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ducki
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I'm sure you guys are tired of hearing me gush, but I had to try it on my own once, after a couple of restarts I got some promising looking terrain. Imagine my surprise when I settled and those game showed up.
Initially I chopped and irrigated one of them, but couldn't get the shield output to work out, so I tried mining it instead...
Viola! a 6-8-8-8 pump.
Golly-gee-willikers, Wally, this sure is neat!
Edit: Ignore everything else not pertaining to pumpness - this was just an attempt to create a pump. I'm abandoning it as I type.
Attachment: secondpump.jpg
This has been downloaded 232 time(s).
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Dominae
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Good good! You've got the basics down pat. Now: want to know how you could do better?
1. There are 8 Shields left on Thebes' Settler build, the city is currently producing 8 Shields per turn and grows next turn. This means you will "waste" 2 Shields when the Governor assign the new Laborer to the Forest tile. You'll never see any of this happen, mind you, but trust me, it would.
To be more efficient, just take a Laborer off one of the Bonus Grassland tiles (preferably the one just South of Thebes so that the Barracks city down there can use it), and put it on the lake. You then squeeze out an extra Commerce, and free up a few more precious Shields for another city.
2. There is actually enough Food for two pumps (4-turn Settler, 2-turn Worker) with that starting location. Do you see how?
If you put Irrigation on both the Game tiles, you have 3 tiles at +4 per turn, two of which can be shared between Thebes and Elephantine. If Thebes works two of these tiles one turn, it gets +6 Food per turn; if it works only one, it gets +4 Food per turn. That adds up to 10, too, just like 5+5. The same applies to Elephantine. By constantly switching one irrigated Game the two cities, you get maximal growth potential out of your land.
Yes, this requires a lot of micromanagement. But the potential for a Settler pump and a Worker pump is IMO just too good to pass up.
(Edit: Something tells me you were halfway to this solution on your own, as there's Irrigation heading up toward those Game tiles.)
Dominae
Last edited by Dominae on 06-01-2004 at 09:50
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ducki
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Ok, let's see if I get this.
Irrigate the Wheat and both Game tiles for 4f, 0s each.
Thebes -
Begin Size 4, Grow in 2 turns.
Turn 1: Work Wheat(4,0) and game(4,0) and 2 Mined Bonus Grasslands((2,2)x2) plus the city tile(2,1) for a total of +6f and +5s
Turn 2: Work Wheat and 3 MBGs and the city tile for a total of +4f and +7s
Running total: +10f, +12s
semi-pre-Turn 3: Growth Happens, Governor defys laws of physics and creates shields out of nothing pretending he hunted them down in the forest. +2s
Turn 3: Work Wheat and Game and 3 MBGs and city tile for a total of +6f, +7s
Running total: +6f, +21s (?)
Turn 4: Work Wheat and lake and 3 MBGs for a total of +4f, +7s
Running total: +10f, +28s (?)
semi-pre-Turn 5: Growth Happens, Governor defys laws of physics and creates shields out of nothing pretending he hunted them down in the forest. +2s
Grand total: 30 shields in 4 turns.
Now, for Elephantine. I need 10 food and 10 shields in 2 turns(once I have a granary, of course). The food is easy(ha! it is now, anyway! ) if I just reverse the order of +6f and +4f against Thebes. I only grow once, so I only get 2 free shields, right? So I need 8 shields in 2 turns.
If I finish the Temple and let the border jump, I can do it with 2 food laborers and 2 shield laborers, bouncing back and forth between size 4 and 5 by mining the Bonus Grassland and one other grassland. If I skip the temple, I need to be size 5 and have 2 food gatherers and 3 shield gatherers with three mined grassland.
(Edit: I'm thinking bigger is better, for the extra commerce, especially this close to the capital. Unfortunately there's no river and no high commerce tile like in Thebes for the between turns.)
Did I get it right? I think I did, but I don't have time to play it out.
Eyes getting heavy.
Say goodnight Gracie.
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ducki
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Oh, like I said earlier, I'll probably play most games at Monarch like you, but I do want to become as least passable at Emperor and it seems that pumps are an invaluable tool there.
One upside I've found to the tile-working MM required on a pump - no, really, there is one! - is that if you are going to the city screen every turn to make sure your people are working the right squares, it's much easier to remember to look at their faces, hence making it just a tad harder to miss out on happiness problems.
