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Mixed units and Mountain resolution: (Time out:0 days after 30-12-2003, 22:15)
Can't attack tiles they can't move to
Can attack tiles they can't move to but stay where they are
Can attack tiles they can't move to but (invalid units) die
Invalid units are left behind, valid units attack (complex solution prolly)
Transform units into a banana good
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MrBaggins is offline MrBaggins
King

May 1999
time: 05:33
  Old Post 30-12-2003 22:08
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DEBUG/DESIGN: Should an army containing cavalry be able to attack Mountain w/o road Remove this text

There is a little design decision needed to solve a CtP2 bug, noted by Maq.

quote:
Originally posted by Maquiladora
http://apolyton.net/forums/showthre...threadid=105038

So basically,

1. When a 12 Cavalry stack attacks a mountain city and they win, they wait outside and dont capture the city, just kill the enemy units inside.

2. When 6 Cavs and 6 Infanrymen attack a mountain city and win, all the stack moves inside, then the Cavalry die and the Infantryman capture it. (if theres any remaining from the battle).

3. When 12 Cavalry attack 6 Infantrymen on a mountain in the open and the Cavs win the Cavs dont move onto the mountain BUT they keep all their MOVE points but they cant ATTACK again in that turn.

Maybe Cavalry shouldnt even be able to actually attack the mountain city to begin with.


The thread is here.

This is a poll intended to find a consensus as to the solution.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:33
  Old Post 30-12-2003 22:18
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Remove this text

Incidentally, I believe a road, railroad, maglev or undersea tunnel, depending on the terrain and tech level, should be left on the tile of the city, if its raised due to attack, provided that at least one tile is roaded/railed/whatever adjacent to the raised city tile.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:33
  Old Post 30-12-2003 23:54
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Can't attack tiles they can't move to

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 31-12-2003 00:31 Visit Maquiladora's homepage!
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Seconding Pedrunnia and Senor Baggins.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:33
Post  Old Post 31-12-2003 01:17 Visit Martin Gühmann's homepage!
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It is logical for me that a location to that you can't move you can't attack, of course given you don't have units with bombard ability. But in that you case you bombart that location and don't attack it. At least this is a difference in CTP2. So my vote goes to:

Can't attack tiles they can't move to

-Martin

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:33
  Old Post 31-12-2003 01:20
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Avatar Enlargement: We've got the solution

opps i mis-read the second option as 'Can't' when it says can - so i would vote for the first one

tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:33
  Old Post 31-12-2003 02:14
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Got spare money?

i think if we assume the city has a road and the units attack from a road then we should assume the road stays after the city is captured. In which case they could attack the city. But to be fair perhaps they should get a penalty and a warning they are getting that penalty?

In conclusion i choose bananas!

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:33
Post  Old Post 01-01-2004 22:06 Visit Martin Gühmann's homepage!
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That's a difficuilt question if a road should be left when the city is destroyed, well you could argue that at least some ruins should be left. So what is the current behaviour?

-Martin

Mihai is offline Mihai
Warlord
Bucharest, Romania
Jan 2000
time: 07:33
  Old Post 08-07-2004 13:00
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Can't attack tiles they can't move to. If there is a road there, then all units can move there, so they can attack.
Even when a city is destroyed, the road are still there. If we consider road damage, we go into too much details.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:33
  Old Post 08-07-2004 18:24 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Can't attack where they can't move.

But make cities always count as roads and make a road remain where razed cities were, so that stacks could attack and take cities in mountains.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:33
  Old Post 08-07-2004 19:29 Visit Flinx's homepage!
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If there is a road up to the mountain city then Cavalry can ride up the road and attack the city; if they win they move into and take the city as normal; if the city is destroyed, the Cavalry die.

If there is no road then the Cavalry cannot attack; any army containing Cavalry (etc.) should not be allowed to attack (similar to invalid bombard etc.)(and a message could automatically pop-up explaining the situation)

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:33
  Old Post 10-07-2004 00:25 Visit J Bytheway's homepage!
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If cities leave roads, then this leads to an abuse of building roads by building/disbanding cities. The obvious solution to that is to make city building cost PW (which seems reasonable).

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:33
  Old Post 10-07-2004 12:12 Visit EPW's homepage!
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quote:
Originally posted by J Bytheway
If cities leave roads, then this leads to an abuse of building roads by building/disbanding cities. The obvious solution to that is to make city building cost PW (which seems reasonable).


Just make it so it doesn't leave a road when a city is disbanded

How about a city that is destoyed leaves behind ruins that act as a road, but have a 1.0 movement cost? They would disappear in time. I know theres already some good druined city sprites around.

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:33
  Old Post 14-07-2004 21:57 Visit SMIFFGIG's homepage!
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i think horsemen should be able to move onto mountains but substain health loss. to represent loss of troops (different on terrain) and this should be appllied to other terrains and units differently (desert. marsh etc)

e.g.
Should tanks be able to move over marshland without loss ?
Should cannons be able to cross Jungle without loss?

etc

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:33
  Old Post 17-07-2004 07:46 Visit Flinx's homepage!
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quote:
Originally posted by J Bytheway
If cities leave roads, then this leads to an abuse of building roads by building/disbanding cities. The obvious solution to that is to make city building cost PW (which seems reasonable).


IIRC cities do not leave roads(/railroads/maglevs).

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:33
Unhappy  Old Post 17-07-2004 07:50 Visit Flinx's homepage!
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quote:
Originally posted by SMIFFGIG
i think horsemen should be able to move onto mountains but substain health loss. to represent loss of troops (different on terrain) and this should be appllied to other terrains and units differently (desert. marsh etc)

e.g.
Should tanks be able to move over marshland without loss ?
Should cannons be able to cross Jungle without loss?

etc


In theory, but I do not think that works in the current gameplay mode/style.

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:33
  Old Post 17-07-2004 07:54 Visit EPW's homepage!
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Inflate your Upload Space

Ruins!

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
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  Old Post 17-07-2004 16:23 Visit SMIFFGIG's homepage!
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quote:
In theory, but I do not think that works in the current gameplay mode/style.

It was a suggestion to what it could be changed to

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:33
  Old Post 17-07-2004 17:59 Visit J Bytheway's homepage!
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quote:
Originally posted by Flinx
IIRC cities do not leave roads(/railroads/maglevs).


They don't, but people were suggesting that they should.

If disbanded cities don't leave road, but destroyed cities do, then people will complain when they disband a city on mountains containing cavalry...

Big Dave is offline Big Dave
Prince
Texas
Apr 1999
time: 23:33
  Old Post 30-07-2004 03:43
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quote:
Originally posted by Martin Gühmann
That's a difficuilt question if a road should be left when the city is destroyed, well you could argue that at least some ruins should be left. So what is the current behaviour?

-Martin


This is my issue. I had a small stack of cav units and I took a city in the mountains. Well it was a small city and it got destroyed as I took it. Unfortunately my cav all got destroyed then because they were in illegal terrain. I would like to see a road left behind if that happens in the future, but I'm open to other solutions, too.

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