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solo
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Lowell, MA USA
Jan 2001 time: 05:33
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Part Four
"Hmm, I see something shiny over here"
Attachment: s4.jpg
This has been downloaded 117 time(s).
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solo
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Lowell, MA USA
Jan 2001 time: 05:33
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Part Five
Another newbie falls.
A glorious victory for an Apolyton MP vet.
Attachment: s5.jpg
This has been downloaded 117 time(s).
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Zylka
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2x1x Deity, Rah Rules guide!
-Build warriors. Lots of em. Explore!! Hut hut fun. Horse is a resource/early tech waste with real movement of 1.3ish on a ball of perforated rock
-Cere first with path to monarchy, don't worry about upping research/trade until you have a nice ring of 5 cities expanding towards your "opponent's" land - with anything between you and nearby shore left as later vaccum. Monarchy makes little to no difference with a smaller city base, relative to production deferred!
-If in trouble with barbs - or even player hut archers, just send pre-emptive meat grinders of warriors from affected city to meet them - hopefully at intermediate hills+. Especially concrete a strat when you have rivers to slam those remaining kings - this is when bronze is surely for wasteful wimps like rah who you will steal from soon enough with cost effective dips! They don't know how to take cities until math anyway - which by then you will plan to have feud and STz
-Let everyone know how your bowel movements have been lately, and why (preferably by anon)
-Don't go straight for trade or HG, moron! Rep or perhaps even philo if your hut gained path provides. Immediate HG is for people who like to shoot themselves in the foot and end up with 7 cities by end, like Berz or Makeo
-Always STEAL trade while on the path to mono. You'll be raking in all the useless ones everyone spent significant resource on with 30 shield dips, by now - and will have secured philo as insult to injury! Bonus if you don't have to f* around with bronze. Offensive defense can work!
-Steer conversation towards Ming and/or Rah's 16ish year old daughters. They're apparently hot
-Your inner ring cities should have a max of one infrastructure settler out at this point - suicide if you choose consistent 2 each in Rep. They are now to send purchased caras to the capital or wonder producing city - your tax at max and holding mono discovery a turn away until the moment you have enough for Mike's!
-WLTKD time (at latest, but now assuredly reaching maximum) - game is pretty much over.
Even if you didn't get Mike's - following this same strategy will have you sprawl +40% of the board with 2.5 spaced cities. You may be a little behind on the "population graph" at the end - but it's pretty obvious who will be breaking through mighty and into champion if the game ever continued! (highly unlikely, with these gits)
Congratulations! Now put on your zit cream and go to bed..
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Zylka
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Step 8: go to Vegas!!
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Zylka
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Oh and about the Monarchy thing.. I'm indeed finding that a 2450 revolt average is getting precarious. What are you guys on, 2850ish?
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:33
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Mortals think all Deities take too long.
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All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
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