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shawnmmcc
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Since the digital millenium copyright act (DMCA) became law here in the United States, nobody here can help, at least on the initial stages. How about some of you non-US spearheading an effort and decompiling part of SMAC/X, plus using some of the freeware trace programs out there so we could figure out what is occuring in different modules?
I know the Diablo community did a nice job, to the point Blizzard now gives them partial support. It was legal in the USA when they started, however. I would dearly love to help code, depending on the language used, some of the AI routines though my language skills are sadly out of date. I've emailed Firaxis asking them to consider something, as have others. No response. I wish they could see the example with Call to Power, and realize it would only help them if they did the same for SMAC/X.
I would assume something modular, with terraforming, infrastructure, diplomatic assessment, various combat types, probe campaigns, etc. Plus we might consider writing an AI e-mail "player(s)", hosted somewhere outside the US. I hadn't thought about that, but when I posted something related to this a year ago, that idea was suggested.
The AI would take a seat in an email game. Once the critieria for reading the map was determined, I wonder if we could circumvent the issues reference the DCMA. The email seat techniques could let you have various custom programs tweaking the AI for specific conditions, i.e. a large map Hybrid Yang , or a Sikander/Morgan clone . Any thoughts?
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shawnmmcc
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Tassadar, I work for the government, and my job requires periodic background checks. If I am caught being charged and convicted, I lose my job. So I actually take it fairly seriously. I think it's bad for technology. But I won't disassemble anything, what's the point? I don't have any game I want so badly that I'll do that much work to play it solo, and I cannot share my mod without taking a major chance of my butt in a wringer. Plus, if we start and Firaxis gives a cease and desist order, I would HAVE to stop. Plus they could choose to make me another example, like that poor Russian immigrant who broke the eBooks protections. That's why I want it hosted OUTSIDE the US. Canada and/or the EU should be safe. I have no idea what the situation is on Japanese software patents. Maybe some of our Chinese friends will host it, and start the basis for the new strategy game "Three Kingdoms" as the next big hit .
If anybody outside the US hosted it, they could at Firaxis, though that also depends on the way the EU goes on program copyrights over the next couple of years. I could code AFTER somebody else does the work that let's them incorporate my code, but I could not even help with the actual incorporation, only the actual routine - which for tactics should run several thousand lines, decision trees can get very complicated. If - and - or - butt is in a sling...
I'd love to see SMAC/X players code for improved AI, I know we coud do the terraforming and infrastructure much better, and while tactics are harder, as someone mentioned in a previous thread, I think that writing them up through fusion and choppers would still be fairly straightfoward. Definitely we can improve the use of airpower and unit design (as in maximize for your technology - no 1-4 infranty with fusion power).
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shawnmmcc
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I think Blake's idea is what the other person I mentioned was discussing. Writing the decision trees is simply tedious - a serious of logic statements applied to infiltration data, terrain, and the known map based on that AI's bias. I would dearly love to get some of the best players, like Sikander for Morgan, to actually track their logic and copy it down (yes, we are talking hundreds of hours, people don't realize how many decisions we make in a single day, or in a game like SMAC).
I am not a graphics person. The "screen-scraper / keyboard-mouse emulator" seems to be a good idea, if I am inferring the proper function. Are there commercial programs for this? Or freeware/shareware? Could you use some of Microsoft's own tools for this? I am unfamiliar with their graphics/direct X toolkits, but it strikes me something might be available from that.
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