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flipside
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for Sean Marcelo
Jun 2003 time: 05:32
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quote: Originally posted by DrSpike
A game is good if it neither bad nor average. |
EDIT Shite joke about games removed.
Tautology?
Last edited by flipside on 01-01-2004 at 06:24
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:32
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Freedom of choice is one thing to me that makes a game great. Being good/evil in Neverwinter Nights, Light Side/Dark Side in KOTOR; and being a bounty hunter, corporate hack or one of many different kinds of criminals in Freelancer for example.
I'm also a sucker for a well-written plot. KOTOR definitely doesn't disappoint. I felt so tied into the plot, and into the interactions with the main characters. And not to reveal much, but towards the end, where everything hits the fan, my heart was racing. I had to go for a run for an hour, and hit a punching bag for half and hour to shake off the adrenaline (maybe I exxagerate a bit).
The Ultimas from V to VII: Part 2 also had compelling plots (afterward nothing really added up anymore). SMAC is another great example, and I still find myself thinking of some of Santiago's quotes to psyche me up and Yang's quotes to get focussed.
I also like a game that makes me think about my actions for any reason. Again, KOTOR delivers, with my being conscious of actions that would drop me down to the Dark Side; Neverwinter Nights for similar reasons (though Lawful/Chaotic is another alignment scale to worry about since I'm usually a monk and supposed to be lawful).
SMAC and Civ III make me think strategically not just where to place my settlers/troops, but about the tangled web of alliances and vendettas that is soon woven (and where I will stand in them).
And Freelancer gets me thinking about how my reputation stands with the many different groups (legal or otherwise) and how much danger I'm getting myself into by associating with a certain group or targeting a certain group in the missions I accept. Not to mention the kinds of ships and weapons available with friends in the right places.
Finally, a game that is open to modding really earns its longevity on my hard drive.
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mrmitchell
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The most important part of a game is replayability, you don't want to spend $50 on something you'll only play for maybe 10 to 20 hours. You want a game that will give you lots of detailed storyline and environment, multiple difficulty levels, and then when you're bored of singleplayer, a multiplayer mode that will keep the game in CD trays (or consoles) for years after its release date.
Finally, once the original game has been beaten to death, and multiplayer hours have entered the thousands, more replayability comes with MODS. If the game can be satisfiably and deeply modified, you will never grow tired of it...ever.
Then, gameplay. Is the game anything revolutionary? Is it new stuff to master? Is it good to play?
Content and storyline. Is the game exciting? Do you feel like you're Parker, picking off Ultor gaurds? Are you really Cleopatra, and did you really just conquer the Mongols?
Graphics are a nice feature too. They don't have to be realistic, they just have to "fit" in with the game, for example, you don't want the new airplane simulation to look like pacman.
Learning curve/control--how easy is it to learn the basics, without being easy to beat? And, is the interface nice and crisp, or would you rather have a whale rammed down your throat?
Attention to detail, as well. It's often the little things that can take a game from ordinary to kick-ass.
Finally, a community can help extend a game's replayability by a full game-life-span. Usually the community requires replayability to begin anyway, but Civ meets the replayability requirements, and beats the snot out of them too (complexity, difficulty, multiplayer, modifiable, and community). That's why you still see an alive-and-well MP community even with the dinosaur known as CIV II.
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Elias
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A good game has to get you deeply involved and has to have you think about it when your not playing a good game needs get you exited to play it and while your playing it. if it gets you to panic at some times that is a good thing. Graphics arnt always important but they are nice to have but it needs to go hand in hand with good game play a story line. my pc actually goes back to the 1980's and has been upgraded many times but there are still a few old games on there like starflight 2 and Larn you may know it better as rogue. well Larn has no graphics you are a little square and you are trying to save your daughter it was a favoriate game of mine its one of the best recreation's of D&D i have ever seen on the pc. Now for starflight 2 it has a great story line and is very diffucult and has a very deep plot that leves you gusing until the end. I wont spoil it for you but I suggest you get it I think it was made in 1987? well I think its older then me.
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da_hal
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imho, a great game is one that gives players imaginative freedom. i don't like most football games because it's basically an exercise in rock-paper-scissors. however, some games allow you to make your own decisions, and have an engine with enough room to allow different strategies to work.
for games where you have to find/do x, y and z in a particular order, i got bored of those about 10 years ago with daggerfall. however, i still play some of those games that have historical or wide sentimental value, such as ultima 4.
after i found apolyton, i'm sure morrowind and thief and deus ex will find their way to my harddrive. but until then, i can wait.
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All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
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