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Enigma_Nova
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Not all -that- realistic, is it?
Unless you rename the civilisations, but that's 3 different names for 50 different civs - ain't gonna happen. :/
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Quezacotl06
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I like the era concept, because it distinguished the graphics, it also made it easier to select which age you wanted to start in. But I also hated some of the biases and euro-centricities. IE Greeks didnt need printing press to have democracy (or monotheism, for that matter).
The eras were eurocentric, because of the middle ages, industrial revolution, and modern times. 'Middle Ages' refers to the time between old and new antiquity, so all non-european/mediterrenian cultures didn't have a middle age. Industrial Revolution? Granted, that would be an entirely new era. But what's so significant that it is separate from modern times?
Eras should be the following: Neolithic Era (level1), Scientific Revolution (level2), Industrial Revolution (level3), Information Age (level4). Since they're very clear-cut, unlike the ancient/middle, and industrial/modern
My suggestion would be to have the eras as numbers on the techs. Like in SMAC (except they had 16 levels). Astronomy could be a level2 tech, while industrialization could be level 3, etc. You wouldn't need to have a level 2 tech always to get a level 3 tech, either.
The game could just find the average level of techs that are available for you to discover, and make that determine your era. For example, if you are in era1, and you now are able to research more than half of the level 2 techs, you move to era2, and get the graphics update.
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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:33
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quote: Originally posted by Quezacotl06
I like the era concept, because it distinguished the graphics, it also made it easier to select which age you wanted to start in. But I also hated some of the biases and euro-centricities. IE Greeks didnt need printing press to have democracy (or monotheism, for that matter).
The eras were eurocentric, because of the middle ages, industrial revolution, and modern times. 'Middle Ages' refers to the time between old and new antiquity, so all non-european/mediterrenian cultures didn't have a middle age. Industrial Revolution? Granted, that would be an entirely new era. But what's so significant that it is separate from modern times?
Eras should be the following: Neolithic Era (level1), Scientific Revolution (level2), Industrial Revolution (level3), Information Age (level4). Since they're very clear-cut, unlike the ancient/middle, and industrial/modern
My suggestion would be to have the eras as numbers on the techs. Like in SMAC (except they had 16 levels). Astronomy could be a level2 tech, while industrialization could be level 3, etc. You wouldn't need to have a level 2 tech always to get a level 3 tech, either.
The game could just find the average level of techs that are available for you to discover, and make that determine your era. For example, if you are in era1, and you now are able to research more than half of the level 2 techs, you move to era2, and get the graphics update. |
seems as fair assumption and layout as any
make it so Sid!!
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Max Sinister
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Sorry, but there's a big distance between neolithic age and the Scientific revolution...
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Quezacotl06
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Max, not really. What era would fill the space between? What grand breakthrough or social upheval? There was none. There was the fall of an empire, and the rise of a new social and religous order. Nothing like the huge changes in the eras I suggested. The Middle Ages were, at best, a gradualism between 2 eras.
Everything society was was back then in the neolithic. It is the development of basic social, religous, architectural, metal, and agrian technologies.
Monotheism, education, theology, banks, printing press, democracy, free artistry, chivalry, feudalism, and engineering all belong in era1. Because all those things were around in the neolithic era (egyptian sun cult, plato's academy, athenan democracy, greek artistry, the heroic archetype, slavery, and the temple of artemis took a LOT of engineering skills back then, it should really be in construction).
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Quezacotl06
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who are you talking to?
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jomateix
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The old system used in Civ II is IMHO better, put the architectonical davances in knowledges, for example "Gothic Architecture", "Industrial Architecture" etc...
Also, these special knowledges give a bonus for buildings, in teh case of walls they support better attacks, or they can be rebuild with yhis architecture and support a large number of habitants.
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jomateix
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quote: Originally posted by dexters
I don't really care how they implement it. As long as we have clearly defined shifts in 'eras' somewhere along the line, to change graphics etc.
High on my wishlist is to flesh out the modern times more and make it more interesting. Seems like the most fun people have is between ancient and early industrial period. |
Me one! I hate actual-like times. Also it is unreal, no efectively satellites, no efectively authomated options (like, this ship makes this rute all the time, etc...).
I think that could be nic ethat the cities maintain some of the old buildings, making them more linked to the cultural base than the actual iron/glass/cement-american-like style.
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