 |
|
LDiCesare
|
|
La Ferté sous Jouarre France
Jan 2001 time: 05:33
|
|
quote: Thinking about it in a role-play or realism point of view... you would research what is available to you now, rather than in order to get something 1000 years from now. |
Galciv (unpatched) didn't let you see the tech tree. Almost everyone ranted against that feature, so Brad Wardell reluctantly put something of a tech tree viewer in (only hyperlinks, not a global view).
If the strong reason for having eras is the display of the tech tree, then go ahead Firaxis, and make them a purely cosmetic thing.
|
|
|  |
 |
|
Kuciwalker
|
 |
of Schmooism
Feb 2001 time: 00:33
|
|
quote: Originally posted by Fosse
Not completely related... Having the whole tech tree available to look at as part of the game always was jolting to me. It never sat well.
Thinking about it in a role-play or realism point of view... you would research what is available to you now, rather than in order to get something 1000 years from now.
I know, I know... we would all plan ahead in previous games, and someone would make an Excel file with the tree, etc. Besides, I'm a little off topic. *sigh*
Happy New Year's. |
The problem with that is, after one or two games you'll know the tech tree. Plus, you have the pedia, right? There's no point denying basic game information to the player, because the player will figure it out quickly anyways, and be pissed at not having a quick reference.
|
|
|  |
 |
|
Brent
|
|
Separate Ancient Trees for Culture Groups
The main good thing about the era system in my point of view is that it could be changed so in the ancient age different culture groups could have their own trees. All civs in one group could have basically the same ancient tree, but there could be one or two differences for each civ in the group. There could also be distinction between civs that actually exist in a particular age and those which do not.
Taking Different Directions
Mostly I do not like Eras. I want to be able to favor one field over another to a greater degree than in Civ2. I want the technologies of those considered primative to be good competition in the game even though they are not so in the real world.
Music
I like era- specific music.
Showing the Tree
Instead of eras that you can divide so you can see the whole thing on one screen, bring back the foldout poster that comes in the box.
Realism Versus Fun
Some things are not meant to be realistic. You are supposed to be able to control things better than in real life. Your units obey you unquestioningly. When you've played before, you know more than if you are a ruler in real life. This cannot be changed. It is all right to know the tech tree.
|
|
|  |
 |
|
Fosse
|
|
U.S.A.
Mar 2002 time: 23:33
|
|
quote: Originally posted by Brent
Separate Ancient Trees for Culture Groups
The main good thing about the era system in my point of view is that it could be changed so in the ancient age different culture groups could have their own trees. All civs in one group could have basically the same ancient tree, but there could be one or two differences for each civ in the group. There could also be distinction between civs that actually exist in a particular age and those which do not.
|
But you could just design different tech trees for differnt civs or culture groups without eras. I think that this fails the litmus test LDiCesare gave us earlier.
The other points you bring up for eras are also easily done wihtout them, such as music.
quote:
Showing the Tree
Instead of eras that you can divide so you can see the whole thing on one screen, bring back the foldout poster that comes in the box.
|
Hear, hear!
|
|
|  |
 |
|
TheBirdMan
|
 |
A real Master of CTP-PBEM - together with all the others.....
Sep 1999 time: 05:33
|
|
quote: Originally posted by Jaguar Warrior
We could make a pretty cool hybrid system. How does this sound?
1. The science advisor looks the same, but instead of 4 screens, you can scroll horizontally to reveal more of the tech tree.
2. Dotted lines are drawn where the new eras come. However, the techs from one age are regular prerequisites for the techs from the next. For example, Flight is required for Rocketry, but not Ecology.
3. Once you have as many techs from the next age as you are missing from your current age, you advance to the next era, city art changes, leaderheads get new outfits, etc. For example, a civ missing three ancient techs that knows three medieval techs will be in the medieval era. However, a civ missing two ancient techs that only knows one medieval tech will still be in the ancient era.
What do you guys think of this? |
I like that..... or something like that.
I can't remember how many times I have felt like this
just because the advance I expected/needed/wanted - and most important, should be possible from the sciencelevel my civ had - didn't show up in the list. Forcing me to go for another more-or-less useless advance.
|
|
|  |
 |
|
LDiCesare
|
|
La Ferté sous Jouarre France
Jan 2001 time: 05:33
|
|
quote: 1. The science advisor looks the same, but instead of 4 screens, you can scroll horizontally to reveal more of the tech tree.
