 |
|
Enigma_Nova
|
|
I wonder if it is possible to load a transport into another transport.
If you could get enough capacity, you could have a rover chain spontaneously appear!
|
|
|  |
 |
|
Enigma_Nova
|
|
I think the transport is designated as the defender and all cargo is lost.
In othe words you'll have an arse of a time unloading all your units at end turn then reloading them.
BTW apparently Rover transports get only 1 movement point...
Well it's still good to make a Defence Transport and load it with a high attack rover.
Let the transport take the hit while the rover runs stuff over.
|
|
|  |
 |
|
Enigma_Nova
|
|
Is this in the ACPSG?
I dread to think of a Truck Nuke launcher.
|
|
|  |
 |
|
johndmuller
|
 |
Capitol Hill, Colony of DC
Feb 2001 time: 00:33
|
|
As has been mostly said already, they have limitations, some reasonable and some that might have been unintentional (the word bugs comes to mind). Some aspects, such as the unloading of air transports enroute, are sometimes controversal and other aspects, such as finding a logical rationale/justification for the land transport gambit are illusive. Nevertheless, they are intriguing and sometimes useful, in a niche sort of way, especially once they can be built 'Clean'.
Personally, I find the drop transports to be the most useful, but I also sometimes build the others, mostly a token air transport, but sometimes the land transport (despite my philosophical difficulties imagining that there would be any time left in ones turn for regular unit movement after using up a full turn of movement driving around in some sort of lumbering house-mover carrying a load of tanks).
|
|
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|