Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Random musing: RPG Civ
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:33
  Old Post 31-12-2003 12:23
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Random musing: RPG Civ Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Here's an idea that struck me yesterday night: what if Civ became a RPG with Experience Points (XP), levels, specific skills, supa powers and such?
What if you got these points every time you defeat an enemy unit, discover a tech, have a deal with a partner, build an improvement, etc?
What if scenarios had plenty of objectives, the realisation of each one bringing a bundle of XP?

As your experience grows, your Civ (or your ruler, that's the same thing) could gain levels, and increase its skill in a specific field: military prowess, diplomatic prowess, construction time, research, corruption, revolution time, maritime prowess and so on...
Or maybe you could 'burn' a level-up to dicover a tech instantly or to rush-build a wonder.

More seriously, the idea of a RPG Civ is certainly absurd, but maybe there is a merit in my idea if we want dynamic traits and Unique Units. What do you think?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 31-12-2003 12:27
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I think you're going a bit far.... rpg

* Kuciwalker needs sleep

* Kuciwalker knows he's been browsing poly too long when the OTF is too slow

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:33
  Old Post 04-01-2004 02:02
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Actually, when I think about it, the idea is less stupid than it sounds. Remove everything associated with "RPG", but experience levels and choosable traits.

This may be a workable idea to have dynamic traits and UUs, things that are currently completely rigid.

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:33
  Old Post 04-01-2004 02:36
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

In principle, I agree with you. Raising a civ should be as complex and rewarding as raising a character in an RPG. What we call 'RPGs' are really a kind of strategy game anyway.

I'd not bother with experience or levels. These are to some extent handled by the tech tree. I'd just let civs choose additional traits depending on how their ability to process information has advanced. Your civ would start with two traits, and as it gains information techs, such as alphabet, writing, paper, printing, movable type, print capitalism, telegraph, cinema, television, silicon chips, internet, etc, it can select additional traits.

I'd make UUs as part of a cultural trait system. For example, you'd gain a better tank if you had 'armoured warfare' as a trait, or a better submarines if you had 'submarine specialist'.

If you had a revolution, you could reset some of your traits, to represent the destruction of the old classes.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 04-01-2004 03:16
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Spiffor
Actually, when I think about it, the idea is less stupid than it sounds. Remove everything associated with "RPG", but experience levels and choosable traits.

This may be a workable idea to have dynamic traits and UUs, things that are currently completely rigid.


The only problem here is that traits couldn't really give early-game bonuses, so the early-game would be nearly the same for every civ. Plus, you lose what made civs unique in C3.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:33
  Old Post 04-01-2004 04:55
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton

quote:
Plus, you lose what made civs unique in C3.


Maybe you could choose one "skill" to start with.

-Jam

VetLegion is offline VetLegion
Prince

Sep 1999
time: 06:33
  Old Post 04-01-2004 07:36
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Call to Power 2

The idea is not stupid at all. Galciv has a fairly developed system in which you can increase your abilities such as Diplomacy or Military during the game by researching tech (+10 mostly), building wonders (+5 I think), building bases (+15 or so), or researching an anomaly (equivalent of huts) which brings you a random bonus (1-5 usually).

You can also alter your alignment (Good-Neutral-Evil) by choosing how to act in random events that put you under ethical challenges (Eradicate native life on a new planet to get extra space?)

And there is also Chaotic, Pure... many RPG elements.

Their goal was to make game more "organic". I haven't played a single game very far yet, to say how well they managed to do it.

Brent is offline Brent
Prince

Dec 2000
time: 21:33
  Old Post 06-01-2004 04:12
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

I'm not sure how I feel about objectives.

I would like the game to have a feature where there are several important characters in each empire. You can assign them to different advisor, military leader, science leader, and governor roles. For civs that we don't know much about, you could use famous historical figures regardless of nationality or if you can create ficticious characters with authentic names. Be able to punish characters that you don't like. Have extra characters, more characters than you need for your positions. Governors of individual cities wouldn't need Character Status, but you could use Characters with internal regions that you designate.

