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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > Design: Naval Bases And Unit Upgrades
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tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:33
  Old Post 31-12-2003 02:19
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Design: Naval Bases And Unit Upgrades Support Apolyton buy from Amazon

OK this is my first thread in the source code forum so excuse me if i fubmle with protocol.

My thought is that there should be naval bases in the game. I say this because most of my cities have huge stacks of army units and theres no place to heal my huge stacks of naval units. Plus naval bases would be able to upgrade naval units like fortresses are able to ugrage land units. This is of course only with the unit updater mod. But im assuming this will make its way into the build as its very cool

Anyway thats my big idea for the day.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 31-12-2003 04:26 Visit Maquiladora's homepage!
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I guess the first thing is how well would the AI be able to handle it? and secondly would be how badly would the human abuse it?

I guess the AI can be made to use naval bases, once its been made to use airport/fortress tileimps, and the human doesnt really abuse fortresses mostly because they cost alot of PW early on, generally if you have a fortress its because its holding a bottleneck, which doesnt happen often and you can heal "in the field" pretty fast in the unmodded game anyway (which needs changing too).

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:33
  Old Post 31-12-2003 06:43 Visit hexagonian's homepage!
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Add the following info to an existing sea-based tile improvement...

DefenseBonus 0.1

...this adds a 10% defender bonus
This DefenseBonus flag also acts as a one-turn heal

...or create a new TI entry (Shipyard, for example) with the same info as above, but you will also have to mod additional files too.

When you send a naval unit to a coastal city, it will heal too.

tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:33
  Old Post 31-12-2003 20:47
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Support Apolyton, pre-order Civilization IV

Where can i find out more about creating a new Tile Improvement ? I think a naval base shouldnt have any economic advantages.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:33
  Old Post 01-01-2004 01:22 Visit hexagonian's homepage!
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Suffering from ads?

Go to my site that is linked on my sig. There is a Modder's Guide there.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:33
Post  Old Post 01-01-2004 21:53 Visit Martin Gühmann's homepage!
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Tired of ads?

If you just want to add to GoodMod, Cradle or MedPack such an tile improvement, just open the according *_tileimp.txt and you should already find such an tileimprovement, it just needs to be filled with right data. And I think one of these mods already implements it. It is just a textfile modification. The only problem is to make the AI to use it.

-Martin

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