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Keep the era system? (Time out:0 days after 31-12-2003, 12:51)
Yes
No
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Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:33
  Old Post 04-07-2004 22:05
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#61 Report this post to a moderator
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Yeah, wouldn't you love to kick American butt with a regiment or Hoplites, or bomb the Sumeritans back to the Bronze age?

Vince278 is offline Vince278
King

Dec 2002
time: 05:33
  Old Post 04-07-2004 22:11
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quote:
Originally posted by Enigma_Nova
Yeah, wouldn't you love to kick American butt with a regiment or Hoplites, or bomb the Sumeritans back to the Bronze age?


Especially if they were in the modern age already.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:33
  Old Post 04-07-2004 23:13
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#63 Report this post to a moderator
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Not all -that- realistic, is it?
Unless you rename the civilisations, but that's 3 different names for 50 different civs - ain't gonna happen. :/

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:33
  Old Post 06-07-2004 00:41
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Now this is one place wher i have to give Call To Power a thumbs up...BIG TIME!

One of the most enjoyable games was where I would say start at Renaissance and ended at Modern or start Modern and end Modern..but still play the game out.

I would like to see this in CIV IV and I guess that would mean you would have the associated tech to go along with it..no problems..


Ok

Thats my $0.02 worth..

Vote to have it as "AN OPTION" not necessarily standard....

Peace

Gramps

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Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:33
  Old Post 06-07-2004 00:52
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quote:
Originally posted by Enigma_Nova
Not all -that- realistic, is it?
Unless you rename the civilisations, but that's 3 different names for 50 different civs - ain't gonna happen. :/


Given Civ3's penchant for interchanging English and British I think Firaxis giving multiple and innaccurate alternate names for a civilization is well within their ability.

Tian Dan is offline Tian Dan
Settler
Kingston, Ontario
Jun 2004
time: 05:33
  Old Post 06-07-2004 23:41
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I like the unique element that Era's bring to Civ...please don't get rid of them.

Quezacotl06 is offline Quezacotl06
Warlord

Feb 2004
time: 05:33
  Old Post 18-10-2004 07:14
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I like the era concept, because it distinguished the graphics, it also made it easier to select which age you wanted to start in. But I also hated some of the biases and euro-centricities. IE Greeks didnt need printing press to have democracy (or monotheism, for that matter).

The eras were eurocentric, because of the middle ages, industrial revolution, and modern times. 'Middle Ages' refers to the time between old and new antiquity, so all non-european/mediterrenian cultures didn't have a middle age. Industrial Revolution? Granted, that would be an entirely new era. But what's so significant that it is separate from modern times?

Eras should be the following: Neolithic Era (level1), Scientific Revolution (level2), Industrial Revolution (level3), Information Age (level4). Since they're very clear-cut, unlike the ancient/middle, and industrial/modern

My suggestion would be to have the eras as numbers on the techs. Like in SMAC (except they had 16 levels). Astronomy could be a level2 tech, while industrialization could be level 3, etc. You wouldn't need to have a level 2 tech always to get a level 3 tech, either.

The game could just find the average level of techs that are available for you to discover, and make that determine your era. For example, if you are in era1, and you now are able to research more than half of the level 2 techs, you move to era2, and get the graphics update.

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:33
  Old Post 18-10-2004 07:26
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#68 Report this post to a moderator
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quote:
Originally posted by Quezacotl06
I like the era concept, because it distinguished the graphics, it also made it easier to select which age you wanted to start in. But I also hated some of the biases and euro-centricities. IE Greeks didnt need printing press to have democracy (or monotheism, for that matter).

The eras were eurocentric, because of the middle ages, industrial revolution, and modern times. 'Middle Ages' refers to the time between old and new antiquity, so all non-european/mediterrenian cultures didn't have a middle age. Industrial Revolution? Granted, that would be an entirely new era. But what's so significant that it is separate from modern times?

Eras should be the following: Neolithic Era (level1), Scientific Revolution (level2), Industrial Revolution (level3), Information Age (level4). Since they're very clear-cut, unlike the ancient/middle, and industrial/modern

My suggestion would be to have the eras as numbers on the techs. Like in SMAC (except they had 16 levels). Astronomy could be a level2 tech, while industrialization could be level 3, etc. You wouldn't need to have a level 2 tech always to get a level 3 tech, either.

The game could just find the average level of techs that are available for you to discover, and make that determine your era. For example, if you are in era1, and you now are able to research more than half of the level 2 techs, you move to era2, and get the graphics update.


seems as fair assumption and layout as any

make it so Sid!!

Xorbon is offline Xorbon
Prince
Guelph, ON
Jul 2003
time: 00:33
  Old Post 19-10-2004 08:09
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quote:
Originally posted by Tian Dan
I like the unique element that Era's bring to Civ...please don't get rid of them.


Unique? Age of Empires (and its sequels/offspring: Age of Kings and Age of Mythology) had 4 eras. I'd hardly call that unique! (Unless you mean 'unique' in a different sense.)

