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Dominae
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Thanks for your very thoughtful (not to mention concrete) analysis, ErikM! 
Unfortunately, I disagree with your conclusion. I believe there are a few factors you're not considering:
1. Much of the Colossus' income is not available when Leo starts doing its work. Let's say you build Leo's mid way through the Medieval era. Then, using your example, you save that 1000 Gold on 25 Knight upgrades right away, while up to that point the Colossus has only generated about half of its total Gold potential, ~500 Gold.
There is definitely something to be said for having the Colossus' extra income available before Leo's, since 1 Gold at turn 80 is worth more than 1 Gold at turn 160 (for instance, it lets you do faster research, which can be translated into more Gold through trades, etc.). But I'm doubtful this advantage is more imprtant than the doubled amount of Gold Leo's provides in the mid-Medieval era compared to the Colossus at the same stage.
2. Obviously to really benefit from the Colossus you need to build it as soon as possible. Unfortunately, on the higher difficulties (Monarch and above), it simply makes more economic sense to REX and/or build up a military early on than spend 200 Shields on a Wonder. Once early expansion/conquest is over, however, more expensive projects (Wonders and expensive city improvements) become viable, just around the time of Invention. Usually the Colossus gets completed not so long before Invention anyway, a fact which only solidifies point 1 above.
3. 30 Knights is decent-size force, but is not a good estimate of the numbers of units you can/should run through Leo's. First, you neglected to mention all the defensive units (which upgrade all the way up to Mechanized Infantry), as well as artillery (which also upgrade all the way). There's definitely something to be said for cheaply upgrading all your crappy Musketmen/Riflemen to Infantry.
Second, I try to get a lot more offensive mileage out of Leo's than just 30 Knights. Often I have ~20 Swordsmen to upgrade to Medieval Infantry (although you cannot do this in vanilla Civ3). And then there's those 60+ Horsemen that I build after disconnecting my Iron, uprading to Cavalry for a cost of (at least) 100*60 = 6000 Gold. The Colossus simply does not generate 3000 Gold before Military Tradition.
4. Although this does not affect you, it's something to consider that Conquests increase the upgrade cost from 2 Gold per Shield to 3. So, your 25 Knights example now costs 40*3*25 = 3000 Gold, reduced to 1500 Gold with Leo's, instead of 1000 Gold. Cavalry now cost 150 Gold to uprade from Horsemen, and doing so for 60 Horsemen saves 150*60/2 = 4500 Gold with Leo's!
In conclusion, I hold firm by my belief that Leo's is by far the better money-maker. Not only this, it comes at a time in the game that is far better for Wonder-building.
Dominae
Last edited by Dominae on 12-01-2004 at 09:59
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Dominae
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Another point:
quote: Originally posted by ErikM
But Collossus generates commerce which can be put to good use whether you are aiming for a space race victory or for medieval conquest.
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This is very much a matter of playstyle. If you intend on a very peaceful game, it's true that Leo's will not do as much for you as it has the potential to do (it's a Militaristic Wonder, after all).
But, in terms of generally powerful strategies, warmongering and mass upgrades top the list, and use Leo's as a facilitator. The Gold you save on Cavalry upgrades can just as easily be translated into faster research as the Commerce generated by the Colossus.
Dominae
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ErikM
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quote: Originally posted by Dominae
Unfortunately, I disagree with your conclusion. I believe there are a few factors you're not considering:
(...)
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We do not necessarily disagree. I did not want to depreciate Leo, I rather wanted to show that Colossus is quite good on its own merit. Leo benefits are proportional to the number of units to be upgraded so on large/huge maps it will most likely end up superior in the long run. In contrast, Colossus benefits are pretty much fixed by (extra income)x(number of turns in effect) and they are spread out over a long period of time.
On smaller maps and early military action (ie warrior-> swordsman) Colossus may be better (if only because Leo is not even available at this stage). Or for limited military action. But even on larger map Colossus can be considered as a "Poor Man's Leo" of sorts.
Overall I agree that in most circumstances Pyramids are #1 (although on, say, archipelago maps with a little room to settle even Pyramids may be worthless; I'd add workers from high food cities to low food cities instead). Great Lighthouse may or may not be useful depending on the map. But Colossus is quite solid and another thing to be said about it is that it is pretty much the only wonder whose value is practically independent of map settings, game circumstances, etc.
In vanilla Civ, I find that on Emperor Colossus is much easier to build before AI than Pyramids. Sometimes AI would chase Oracle/Pyramids and when someone completes them they may not be able to switch since the city they were trying to build them may not be eligible (not coastal). On Deity, it seems to me that Great Library is the first wonder a human player may have a shot at without leaders.
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geniemalin
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I play on a Tiny map, usually with a Seafaring nation. As such, I consider the Colossus invaluable - but often don't manage to get it (on Emp). I have never ever bothered with the Pyramids - I suspect for a Huge map they would be worth it (if you were able to get there first) but not for a Tiny one (it would cost fewer total shields to actually buy Granaries in most of my core cities than to buy the Pyramids....!)
I'm a fan of the power city, and apart from Hoover Dam generally prefer single-city to global Wonders. If I can get Colossus and Mausoleum in a well-located city then aim for Copernicus/Newton's/Shakespeare's I'm a happy Civver.
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gunkulator
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quote: Originally posted by Dominae
And then there's those 60+ Horsemen that I build after disconnecting my Iron, uprading to Cavalry for a cost of (at least) 100*60 = 6000 Gold
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Disconnect Iron to allow cheap 30 shield Horseman builds again, then do a missive upgrade - Wow! How come I never thought of that...
Wait a minute: I thought Cavalry required Saltpeter and Horses. Iron and Horses is for Knights.
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Plotinus
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quote: Originally posted by Cort Haus
I'd say that the Colossus is most powerful on the smallest map, as it's output represents a higher proportion of total commerce in the world - attributing proportionally greater benefit to the owner.
It's already been pointed out that Leo benefits most on a larger map, and the same applies to all local vs global wonders. |
This is actually a really, really important consideration. The smaller the map, the fewer cities you have and the more important each one is. So any Wonder which boosts something in the city which builds it - like the Colossus, Newton's University, etc. - is that much more powerful. Building Newton's University on a Tiny map is the equivalent of building it in several cities on a Huge one.
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Carenza
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I like the ones that give the free military units - especially if you are going for a military one, other than that all the usual stuff, Pyramids, Leo's Workshop, Library.
Something I do is build a wonder that is rubbish but will NOT be finished before my next advance that way when the advance comes around I can switch production to the new wonder and get it very quickly.
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