2. Dotted lines are drawn where the new eras come. However, the techs from one age are regular prerequisites for the techs from the next. For example, Flight is required for Rocketry, but not Ecology.
|
Scrolling is not as pleasant as viewing a next page.
Showing the last 3 techs and the next 3 techs available (in depth) from where one is on a page would probably be ebough to let the player make mid-to-long-term choices in what they want to research next, while a different, more static view could be used for the civilopedia.
If you reduce eras to dots on the tech tree, I feel like having these.
|
|
|  |
 |
|
Lord_Davinator
|
|
Kathmandu
Nov 2000 time: 11:03
|
|
space-time is the biggest fabrication of western civilization
|
|
|  |
 |
|
Max Sinister
|
|
Do you mean Einstein's discovery that space and time form a continuum or what? Of course, we could add the theory of relativity to the tech tree... as a prereq for nukes (E = mc˛)
|
|
|  |
 |
|
Ijuin
|
|
Tokyo, Japan
May 2002 time: 14:33
|
|
I think that the chief problem with eras as they are implemented is that the majority of techs within an era are required before you can advance to the next one. The simplest solution, then, would be to reduce the number of techs that are needed for era advancement.
For example, to advance to the Medieval Age, I think you should need to have Philosophy, one government other than Despotism, and 25% of all other ancient-age techs.
Then, the techs you can research in the Medieval Age depend on you having the specific prerequisites for that tech. For example, to research Engineering you would have to have Construction, and to research Monotheism, you would have to have Polytheism (or Mysticism if you want to insist that a society can go from having no concept of gods straight to a Monotheistic religion).
To enter the Industrial Age, you would need Navigation and the Printing Press, and to enter the Modern Age you would need Electronics (since most of the Modern Age advances are either computer-based or require computers for their development).
|
|
|  |
 |
|
Max Sinister
|
|
I'd say Industrial Age also requires gunpowder and maybe the steam machine (unless you count the latter as an industrial progress, of course). Modern Age may require combustion, for cars and power plants.
|
|
|  |
 |
|
Ijuin
|
|
Tokyo, Japan
May 2002 time: 14:33
|
|
I agree that Gunpowder should probably be necesary for the Industrial Age. As for Combustion needed for the Modern Age, I was under the impression that Combustion was required to get Electronics via Combustion-->Mass Production-->Electronics. I might be wrong though.
|
|
|  |
 |
|
Naokaukodem
|
|
don't have a clue
|
|
|  |
 |
|
Max Sinister
|
|
I never liked the fact that many techs in civ3 don't do anything useful, like steel. They're only required for other techs.
|
|
|  |
 |
|
TheLoneAmigo
|
|
Most of the arguments here against Eras are just arguments against the Tech Tree system. Why do I need to research Iron Working to discover Construction? The Maya and Aztecs built massive structures without Iron. Why do I need monotheism for Democracy? There's a thousand and one problems with the Tech Tree, and I feel that something like that is unavoidable in cIV.
I like the Era system. It divides the tech tree into easy, managable chunks, and allows me to think "to get tanks fast, I need to work out how to refine oil", rather than making me think "okay, to get tanks fast, I need to research Pottery".
Plus, I love having the tech tree displayed on the computer. Unfolding the tech tree during the game is not fun, and since I always lose those sheets. (except the Alpha Centauri one. I have that hung on my wall in the computer room, just because it looks cool.)
|
|
|  |
 |
|
Drachasor
|
|
The problem with Eras is that they are inherently unrealistic, and if you have an Era system like that in Civ3, then you can't split up military tech and infrastructure tech that much. If you try to do two seperate lines, then when you get to the next age you might get oddities when you can make musketmen without knowing how to work Iron, or get a Democracy without a Republic.
It needs to go back to the Civ2 style system, but show a tech tree display, and have arbitray pages, each showing an "Era." You can then scroll further to the right and see the next era and what you need for the individual Techs there. Perhaps there should be markers on the techs you need to change your city appearence...maybe 3-4 takes per "Era" and you need any two?
-Drachasor
|
|
|  |
 |
|
Max Sinister
|
|
In the good old 1st Civ, the cities (in the city view, if you conquered a city or your folks revolted or celebrated, or when you completed a new building) were gradually developing: During the progress from Antique to Medieval, most houses in the city view were simple huts, but there already was one or another medieval city house among them... ok, it's just eye candy, and not very important, but still... maybe some programmer can dig up the code for it and tweak it...
|
|
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|