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Artifex
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Kentucky USA
Apr 2002 time: 05:32
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1. The Gallic Swordsman now cost 40 shields instead of 50. Wow, just wow. Uber UU. Maybe best in game. This cost reduction is a MAJOR boost for an early UU with the power of the GS.
2. The Russian Cossack can now blitz and attack multiple times a turn. I can't remember it being able to do this before? Maybe I missed it since I never play the Russians.
3. French Musketeer is now 2-5-1 instead of 3-4-1.
4. The Mongol Keshik now treats hills and mountains as grassland for movement, used to be just mountians.
Those are the main 4 I can remember of the top of my head.
Last edited by Artifex on 30-12-2003 at 02:09
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CerberusIV
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AFAIK the other UU they bumped was the Man-O-War which now has the enslave ability and can produce more of the same.
I think there is also a change in the AI regarding UU's. In games as the Dutch (Swiss Mercs) and the Sumerians (Enkidus) the AI's seemed very reluctant to attack my UU's and trigger my GA. Once my GA was underway this reluctance to attack these units disappeared.
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thesilentone
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Musketeer also has defensive bombard now.
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LordVipper
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I am 90% sure that Hwach'a had lethal bombardment in ptw...
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bongo

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TRBNGR
Sep 1999 time: 06:32
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quote: Originally posted by Switch
Speaking of UUs, have they balanced (or has it always been balanced) the hoplites and Numidian mercs? I never really played those civs together to compare, but can anyone else give an opinion? Personally, it APPEARS that Carthage's UU is overpowered compared to the Greek's. |
Not if you're talking PTW, Num.mercs are 50% more expensive and gives you an extra attack point you'll never use, except for that first attack to trigger your GA.
Num.Merc, price 30s, stat=2.3.1
Hoplite, price 20s,stat 1.3.1
Have to admit that I still like the num.mercs, just that I think it is a bit overpriced.
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CerberusIV
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quote: Originally posted by bongo
Not if you're talking PTW, Num.mercs are 50% more expensive and gives you an extra attack point you'll never use, except for that first attack to trigger your GA.
Num.Merc, price 30s, stat=2.3.1
Hoplite, price 20s,stat 1.3.1
Have to admit that I still like the num.mercs, just that I think it is a bit overpriced. |
The other advantage of Num Mercs is that they make your forces look strong to the F3 advisor and the AI's so it acts as a deterrent to AI attacks if you want some peace and quiet.
That's the reason Carthage doesn't usually need to build musketmen.
The downside in C3C is that industrious workers aren't as good as PTW. In PTW it was quicker to get the first few tiles mined and your cities shields outputs up.
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