 |
|
LDiCesare
|
|
La Ferté sous Jouarre France
Jan 2001 time: 05:32
|
|
quote: We all know how the civ3 editor works. |
I don't. Though I know how Civ2 and CtP2 editors work. Could you provide some details?
|
|
|  |
 |
|
Brent
|
|
Forced to choose one, I choose 3. Otherwise, I want a hybrid as described by JW and Tass. I hated it when the game advanced against my will. To me, 3 is more functional than 2. It's much easier to create new civs, etc in 3. One thing I tried to do in 2 that I hope to try in 3 sometime, is an approximation of Chess. I know there are major things about it that would never work, but I still find it fun. I want it to be easier to get the chess units to keep from disbanding in their Chess starting positions.
|
|
|  |
 |
|
Brent
|
|
From my point of view, C2 doesn't allow you to do anything. I guess what I like to do can be best labelled Modding.
|
|
|  |
 |
|
Brent
|
|
I still have the Civilization 2 Multiplayer Gold edition on the computer I am using, which includes everything from Fantastic Worlds, right? I guess my deal is Civ 3 makes things easier than in Civ 2. Then, so far most of what I've done is add city names and a little bit of adding new civs. Come to think of it, I did those things in Civ 2 too. But I have plans to create new governments and maybe technologies, improvements, and such. I guess this was possible in Civ 2 too, but it looks easier in Civ 3, and the way Civ 3 does it is more appealing to me.
|
|
|  |
 |
|
Fosse
|
|
U.S.A.
Mar 2002 time: 23:32
|
|
quote: Originally posted by skywalker
But not to half the extent to which we can modify C3. |
How can you back that up? The Civ 3 modding community, due to poor editor capabilities and the extreme difficulties in adding units and other graphics, is limited to tinkering with the rules and occasionally adding new governments that are hardly distinct from the current ones. And after only a few years it is already dwindling to just a few dedicated people.
The Civ 2 modding community is still going strong after all of these years. Scenarios in Civ 2 are almost limitless, in both concept and number. Detailed historical ones, creative fantasy ones. There are more Civ 2 projects going on in the forums than for Civ 3... even with Conquests out.
And everything you can modify in Civ 3 was open to modification in Civ 2, just via text files instead of a tabbed editor window.
All of this speaks to me as testament that Civ 2 was simply a better game to mod.
|
|
|  |
 |
|
Brent
|
|
store Civs each in a separate file. Be able to create separate halls of fame either for individual scenarios, for groups of them, or one for all scenarios.
|
|
|  |
 |
|
Kuciwalker
|
 |
of Schmooism
Feb 2001 time: 00:32
|
|
quote: Originally posted by DarkCloud
You obviously didn't understand how units worked-
You could even add 8-10 extra units and you could CHANGE EVERY UNIT in civ II!
and you could change their every stat. It would only take about 2-3 hours to change everything...
and every tech was modifiable!
and all the images were changeable!
all the terrain! |
WRONG WRONG WRONG
First, IIRC you could add THREE units. Though that's unimportant - the fact is, it was hardcoded. Yes, you could change their stats, but their were a LOT of hardcoded EFFECTS attached to various units (Musketmen did some weird stuff with making things obscelete, and the barbarian units were hardcoded, plus stuff about which units were horse units, as some 2-move units were immune to the pikeman bonus).
Every tech could be modified as to its cost, name, and the prereqs. However, there were special EFFECTS that were hardcoded to certain techs and the number of techs was hardcoded.
Terrain? I suggest you look in the Terrain tab on the C3 rules editor 
The images are modifiable too, you know 
And just to cinch it, look at improvements and wonders. Yup, they were SO more editable in C2 (name, cost, prereq, and upkeep IIRC).
|
|
|  |
 |
|
POTUS
|
 |
How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Jul 2003 time: 21:32
|
|
quote: Originally posted by skywalker
Blatently false. Look at how much you can customize units and improvements and wonders and techs in C3. Look how much you can customize units and improvements and wonders and techs in C2. Things like barbarians, free tech, map trading, etc are ALL HARDCODED in C2 and ALL EDITABLE in C3. |
Then, I must say Mr. skywlker, you have not played enough Civ 2, especially scenarios and have never hex-edited anything. What you said about the hard-coded items are there, just hard to find if you are just messing around. In MGE, 11 unit slots were empty. 22 in TOT, and 3 in vanilla Civ.
|
|
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|