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laurentius
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Helsinki, Finland
Jun 2001 time: 07:33
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Super Science City-project
Now that we are pacted with Hive and have realtime details of how they are doing Implaer noticed something alarming...
Hive has 2 major cities with entire population is librarians. With 14 librarians these super science cities make 2/3 of Hive research. The cities are feed by an army of crawlers and they are most likely being boosted with CPs.
This is why Hive makes scientific breakthroughs every 4 turns! compared to our 11 this is truly an amazing and incredible achievement, thanks to Kody I assume. We, of course have to do something-quickly.
We should start our own SSC project immediately. It will take time and resources but we have to lauch it sometime very soon just to keep up with Hive and the Drones. In order to re-educate all or atleast half of the base population as librarians the bases minimum size is 5.
Logical Loop seems to be the only base we could launch a project like this. LL needs network node and 2-3 crawlers + maybe some pod boosting at start. This way and with Free Market we maybe able to push our labs enought to have breakthroughs every 7-9 turns. Wich is not satifying, but ok for the moment. Later with more SSCies we might be able to push it somewhere between 3-5 turns.
We may need to start slowly and finish the ongoing war, but after that I suggest we take building 2-3 SSCies as out #1 priority.
Last edited by laurentius on 03-01-2004 at 13:56
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Impaler[WrG]
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Cheif Manufacturing Officer of Morgan Industires
May 2002 time: 22:33
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Here is a more detailed plan with plenty of calculations to back it up too.
First off we complete the Crawler currently being produced in Logic Loop in 2153 then start a Net Node. We move the new Crawler to the 5 Nut bonus, it can begin working that bonus in 2154. On that turn we set 4 of the Bases Population to Librarians and work only the Energy Bonus and Monolith. This will give us a total nut intake of 12 (5Crawled, 4worked, 3Tanks) fully supporting the Bases 6 population. We also Scrap the Bases Ogree for 5 rows of minerals which will bring the Net Node to the edge of completion, the rest can be hurried for a modest sum of Credits. Now we have no Drone problems even though the base has only a Rec Commons, we have sacraficed 5 minerals and growth is stagnant, Credit output is reduced by 1.
Now lets analize the Output. 4 Librarians generate 12 raw reserch, of the bases remaining energy intake of 13 70% goes to research and we end up with 8 additional labs for a total of 20. Then Net Node then bumps that up to 30. And our Factional bonus incresses that yet further to 36!! This is the same Lab output as one of the Hives super Science Cities and we do it with only 4 rather then 7 Librarians.
Now compare with the standard model which would consist of keeping all the workers working. If we are going to take FreeMarket we must either build a Holo Theather or run numerous doctors in the Base as the Ogree can no longer control 2 Drones. Assuming we Scraped the Ogree to help pay for the Holo we would then be many turns away from building a Net Node and would still have to use 1 Librarian in the base. Also if we do not have Environmental Economics to lift energy restritcions then we can not reap any benifit from the rivered-forest workers. My estimate is that 11 energy will be devoted to Labs, assuming that 1 Librarin is used (because its better then using a Doctor), we have 14 Labs which our faction bonus incresses to 16.8. Econ Credits would be around 4 but Holo Theathers would most of that up resulting in a net lowering of Credits. Asuming the Crawler currently under Production is used on the 5 nut bonus and workers thus displaced is put on the new farm which will make 3 Nuts then the total surpluss is 5 which would grow the base in roughly 10 turns. Also note that a Buracracy Drone (very likly soon at the rate we are going) in Logic Loop will hit us hard as we are forced to take another worker off production.
So our net effect when going the Librarian route is
+19 Reserch
-5 Minerals
+1 Net Econ
-5 Nuts
I think this is well worth it, 19 reserch is a BIG bost to our current reserch rate and will likly alow us to get our next tec several turns earlier. Also note that because we can take care of ALL our drone Problems its a snap to merge a Colony Pod (likly from Zetaris) into Logic Loop and bring the population up to 7 and generating an addition 5.3 reserch points (3x1.5x1.2). Also note that we can begin construction of new crawlers as soon as the Net Node is done and these can quickly offset the Mineral reduction we suffer by crawling the now vacant forests.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:33
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I've simulated in-game and calculated a few situations as well. The difference in labs is not so great if you also build a network node in my proposal instead of only in the four librarian version, which is only honest when you want to compare.