I really need to get one of those smiley-badge graphic mods.
@Dom: I'd totally forgotten about waste/corruption. So in this case, it seems like finishing the Temple to get the border-bump so I can mine the BG and have 1 buffer shield is actually a good idea? Or is there a different place I could have settled that would get me both the BG and the forest and both game? I don't see it, but that doesn't mean it's not there. Would plopping a city over in that direction possibly net me that one BG tile I need without "wasting" time on a temple?
@steven8r: Thanks for the link. I may just have to whip out a little app that let's you pick tile attributes and worker improvements and let it spit out the value. Or maybe let you do a whole 21-tile area. If nothing else, working with the values like that might hammer them into some sticky area of my brain so it doesn't take me so long to figure these out. Hmmm....I wonder if there's a way to slurp a given city area out of a save file automagically so you don't have to imput all the base info. Hmmmm....
Last edited by ducki on 06-01-2004 at 21:18
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ducki
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I could always look for that Egypt 4000BC sav and you could practice on the original thread save and that one. Sure, you've already got an idea what to do, but thinking you know what to do and actually doing it are not quite the same - it was much harder implementing the pump than just repeating/analyzing what I'd been taught.
Much harder than I thought it would be, especially since Dom had clearly detailed the tile improvements.
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Enriquillo
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Holland
Nov 2001 time: 06:33
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These awesome starts make mp so unfair, I just played one vs a friend.
He has much more civ experience, but I'm a seasoned mp player in several games.
I got my capital set up as a 4 turn settler factory, he was faster in his first 4 cities, but after that I doubled his city count fairly fast.
When he finally reached 8 cities, I had 22 and was killing him with 9 free Ancient Cav, hehe.
All the while my capital had just been churning out settlers every 4 turns, with the occasional 2 turn worker.
CIV3 is in imo the ultimate SP game, it's just not suited for MP due to the unfair starting positions, cow and ivory vs nothing anyone?
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ducki
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Theseus, I sidetracked this thread long long ago with my obsession with the pumps.
On that note, for those that want to practice, here's the 4000BC sav from the Egypt screenie above. I moved my settler to free up the Bonus Grassland and there was only one direction that allowed me to work the wheat from the get-go, which fortunately also put the game in range, easing my worker anxieties for the first few turns quite a bit.
This one and the thread-starting save are both great practice for pump setups, at least for this young grasshopper.
Both "easily" accomodate a capitol 4-turn settler pump and a second city 2-turn worker pump.
Enjoy!
P.S. This one's at Monarch, the original is at Emperor.
Attachment: pumps_egypt_monarch_4000bc.sav
This has been downloaded 5 time(s).
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furrykef
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quote: Originally posted by Theseus
Sorry for sidetracking (catching up on a lot all at once), but this is the first I've seen this reported... one can get an SGL from the free Philosophy tech? |
Getting Philosophy is the most reliable way to get an SGL, it seems to me. Another reason Philosophy is a bit too strong.
- Kef
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ducki
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If so, ToE just got even stronger. Can you imagine the thrill of getting two free techs and then a super-lucky RNG for two leaders?
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ducki
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I don't know of anyone that doesn't badly want ToE so they can slingshot to Hoover. It's just so strong that everyone does it. When everyone does it, it's overpowered.
At least that's my definition. Or rather, an interpretation of my definition.
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furrykef
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quote: Originally posted by Theseus
Kef, is that confirmed somewhere then? The free tech can generate an SGL? |
I wouldn't say it's confirmed (EDIT: now I would; see next post), I just note that I often get an SGL upon hitting Philosophy. That's hardly a confirmation especially since I've only completed the beeline about 5 times so far. 
It would be hard to check for sure, because you can't see if you got an SGL before you get the second tech (I think, anyway). If somebody gets two SGLs upon reaching Philosophy, that'll be a dead giveaway...then again there might be a hard limit against getting more than one SGL on the same turn. (If there isn't, there probably ought to be.)
Maybe I'm just lucky when I get SGLs for Philosophy, but unless they hardcoded it as a special case (which, if they did, they haven't mentioned...but then, their documentation sucks), I don't see why the Philosophy tech can produce an SGL and the bonus tech with it can't. Though they may have had the foresight to code it in, I don't know.
- Kef
Last edited by furrykef on 08-01-2004 at 19:06
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