In multiplayer games, players could play subordinate Characters. You could start with each player playing a Character in the same empire, and be able to compete for the position of Ruler. The game could start with a computer- controlled Ruler, but let the Players have a lot of say in what the Civ does. Characters could defect to a rival Civ, and a Civ could split, with each Player gaining control of a splitoff, and Civs could merge, giving each Player a role in the combined Civ. Players playing Characters within a Civ could be in control of splitting off. There should be some advantage to not splitting.

Having these characters can be an excuse for a Prison city improvement, which can also be used to incarcerate foreign rulers and important subordinates of theirs. I suppose the prisons could also be used for nonspecific numbers of citizens. Having too manty prisons with too many empty cells could cause civil disorder. A Civ could choose which city to attack by one of their characters being imprisoned there. They'd have to expend some effort to determine which city they are imprisoned in.

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:33
  Old Post 07-01-2004 02:24
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by skywalker


The only problem here is that traits couldn't really give early-game bonuses, so the early-game would be nearly the same for every civ.


Well thats the point, no? every civ SHOULD start the same, its unique traits should develop through its history.

muxec is offline muxec
Prince
Mingapulco
Jul 2002
time: 07:33
  Old Post 07-01-2004 03:27 Visit muxec's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Get a bigger avatar today!

Your tanks armed with magic guns inflict more damage but gain less experience

Brent is offline Brent
Prince

Dec 2000
time: 21:33
  Old Post 07-01-2004 11:31
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

A Special Character could be the governor of your capital and I guess you could do the same for other major cities. I guess you can have as many governors as you have Special Characters. Governors have to travel safely to the city you assign them to. Late in the game they can get there instantaneously by aircraft. You should have to worry about Special Characters dying. Maybe their lifespan could be 100 years. Bodyguards can be automatically attached to them, but are they more loyal to you or to the Character they defend? Will they cause trouble if you want to kill the SC? You can switch your persona from one SC to another, but not too easily. The Ruler can only last 1000 years, or can be exempt from the limited lifespan. Some SCs are born when the game starts, some are created as Science and Military leaders in Civ3, maybe other events create them, like when you build a new city in the beginning of the game, when you build your first city on a new landmass or new region, or when you reach a landmark population number. Possibly only human- controlled civs have Special Characters, or human- controlled civs hame significantly more of them and/ or more categories of them. A game could begin with only one civ but more than one human player, with a different role. Maybe a human player can start with a subordinate roll and there be only one civ with other Characters controlled by the computer.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:33
  Old Post 07-01-2004 23:00
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Inflate your Upload Space

I think Civ could be a tad more centered on the character of the ruler. I'd like it if you had a king unit on the map that gives actual bonuses in the area where he is.For example, a warmongering King could boost the units when located in the frontlines, a bookish king would help the corruption in cities nearby, a diplomatic king could broker better deals if he's near neighbouring cities, etc.

There could be interesting combinations if you can both develop the strengthes of your king unit, andthe strengths of your Civ as a whole. Maybe you'd get to pick the skills of your king, whereas the qbilities of your Civ would grow naturally from your policies.

Brent is offline Brent
Prince

Dec 2000
time: 21:33
  Old Post 08-01-2004 00:13
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Suffering from ads?

Special Characters would have their own build preferences, which you might not know until they've been in office for a while. They might also have small bonuses and penalties to build costs. They could have abilities like the advisors in Colonization. Each Special Character would have their own screen for checking up on them. You could get a new Special Character when a goodie hut gives you wandering nomads or an advanced tribe. Maybe for other goodie results as well. There would be political parties and religions, which SCs could belong to. Some SCs would be more popular with the citizens than others. SCs could be religious leaders. When I was talking about lifespan of SCs, I meant 1000 years, not 100. You could have more than one SC assigned to give you advice on the same subject.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 08-01-2004 03:57
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I think the traits should be part of the civ at the start - because otherwise there isn't really any difference at all based on what civ you choose, and there should be. If you develop traits yourself, you'll end up with a few "cookie cutter" sets of traits, reducing the strategy in the trait system.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0400 seconds (90.28% PHP - 9.72% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net