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Apple_The_Man
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Canada
Dec 2003 time: 00:32
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How come the AI never wants to trade cities???
After all, it is realistic.... The British traded a colony in India for the Louisbourg fortress with the French with I think it was the Treaty of Paris.....
When does the AI want to trade cities?
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ftrooper93
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Those island/far off cities are good to keep for this reason. If you disband them, the land is free and someone else will settle it. If you keep it, build a temple only, you both deny the land to the other civs and the land mass total accrues to you for domination victories. If you have dom turned off but conquest on (like I play) it means you don't have to build or transport an invaision fleet later when teh new occupant of that land you abandoned gets in a fight with you (for what ever reason)
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gunkulator
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I tend to give away island cities to get something worthwhile in exchange. As someone noted, they tend to be just 1 shield cities that add to your total above OCN.
I personally always have trouble holding islands. They are favorite AI attack points and you can never reinforce them quickly enough. Of course you can do the same thing. A neat trick is to empty the city, camp outside the border, give it to an AI, declare war and then quickly retake it. A few turns later sue for peace to pick up some gold, tech, resources, etc. As long as you don't lose any cities or too many units in the war, the AI will think it is losing and you'll get good terms.
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gunkulator
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Yeah, I've done the fill-every-coastal-square trick. It's kind of a cheat since the AI would never do it. However if the island has, say, 12 land tiles, that's 12 units tied up to hold a 1 shield city at a cost of either 12 gpt or 24 gpt (assuming republic in ptw or c3c). Add to that the cost to rush build and then maintain city improvements (harbor, temple, barracks) and it starts to get pricey.
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