The proposals are all assuming the crawler is used to harvest the nutrient tile.
Impaler's proposal:
Four librarians
planned economy, 70% labs
no environmental economics
nutrient surplus: 0
mineral production: 10
energy production (inefficient energy not included): 13
credit production: 3 (-1 if network node upkeep)
labs production: 20 (+10 if network node)
Four librarians
free market economy, 90% labs
no environmental economics
nutrient surplus: 0
mineral production: 10
energy production (inefficient energy not included): 16
credit production: 2 (-1 if network node upkeep)
labs production: 26 (+13 if network node)
Four librarians
free market economy, 90% labs
environmental economics
nutrient surplus: 0
mineral production: 10
energy production (inefficient energy not included): 17
credit production: 2 (-1 if network node upkeep)
labs production: 27 (+14 if network node)
My proposal, two librarians, but still work the two forests:
Two librarians
planned economy, 70% labs
no environmental economics
nutrient surplus: 2
mineral production: 14
energy production (inefficient energy not included): 17
credit production: 4 (-1 if network node upkeep)
labs production: 17 (+9 if network node)
Two librarians
free market economy, 90% labs
no environmental economics
nutrient surplus: 2
mineral production: 14
energy production (inefficient energy not included): 21
credit production: 2 (-4 if network node and hologram theatre upkeep)
labs production: 25 (+13 if network node)
Two librarians
free market economy, 90% labs
environmental economics
nutrient surplus: 2
mineral production: 14
energy production (inefficient energy not included): 24
credit production: 2 (-4 if network node and hologram theatre upkeep)
labs production: 28 (+14 if network node)
***
Okay, let's compare the results.
Between the planned economy proposals:
My proposal has compared to Impaler's:
+2 nutrients
+4 minerals
+1 credit
-3/4 labs depending on whether or not a network node is built.
Personally I consider 3 or 4 labs less valuable than 2 nutrients, 4 minerals and 1 credit.
Between the FM - no EnvEcon proposals:
My proposal has compared to Impaler's:
+2 nutrients
+4 minerals
-2 credits
-1 labs
A hologram theatre needs to be built - 6 mineral rows.
Between the FM & EnvEcon proposals:
My proposal has compared to Impaler's:
+2 nutrients
+4 minerals
+1 labs
-2 credits
A hologram theatre needs to be built - 6 mineral rows.
***
I think that under planned economy the higher usefulness of a two instead of four librarian proposal is obvious.
Under the FM & EnvEcon proposal we would even produce MORE labs under my proposal, besides the other benefits of four more minerals and two nutrients. Granted, we have to build a hologram theatre, but that's a one time cost that can be gained back quickly if you get 4 mins, 2 nuts and 1 lab more for it. 
In the FM & no EnvEcon scenario the higher usefulness of two librarians over four is less pronounced. We'd still get 4 mins, 2 nuts more, but also 1 lab, 2 credits less. If it were just that, I would still consider 2 libs superior. But with the hologram theatre that needs to be built in the 2 lib proposal, the four librarian proposal may at first sound more lucrative.
However probably (or at least hopefully) the time between when we go FM (and the 4-lib-proposal becomes more useful) and when we acquire EnvEcon (and the 2-lib-proposal (with holo theatre) is more useful again) will be rather short. So probably we'll need to start building a hologram theatre anyway right after we finished a network node.
