 |
What format for the MP tourneys?
This poll is closed. |
| Simulplay |
   |
9 |
64.29% |
| Turn-Based |
   |
3 |
21.43% |
| Two separate tourneys |
   |
2 |
14.29% |
| Total: |
14 voters |
100% |
|
|  |
 |
|  |
 |
|
Fried-Psitalon
|
 |
Not just another pretty face.
Dec 2002 time: 00:33
|
|
The problem is the whole mechanic of combat changes when you go back to turn-based; the value of horsemen VASTLY decreases in that environment. As I said during the Conquests beta: MP is a *different game* than SP, and Turn-based is the mark of the SP game, and simulturn the mark of MP. In SP, horsemen are useful but not devastating. In MP, horsemen are every bit as threatening as swords. Rather than try to reduce MP back to its SP roots, it is far better to embrace this expansion and enrichment of the game - this making it more than what it once was.
To me, to play MP in turn-based is reducing a new and exciting thing back to its bland roots, simply because people dislike change.... and, well, I admit that is very distasteful to me. I respect and enjoy the chess-like nature of SP play against the AI, but human vs human combat should never be about that - war in every era HAS been about reacting quickly to changing circumstances, and I like that MP reflects that. The only host/player 1 advantages in MP civ are the same as with SP - completion of research/wonders etc. In larger (4+) MP games the host is actually sharply DIS-advantaged, as he waits for players to "synch up" at the start of each turn on slower computers.
It's New Year's Day and I'm blathering on from fatigue, but to reiterate: MP Civ is simply a different game than SP civ, just as, say, Cascade Tetris is different than normal Tetris. To reduce MP Civ back to SP civ by making it Turn-based is to take away one of the best aspects of MP civ, that makes it such a unique - and different! - and challenging game.
|
|
|  |
 |
|
Fried-Psitalon
|
 |
Not just another pretty face.
Dec 2002 time: 00:33
|
|
Well, there's a couple of factors at work here, and you're seeing the tail-end of a "chicken and egg" situation.
It started out with everyone pretty much playing normal, and life was good. Unsurprisingly, after "ladder game 6, 491" people got a little quicker at making those ancient era decisions - one thing a lot of, well, SP folk, don't realize is that your typical MP veteran has played a *staggering* number of games - true, your average MP vet may not see much beyond the medeival era, but how often does a SP player play through an entire ancient/medieval era? Joe MP Vet sees it 4-5 times a night. There are only so many different "opening scenarios" no matter what your land and situation are, and after awhile, you've seen them all enough that you don't need to think as much. (Which is part of the reason you see so many weird variations springing from the MP community that are more than just minor mods - UU madness, Quickciv, Later-Era Starts, etc.)
However, as more new players joined, the veterans got...well, impatient with waiting around. You finish your moves in the first 45 seconds or so, and then spend the next 3 minutes watching the lil' green bar slowly crawl up to the top. Not exactly fun - hence, fast timer saw some use, but not a terribly large amount, because the PTW fast timer was psychotic. C3C's fast, however, is a but more moderate, and so those of us who were frustrated with normal and working desperately to finish in time on fast found it very ideal for our purposes.
So now the average Veteran player moves *extremely* quickly by SP standards - part of the reason I was so successful in the C3C beta had to do with that, rude comments by others not withstanding. Frequent MP doesn't neccessarily make one play better (though I know some MP fanatics who might argue that) but it clearly and unquestionably allows one to play MUCH faster at the same quality.
So for Mo-D, myself, and others, we're not turning it into a click-fest: we're just tired of moving all our units, checking the city's laborers, gauging your progress via the various demographic screens, watching our borders.....
and then waiting for the other 85% of the timer remaining on the other guy. 
Try it yourself, though it will probably be less effective before much longer: Time a game at your usual pace sometime this week, and then come play with us on the ladder for a month or so. Time yourself at the end of that month and you will find yourself *vastly* quicker, with no real loss in quality. Repitition has its good points. 
You might even pick up a few tips to throw at Swissy next time, while yer at it. "Going barb" indeed! LOL.
|
|
|  |
 |
|
Snotty
|
|
You've got a point about diplomacy as the finer points of dip certainly suffers. Alliances can still be coordinated effectivly though as long as you don't waffle.
I hated timed turns at first, but have got used to it now. I still have time to crunch the numbers in the power graphs and demographics. I don't feel rushed unless I have had a super expansionist start, but that is more out of politeness to my fellow players.
The more you do it, the easier it gets. What FP said was so important it needs to be said again.
C3C fast is very comfortable now I am at that level, and I don't come from a twitch gamer background.
In the later game you need to be more focused, and proritize what is most important to you (think the failed 'imperial focus' idea from MOO3). Automating workers is a good place to start. I know people here hate the idea but when your core is up it really isn't as important to micromanage them.
Sim moves is a blessing for MP civ. Not many people are going to be patient enough to wait for 7 other players to do their turn based moves.
|
|
|  |
 |
|
Jon Miller
|
|
I generally play with no clock
I trust that people will not be too long
if they are, than we can discuss putting a lock up
Jon Miller
|
|
|  |
 |
|
Jon Miller
|
|
of course, the games I play in take 24 hours to get to the industrial age
Jon Miller
|
|
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|