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Fried-Psitalon
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Not just another pretty face.
Dec 2002 time: 00:32
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I was discussing this with the ladder players, and someone ran a few tests and came up with some results that I must say surprised me. It appears that Feudalism is *never* actually the "best" government to use in any given situation, war or peace, big nation or small. Unless I'm missing something, while there are at least situational uses for every other government, Feudalism is hanging out to dry.
This testing was done by Wtiberon, to give credit where it is due.
Test 1: Ideal, happy-expansion environment:
"I created 20 cities with 8 improvements in each, there were 7 size 12 cities, 4 size 7 cities, 5 size 6 cities, a size 4 city a size 3 city and a size 8 city. I roaded all the land in empire, set 93 units variously throughout the cities, cities production were placed on wealth and 5 luxury resouces were placed inside the empire.
Monarchy was able to research at 50 percent with +5 gold, Republic was able to research at 60 percent with +0 gold, Feudalism was able to research at 30 percent at +3. Fairly close together.
When I added 40 more units (simulating war) Fuedalism was running a -23 deficit at 0 research, Republic ran a + 22 at 40 percent, and monarchy ran a +4. "
Now obviously, this test is for a larger, more expansive environment, and I objected on those grounds. Feudalism is a government of ICS placement and in-your-face fighting, said I, that 5 support at town size is meant to be used, said I.
So, this test was run:
Test 2, the backed-in-corner-and-hating-life scenario:
In this scenario we are backed in a corner next to another civ with nothing but grassland and tundra to call home. Only one river by the capital and not much else.
I planted 17 cities very tightly packed together (one to two spaces) as is the ICS style. All squares within the empire are roaded and 88 units were placed variously throughout the empire. There are 4 size 2 towns, 2 size 3 towns, 8 size 4 towns, and 2 size 6 towns. Each town has 2 improvements for a total of 34 improvements and production was set to wealth.
In monarchy we would be able to research at 50 percent with +1 gold per turn, Republic did horribly only able to research at 10 percent with +2 gold, and the big winner is Fuedalism which researches at 70 percent with a +8 gold.
After adding 40 units to similulate warfare Republic isn't even worth mentioning, Monarchy was running a deficit of -2 at 0 percent research, and the big suprise was Feudalism running a -37 deficit at 0 percent research.
So far from these tests it seems that Fuedalism falls short during times of war, Republic needs large cities, and Monarchy seems to do comparatively well in most situations.
I was stunned by these results, and so I'm bringing this to light here, at Apolyton, where the great minds work together.
Republic vs Monarchy is no surprise - particularly in the MP world, Republic is for peace and Monarchy for war. Feudalism, I had assumed, was the way to go for a government of total war, however, these results suggest that Feudalism is NEVER a good government for war, and only a good government for peace under very ugly map conditions.
And so I ask you: Is there a viable use for Feudalism? Should it be tweaked, and if so- how so? Perhaps lowering the brutal "over maximum support" cost for extra units?
What can be done to make this government viable?
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notyoueither
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of naught
Aug 2001 time: 22:32
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21 cities. I am not crowding them too much, but I have 3 camps (2 built, 1 captured). Most cities have a neighbour within 3 tiles, with some larger gaps and some smaller.
Feudalism, 7/3/0, 38gold, 62bpt, +86gpt. 3 luxuries
85 units (of 102 allowed); 17 work, 4 arch, 28 pike, 9 longbow, 19 knight, 2 galley, 2 army [2 archers, med inf; 2 knights] 8 legion, 2 med inf
49 improvements; 11 barracks, 12 temple, 9 MP, 11 library, 3 court house, 1 harbour, 1 FP, plus free granery in all cities. Have captured the Colossus, Oracle, Pyramids, Hanging Gardens.
Researching Gun Powder (6)
with research set to 50%; 5/5/0, 111bpt, +41gpt
As you can see, I have room for more than 40 more units, but this is not MP and it is very strange for SP. 7 civs on one continent, 1 civ alone on another continent. Standard map, 8 civs.
I also fibbed. There was a substantial era of peace (mostly) during which I built the infrastructure to enable more war.
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notyoueither
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of naught
Aug 2001 time: 22:32
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quote: Originally posted by steven8r
So, basically what I'm hearing here is this:
Build lots of towns w/o Rivers/Aquaducts. Go for Feudalism and build your military. You may allow a few cities to grow (river/Aquaduct), but not too many. WW doesn't seem to be too problematic below size 7, so war your way to Democracy or some other Government.
However, if your cities start growing, you might want to switch to Monarchy, or Republic if at peace.
Is that about it?
Steven |
That's about it, but unless you are religious the choice is one of Republic, Monarchy, or Feudalism until the second set of governments. I wouldn't be wanting to switch around, so I would be looking closely at what would be best before I even start to think of beginning anarchy.
PS. Steven, the owners of the site specified that the upload feature was for material related to topics covered by the site (games). She is a handsome flag, but you might get a nasty surprise the next time DanQ goes through looking for violations (he just bans people without notice, because there are usually quite a few). Just thought you'd like to know.
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Cryptor
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There's one thing people haven't seemed to mention about fuedalism, and thats the whip. Its the only ancient era government without the tile penalty and the whip. A size 5 completely corrupt town on the outskirts of your empire in irrigated grassland can have a food surplus of 7 per turn, which is 20 shields every 3 turns with the whip, as long as you can manage the happiness issues. If its lucky enough to have some bonus resources, and/or happen to be agricultural, 10 food per turn, hence 20 shields per 2 turns is possible for these otherwise useless cities. And you can save you're gold for science or whatever else tickles your fancy.
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