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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:33
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quote: Originally posted by Maquiladora
Of course the AI cant know this until it explores its coast, |
Really, well of course we can check the continent size, but the world settings that are used for creation of the map should give a hint. keep in mind that the human player knows these settings.
quote: Originally posted by Maquiladora
Will the terrain score really ever be good enough though? I dont think so, but unfortunately it means more work to make a new system, is that what you mean by more factors? Or adding to the terrain scores idea? For example counting the total of each 3 resources on immediate ring, food, production and commerce and have a minimum score total for each resource for settling a new city in certain game situations. |
Actual the settling score is a little bit more than the score you find in terrain.txt, also the scores of the neighbors are added to the settling score.
What I have in mind for this terrain score is that it shouldn't be based on just a value in terrain.txt, it should be of course the value of the actual terrain statisics, food, gold production, defence, goods, rivers, choke point (well the calculation of these have to be improved) and maybe more than just the immidiate neighbors.
It seems to be that the scores are updated at least when a city is founded and grows. For me it seems that the GetScore function of the Cell class has to be updated.
-Martin
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