As far as I can see then the only time the four librarian proposal is more lucrative is between going FM and finishing a hologram theatre. But even then working the two forests instead of creating librarians might be more useful as we'll need those four extra minerals to finish the Holo Theatre asap. 
quote: We also Scrap the Bases Ogree for 5 rows of minerals which will bring the Net Node to the edge of completion, the rest can be hurried for a modest sum of Credits. |
That unit is still a perfectly functioning combat unit. As long as we're running planned and the police effect works, I won't send it to the front, but if we're going FM, there's no reason to keep it at home, especially as it won't generate pacifism drones.
It's also a great police unit. The police effect won't work under FM, but I assume we won't run FM for the rest of the game. And keeping it around while we're running FM won't hurt us as it has independent support. If you want to disband units, at least do it with those that cost us minerals for support!
Also if it needs to be disbanded, I would suggest we use it on a project that is expensive to hurry, for example a Secret Project, and not a network node.
quote: Also note that because we can take care of ALL our drone Problems its a snap to merge a Colony Pod (likly from Zetaris) into Logic Loop and bring the population up to 7 and generating an addition 5.3 reserch points (3x1.5x1.2). |
You'd need also need to crawl in two additional nutrients then. But I don't see why we should use 30 mins to transfer a pop point, while the beneficial effect of doing so is minimal, if there even is any. 
quote: Also note that we can begin construction of new crawlers as soon as the Net Node is done and these can quickly offset the Mineral reduction we suffer by crawling the now vacant forests. |
But if we kept working the forests, those crawlers can increase our current mineral output instead of merely compensating the loss.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:33
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quote: Indeed building a Net Node would significantly reduce the difference between our two proposals. Under my proposal we can have that net Node running in only a few turns. If you...
...more Workers. For a Net Node that will be around 10 reserch. |
Can't the same effect be reached by hurrying with credits instead of with the Ogre? That would be better as IMHO an Ogre (50 mins when disbanded) is more valuable than 100 credits.
If we hurry with credits instead and keep the Ogre, we'll have one more unit to use in war, and as a consequence we can capture bases faster, thereby probably generating more comparative turn advantage than we would by disbanding the Ogre.
quote: Under he 4 Librarian strategy with Ogree Scraping we would have the base free to build Crawlers for atleast 6 turns more then under the 2 Librarian proposal. These additional Crawlers could easily make up the initial mineral hit we take and likly exceed it by the point in the future that a 2 Librarian/No scrapping strategy would alow us to even start working on Crawlers. |
If I assume the network node to be hurried with credits, what's left to compare is the build cost of a hologram theatre compared to crawlers. Hologram theatre is 6 rows, which mean two crawlers. Thus in the time we're building a hologram theatre four minerals can indeed be compensated. Bear in mind though that a hologram theatre is cheaper to hurry than two crawlers. So if we have the energy to hurry, building a Hologram Theatre would be more profitable if I understand things correctly.
If we don't have the cash to hurry the Holo Theatre, this would make the four librarian proposal more profitable in the FM & no EnvEcon scenario, but the two librarian proposal would still be more profitable under FM & EnvEcon.
So how about we use two libs as long as we're planned, switch to four libs when we go FM and build crawlers, but when we'll get EnvEcon soon, we start building a hologram theatre so we can return to two libs?
quote: Using the Ogree on a Secret Project after we take FreeMarket would likly result in a slower build then using it as I have described above. Just as... |
Good point. 
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:33
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quote:
Hive has 2 major cities with entire population is librarians. With 14 librarians these super science cities make 2/3 of Hive research. The cities are feed by an army of crawlers and they are most likely being boosted with CPs.
This is why Hive makes scientific breakthroughs every 4 turns! compared to our 11 this is truly an amazing and incredible achievement, thanks to Kody I assume. We, of course have to do something-quickly.
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We golden aged them.
It was supposed to be 6 cities full of librarians, but I kept dropping in and out all the time so it didn't quite happen. In the simulation I got the tech rate to a tech every 2 turns, boy was I proud.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:33
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I wished we had these kinds of discussions in the Hive. My discussions were so one sided interspaced with that dizzy smiley symbol from various team mates.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:33
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Interfaction fighting over me. I feel like a virigin brought into a brothel for the very first time.
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All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
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