 |
|  |
 |
|
EnduringBlue
|
|
You could add another parameter or two to what civ-specific traits were available for the sixty civs. like an affinity for specific terrain types, or placement on different early tech trees.
all of the civs from civ 123etc should be a given. (lakota! definitely!)
And if there is going to be an Israel civ (which I don't think would be appropriate because ancient Israel just wasn't effective as a nation and would lead to inappropriate religious overtones to the game)
but if it were to be included then the mandate for including other civs which were not dominant or don't rule their own territory would be opened. How about a Kurd, Basque, or Rom civ?
Firaxis could also sell an el cheapo expansion pack each year with a few more civs on each one, and eventually just have players pick from a huge menu as many as they'd like. Andorra? Tuvalu? Belize? Any nation could eventually be a possibility.
|
|
|  |
 |
|
Plotinus
|
|
[skywalker] Well, Italy and Rome are totally different civilisations that happen to be in the same place - like Babylon/Sumeria, or Greece/Byzantium/Ottomans, or Iroquois/US etc...
I note that no-one seems to think the Latin American countries worthy of civ status. If the US is a civ, then what about Brazil or Argentina? The biggest city in the world today is owned by a civ that hasn't made the list - Mexico.
In my view, Tibet would be nice, but the biggest omissions are African. Ethiopia should definitely be in, as should Mali (or Ghana, or Songhai).
Not sure about the Australian Aborigines. Were they really a *civilisation*? I'd have thought that the definition of a civilisation - at least from the point of view of this game - involves some degree of urbanisation.
This is still a huge list though. I'd like it if all these different civilisations were as different as the ones we have in Civ3 - with different leaderheads, traits, and UUs - but there wouldn't be much point if the only differences were in the names, like in the original Civ.
|
|
|  |
 |
|
Kuciwalker
|
 |
of Schmooism
Feb 2001 time: 00:33
|
|
quote: Well, Italy and Rome are totally different civilisations that happen to be in the same place - like Babylon/Sumeria, or Greece/Byzantium/Ottomans, or Iroquois/US etc... |
First, Sumeria and Babylon aren't in the same place . Second, Greece is not in the same place as Byzantium and the Ottomans, and I disagree with having both of those too (though they do have the redeeming value of being completely different civilizations). There's no point in adding Italy when Italy is basically the successor to Rome (their capital even has the same frigging name; at least the Ottomans changed it).
quote: I note that no-one seems to think the Latin American countries worthy of civ status. If the US is a civ, then what about Brazil or Argentina? The biggest city in the world today is owned by a civ that hasn't made the list - Mexico. |
Because the US, unlike Latin America, has been important to world history, maybe? 
quote: Not sure about the Australian Aborigines. Were they really a *civilisation*? I'd have thought that the definition of a civilisation - at least from the point of view of this game - involves some degree of urbanisation. |
Barbarians.
|
|
|  |
 |
|
Eli
|
|
Israel
Jul 2000 time: 07:33
|
|
(i'm slightly deviating into the traits issue here)
I think there should be a (very) long list of civilizations to choose from, each with a lot of distinctive but superficial fluff around them. Basically, everything that can be done to make a civ look different from others while investing minimal resources should be done. So animated leaderheads are out, but stuff like long city lists, historical leader lists and constantly changing leaders, maybe some small historical events like in EU that bring minor bonuses and penalties, etc, etc. But the civs shouldnt have any preset traits.
There should be a combination of *small*, relatively unimportant benefits that the player can choose when the game starts and the major traits which should be mainly a function of starting terrain and maybe slightly influenced by events in the first, say, 1000 years of the game.
This way civs will both have a distinct feeling in them, but we wont have to constantly play with the same Industrial Persians, Religious Egyptians or Militaristic Germans.
|
|
|  |
 |
|
Brent
|
|
I want 200 Civs to choose from, 20 maximum for one map.
