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MattPilot
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Tulsa, OK
Dec 2003 time: 05:32
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This is pre-conquest. Version 1.27f (not upgrading cause i'm in the middle of the game and i'm just waiting for Conquest to arrive in the mail).
Are forests useless? It seems like it. Only land tile they are useful is on arctic.
Doesn't it look odd that on plain grassland tiles you got lots of mines? Shouldn't a Forest be more appropriate?
This is how its now:
Mines on grassland = 2 food 2 shields & 2 commerce
Forests on grassland = 1 food (!!) 2 shields & 2 commerce
It seems even though planting forests is a better tech, mines are better for everything. Now in the hills, mines are better (+1 shield), which is good, but on level terrain?
I usually have half my workers on auto, and the other half i control myself. But i always notice that auto workers hack down forests and plot mines. If even the AI thinks forests are useless, shouldn't that signal something?
Please tell me this has changed in conquest ??
Thanks
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annoyed
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"while the existance of forests within at city's radius helped reduce pollution."
Are not forests supposed to help with pollutuion in Civ3 or am I confused.
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MattPilot
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Tulsa, OK
Dec 2003 time: 05:32
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ah that would be very useful. Never heard of that. Anybody got any insight?
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smellymummy
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i find forests very valuable in the ancient and middle ages, mainly because at those times my workers still haven't worked each tile.. so a forest is like a free shield producing tile. of course i also use them for that 10 shield boost, especially when theres lots of forest that can be cut. When theres a forest on a river, that's a nice bonus, and I usually avoid chopping those down.
once railroads come into play though, forest only become a cosmethic thing, where i keep a few workers to deforest and reforest the unworked parts of my territory. this also helps at seeing where i could put down a mini city or two.
as far as polution goes, like vmxa1 posted, the global warming affects the forest first instead of the tile. So if you have lots of plain tiles with forests, they would become plains first, before becoming desert. To have a real significant statistical impact though, I think you'd have to be able to forest the entire map. Foresting a part of your own territory certainly must help, just at a lower %
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Admiral PJ
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Southeast England , UK
Dec 2000 time: 05:32
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Forests are great for defending your units, and slowing down enemy cavalry. move 2 and 25% defence is useful.
In conquests your forests will give you about 10 production each time chopped.. which is about 10+20production every 15 or so turns, more if industrious better not to cut the trees down too quick maybe .. or if you use a few workers to chop the trees down. So they are nearly as good as mined hills, and they also give a defensive bonus.. or can easily be converted to grassland later. Forests are great as can be chopped down and converted to food giving land, or grown on again when u want more production.(i calculated the production as 10 every cutdown forest, +20 for 2production*10 for the forest production being used while the trees are grown(before replanting).
Not all terrain has to be useful, jungle and forest are there to allow terrorforming.. changing the planet to suite cities needs, its a fun challenge, and makes it more interesting choosing city locations.
Mountains are less useful than forests, they should allow observatories or solar panels.
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