I've always liked the old Civs I and II tech trees better than Civ III's. The tree from Civ III is too...restrictive. I'd like to see a more flexible tech tree introduced in Civ IV. One where I can research Astronomy before Construction, for instance.

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:33
  Old Post 19-10-2004 15:45 Visit Max Sinister's homepage!
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#70 Report this post to a moderator
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Sorry, but there's a big distance between neolithic age and the Scientific revolution...

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:33
  Old Post 19-10-2004 16:16
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#71 Report this post to a moderator
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I believe that before answering this question, I would need more information and maybe some hybrid options. Most people answering this wont know all that much about the subject and yes/no may be unexact for those knowing the subject.

Quezacotl06 is offline Quezacotl06
Warlord

Feb 2004
time: 05:33
  Old Post 20-10-2004 00:23
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Max, not really. What era would fill the space between? What grand breakthrough or social upheval? There was none. There was the fall of an empire, and the rise of a new social and religous order. Nothing like the huge changes in the eras I suggested. The Middle Ages were, at best, a gradualism between 2 eras.

Everything society was was back then in the neolithic. It is the development of basic social, religous, architectural, metal, and agrian technologies.

Monotheism, education, theology, banks, printing press, democracy, free artistry, chivalry, feudalism, and engineering all belong in era1. Because all those things were around in the neolithic era (egyptian sun cult, plato's academy, athenan democracy, greek artistry, the heroic archetype, slavery, and the temple of artemis took a LOT of engineering skills back then, it should really be in construction).

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:33
  Old Post 20-10-2004 02:36
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#73 Report this post to a moderator
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me I cant say i look at the eras and such like some do here, I do enjoy playing though..I like the breakup of ages/eras..just that well when all said and done its nice but it is a game..

Gramps

Quezacotl06 is offline Quezacotl06
Warlord

Feb 2004
time: 05:33
  Old Post 21-10-2004 05:28
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who are you talking to?

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:33
  Old Post 21-10-2004 06:04
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#75 Report this post to a moderator
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quote:
Originally posted by Quezacotl06
who are you talking to?


anyone who will listen

I was..how does one put it?..making a comment...

Peace

Gramps

jomateix is offline jomateix
Chieftain

Feb 2004
time: 05:33
  Old Post 22-10-2004 18:55
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#76 Report this post to a moderator
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The old system used in Civ II is IMHO better, put the architectonical davances in knowledges, for example "Gothic Architecture", "Industrial Architecture" etc...

Also, these special knowledges give a bonus for buildings, in teh case of walls they support better attacks, or they can be rebuild with yhis architecture and support a large number of habitants.

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:33
  Old Post 23-10-2004 02:46
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quote:
Originally posted by jomateix
The old system used in Civ II is IMHO better, put the architectonical davances in knowledges, for example "Gothic Architecture", "Industrial Architecture" etc...

Also, these special knowledges give a bonus for buildings, in teh case of walls they support better attacks, or they can be rebuild with yhis architecture and support a large number of habitants.


Walls supported people?

You mean as in walls acted like a "Garrisoned unit"
I played and actually cut my teeth on CIVII (The playstation version) my son had, first time I played I played 13 straight hours..

all down hill from there..

Ok..that being so (Walls) would make sense as more defense = ease of tension on people..

Gramps

Epistax is offline Epistax

Prince
of Bananas
May 2001
time: 00:33
  Old Post 23-10-2004 21:11
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I agree with what a couple have said: The era system and the techtree are largely unrelated. I agree a desert based society should not discover navigation-- at least it should not discover the same navigation that the Brits would discover (massive side-hint).

What I perceive as the era system is the visual / textual / (musical?) changes resulting from learning certain tech(s). I'd very much like to see the first person to each era somehow benefiting (presumably financially) and if a more realistic diplomacy system is ever introduced the relative eras of the civilizations should play a major role.

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:33
  Old Post 24-10-2004 04:56 Visit dexters's homepage!
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I don't really care how they implement it. As long as we have clearly defined shifts in 'eras' somewhere along the line, to change graphics etc.

High on my wishlist is to flesh out the modern times more and make it more interesting. Seems like the most fun people have is between ancient and early industrial period.

jomateix is offline jomateix
Chieftain

Feb 2004
time: 05:33
  Old Post 26-10-2004 22:49
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quote:
Originally posted by dexters
I don't really care how they implement it. As long as we have clearly defined shifts in 'eras' somewhere along the line, to change graphics etc.

High on my wishlist is to flesh out the modern times more and make it more interesting. Seems like the most fun people have is between ancient and early industrial period.


Me one! I hate actual-like times. Also it is unreal, no efectively satellites, no efectively authomated options (like, this ship makes this rute all the time, etc...).

I think that could be nic ethat the cities maintain some of the old buildings, making them more linked to the cultural base than the actual iron/glass/cement-american-like style.

 
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