American
USA
Inuit
Sioux
Iroquois
Hopewell
Mississippian
Anasazi
Aztec
Olmec
Maya
Inca
Latin
Europe
Portugal
Spain
Basque
France
Dutch
Germany
English
Scandinavia
Goths
Celts
Rome
Russia
Austria
Greece
Africa
Carthage
Egypt
Ethiopia
Zulu
Near East
Egypt
Israel
Moab
Canaan
Arabia
Hittites
Phoenicians
Assyria
Babylon
Sumer
Persia
Kurdistan
Crete
Ammon
Midian
Troy
Central Asia
Turkey
Turkmenistan
Mongolia
India
Far East
Tibet
Tocharia
China
Korea
Japan
Ainu
Java
Oceania
Australian Aborigines
Maori
Hawaii
General
To me the most important reason for more civs is to have thew designers pregenerate names for the cities. Different abilities are not so important to me, and maybe if we do get 200 civs we should do away with abilities. If there aren't 200 pregenerated civs, at least makke it easy to store that many and use them conveniently, and if there are 200, have space for 100 custom ones.
The slots that I didn't fill should concentrate on The Middle East, Europe, America, and Polynesia in that order. Every civ in the main games of Civ2 and Civ3 should be in, as well as in the PtW and C3C main games. Give extra consideration for civsa from the Conquests, and give some consideration to those of the Civ2 MGE scenarios that took place in the real world.
If the Civs do have special abilities, I would say have 12 to choose from and allow individual civs to have three slots, with the possibility of one ability to fill two of them. I have no problem whatsoever with more than one civ having the exact same abilities.
|
|
|  |
 |
|
Brent
|
|
I like to play as and against civs that are part of my heritage, in civ2 and civ3 that would be America, England, Germany, and Scandinavia. It would be nice to be able to play Swiss, separate Norwegians, Swedes and Danes, possibly Angles, Saxons, Goths and Jutes, and Israelites. There are also other obscure civs I like to play as and against, such as Native American ones. Why force us to use the editor?
|
|
|  |
 |
|
Fosse
|
|
U.S.A.
Mar 2002 time: 23:33
|
|
More Civs are one thing that everybody always asks for... except skywalker.
Frankly, if there are dozens and dozens of Civs, then I'm not concerned if some are just like others. I can pick a group of Civs out for their strategic pros and cons, and then select among that group for less tangible reasons.
I remember in CtP 1 (never played 2) that having lots of Civs was nice, but at the same time they had a lot of lame civs, in my opinion.
What I would like to see in Civ 4 are a greater spread of Civ traits and their effects (even degrees... a little agricultural or a lot?), and a huge number of Civs that I think are "cool" and "deserve" to be in. Any ancient Civilization that we know about should be in, no matter how minor they wound up being. Those Civs deserve a place long before America, anyhow.
We are, of course, begging the question of whether or not traits and unique units will be in, but being that those were an overall popular addition I would expect them back.
|
|
|  |
 |
|
Sandman
|
 |
Sinister Penguin
Aug 2001 time: 05:33
|
|
I couldn't care less about UUs or civ traits. Utterly meaningless fluff, IMO. So long as they give you an option to switch them off.
I don't care about 200+ civs either. Hell, I wouldn't mind it if it was only ancient civs. But I suppose we'll see Irish, Venetian, South African, Jamaican, Burgundian, Quebecois, Jacobite, Ukrainian, Omani, Pakistani, Taiwanese, Californian and Glaswegian civs. Goody.
|
|
|  |
 |
|
Lord Nuclear
|
|
quote: Originally posted by Sandman
I couldn't care less about UUs or civ traits. Utterly meaningless fluff, IMO. So long as they give you an option to switch them off.
I don't care about 200+ civs either. Hell, I wouldn't mind it if it was only ancient civs. But I suppose we'll see Irish, Venetian, South African, Jamaican, Burgundian, Quebecois, Jacobite, Ukrainian, Omani, Pakistani, Taiwanese, Californian and Glaswegian civs. Goody. |

|
|
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|