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Node
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mostly it is during war and their decisions that bother me. This post deals with Emporer difficulty level.
I invaded a seperate continent that Sumeria resided in. This was the modern era, everyone had MA, mech inf, railroads. I took a town right in the middle of their continent. Every single damn town Gilgamesh had had two or three mech infs and a tow infantry. He made no attempt to counter-attack me, and just let me waltz through his continent until I destroyed him. I noticed in the replay when I won the game that over the course of 5,000 years he had about 9 military great leaders! Yet I have never seen an AI use an army. EVER. Why?
And in the end, the turn before I built the final piece to the space ship, I launched about 20 ICBMs to Babylon, who was twice my size and had about 10 ICBMs himself. Next turn he used ALL OF HIS NUKES ON ONE WORTHLESS TOWN! It was one of those towns in the tundra on the coast with 1 shield 1 gold due to corruption. It was the closest town to him, even though he was on another continent.
I really wish the AI wasn't so stupid and there was some superpatch that could fix it.
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Plotinus
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What steven8r said. The AI will attack only with units it thinks of as "attacking" units, so it won't use things like Mech Inf to attack with - sensibly, under these circumstances. It's very unusual that an AI will have no attacking units ready to repulse an invasion with, and normally they always seem to have a lot more than I anticipate when planning my invasions. But if it doesn't have the units, then there's no attacking. Perhaps Gilgamesh had just come out of another war in which they were all used up?
Similarly, the AI will never leave any city with fewer than two defenders if it can help it. I don't know to what degree it can prioritise cities to move defenders from one city to another, although as I have just posted in another thread it does do this to some degree, sometimes very impressively. As steven8r says, it would be interesting if the AI could learn to leave some cities undefended, or at least defended only by one unit, as part of this strategy. But it sounds like Gilgamesh's problem here was a sheer lack of units, rather than poor strategy in using them.
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Vince278
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We need a computer like Deep Blue for chess. Or some really good programmers.
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justjake73
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Skynet became self-aware at 2:14am EDT August 29, 1997
Attachment: colvoice.wav
This has been downloaded 12 time(s).
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