commerce from the Colossus city is diverted into treasury. [It is faster and cheaper to turn Colossus income into science beakers, but then there is an issue of relative value of gold/beakers. Since we want to compare Colossus versus Leo, it is easier to assume that Colossus is used exclusively to generate some extra cash].
Marketplace (50% extra tax) will turn these 800 cps into 1200 gold/100 turns. But marketplaces take time to research/build so let's figure out 50 turns without marketplace + 50 turns with marketplace. A total 1000gold/100 turn is a very conservative estimate of the extra income that can be gleaned from the Colossus city.
Now, Horseman/Knight upgrade costs 40g with Leo and 80g without [in Civ 1.29. I don't have Conquests so cannot make any comments]. If I build Colossus instead of Leo, I pay 40g extra per each upgrade. But I also have these 1000 extra gold, so if I have less than 25 horseman to upgrade, I will come up ahead with Colossus instead of Leo.
But... Leo costs 600 shields vs. 200 shields for Colossus. I could use these 400 extra shields to build 400/70=5-6 extra knights from scratch. So an army of 30 knights is actually cheaper to assemble with Colossus instead of Leo. And (imho) 30 knights is quite a respectable force.
Of course Leo can be used to upgrade other units as well. Say, spearmen to infantry. But if game lasts until infantry, then Colossus probably works for more than 100 turns and generates even more gold... Say, 50 turns in the industrial era at 12 tiles worked + marketplace + bank = (12*2)*50=another 1200g for infantry upgrades...
In other words, I think Colossus is very much underrated. Copernicus and Newton are strategy-dependent wonders since they are not any good for anything but generating extra science beakers. But Collossus generates commerce which can be put to good use whether you are aiming for a space race victory or for medieval conquest.
cheers,
-- ErikM
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