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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:32
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Gameplay matters most, but it's the 'new' things provided by gameplay that matter.
Your friend probably wanted something 'new' or netter than what existed. I don't know the game, so I can't talk about gameplay, but most games are not innovative as far as gameplay is concerned. All FPS are FPS, RTS are RTS, and don't have many differences between one another. If you look at civ games, the gameplay differences between the various titles are not many: Public works/Workers is probably the biggest difference between the titles. Then comes ai/difficulty and moddability.
What are the differences between the games? Storyline (civ = Earth, SMAC = Mankind landed on Alpha Centaury, Galciv and MOO = space conquest), character design (unit design), and graphics.
For me a good game is a highly replayable game, like civ or Nethack. But what makes for a replayable game? I also like games of reflection/strategy on those of reflexes. I like Role Playing Games when they provide either good rasons for the characters to do things (storyline) or provide a world with a lot of things to do in it (nethack).
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okblacke
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What's a "good" game? Turn that question around and ask yourself "What's a 'good' movie?"
Is "Die Hard" a good movie? Sure, one of the best action flicks ever made. How about "Sense and Sensibility"? Very little in common with "Die Hard" but a fine light drama. "Ghostbusters"?
So why can't "Quake", "Space Invaders", "Civilization", "Starcraft", "The Sims" and "Zork" all be good games?
For me, it's entirely about mood. Some days "Capitalism" feels like a fun business sim; other days like an exercise in accounting. Some days "Civilization" feels dynamic and epic empire management, others like tedious bureaucratic micromanagement. Sometimes I fire up Unreal Tournament and blow the crap out of things. Sometimes I want an engrossing story, though these days, the best bet for those kinds of games seems to come from the amateur IF community.
Games are sort of like a vacation: How "good" they are depends on how different they are from what you're doing or have done.
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flipside
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for Sean Marcelo
Jun 2003 time: 05:32
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IMVHO if you care what happens it is a worthwhile game
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:32
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No reason to be so VH with your O, its a valid point. If the game makes you actually give a damn if you die, or if you run our of grapefruit, or time, or beat the boss... then its a great game. If a game can make you actually emotional about it, even if its just mildly elated, or pretty darn pissed, then it is reaching the level of ART, and then it's a great game. If you reach the end and think "oh was it" then it sure isn't a great game. If you die, and just press "continue" then its not a great game. A great game makes you turn off your computer and sulk for 10 minutes when you die, plotting your revenge, which you later triumphantly achieve after 154 reloads, and feel like a real hero.
-Jam
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flipside
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for Sean Marcelo
Jun 2003 time: 05:32
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quote: Originally posted by Jamski
No reason to be so VH with your O, its a valid point. If the game makes you actually give a damn if you die, or if you run our of grapefruit, or time, or beat the boss... then its a great game. If a game can make you actually emotional about it, even if its just mildly elated, or pretty darn pissed, then it is reaching the level of ART, and then it's a great game. If you reach the end and think "oh was it" then it sure isn't a great game. If you die, and just press "continue" then its not a great game. A great game makes you turn off your computer and sulk for 10 minutes when you die, plotting your revenge, which you later triumphantly achieve after 154 reloads, and feel like a real hero.
-Jam |
Yep.
Games that work have an emotional attachment to them.
They also have a sense of progression to them.
You can see yourself improving and this improvement is rewarded within the game.
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Urban Ranger
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Apolyton Duke of Off-Topic
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To me, Die Hard is an entertaining movie, but not a good movie. The actions are nice, sure, but the story is corny, some of the things are just unbelievable, and why the heck did Willis go around without a pair of shoes the whole time?
Now, back to games. Clearly, it depends on the genre. You don't really expect any story or character in a FPS, but they are paramount in an RPG.
quote: Originally posted by Jamski
You actually care what happens to the Psilon, or Edwin, or the Hive. |
Not me 
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:32
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quote: Its not just combo crazy chaotic like any other 2D fighters. |
That's maybe why he doesn't like it. If he likes games of reflexes rather than of strategy, he may not like these changes?
And now a piece of gratuitous psychology about someone I don't know:
He would have to learn a bit about the strategies before being able ot appreciate the game, and, since he knows other fighting games, he expected this one to behave the same. It didn't behave as the norm, so it wasn't good.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:32
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quote: Morrowind is still the best game ever (IMHO). It has a graphics system that still rivals many new productions. And the ammount of time spent developing a non-linear story line is amazing to me. |
If only you could actually interact with NPCs in this game. There's no talking to be done in it. Just yes/no/let me raise my diplomacy skills. As for non linear, well... you have gates to go through and very few different endings. I preferred Arcanum as far as role playing was concerned. Morrowind is beautiful, has a very good skills system, but your character is doomed to have no character. In fact I prefer Nethack to Morrowind as far as richness of the world is concerned...
quote: All games require reflexes.(unless ur playing TBS infinite time) | On computers, I mostly play single player TBS so my games require 0 reflex. When I play things like chess, I will use time limits only to avoid abuse from people who will let the game drag for 1 or 2 hours rather than acknowledge defeat. This rarely turns into a reflex game, unless you specifically play blitz (like when I know I can't win except by time so I'll play fast and silly).
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:32
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quote: 1. Would you consider RTS to be action games? | Yes.
But sports are games, too.
Immersion is indeed something that will help make a game good. This one is well found. Suspension of disbelief too, to a lower extent.
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