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Jon Miller
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or is it still too broken
or is it worse now
Jon Miller
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Jon Miller
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played C3C with beta patch
one with huge limitations on myself
Jon Miller
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Jon Miller
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oh, and I picked it up the day it came out
than put off playing it for a bit when my freinds were too busy to play multiplayer
than got halfway through a game, only to find the bugs
Jon Miller
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Kuciwalker
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of Schmooism
Feb 2001 time: 00:33
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quote: Originally posted by Antrine
I like it, I am playing Conquests 1.12.
HOWEVER, I AM currently LOBBYING Five ISSUES
namely;
1) Ability to reload 'saved games' back into editor as is and continue on making adjustment, switching side etc. |
Major. Probably won't happen, if it did it would be in a HUGE patch, not in a beta, and more likely only in an expansion (read: wait for C4).
quote: 2) Barbarian editor controls, massive uprising trigger, timing number which camps or percentage thereof. As well to raise cities. |
Probably some significant changes to the code there. Not likely for a while (even if they do decide to implement it) and definately not in a beta patch.
quote: 3) Access to AI routines for to tweak AI use of modded units and particularily to improve AI use of arty and leaders. |
Not gonna happen. Live with it.
quote: 4) Access to goody hut routines, triggers and actions. |
See above.
quote: 5) More detail map generating options and again particularily the Ocean percentage down to 20%. |
Some of this is already planned - such a fair MP map generation.
EDIT: typo
Last edited by Kuciwalker on 04-01-2004 at 03:08
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Antrine
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Gee, Skywalker thanks for update I think...
Fortunately, I practice and believe in magick!! 
No matter old code, worthwhile tweaks and work-arounds are still advantageous and given the excellent narration of Alex above, it might even seem preferable to setting ones hopes upon CIV IV.
Besides years have already passed by... Well anyways new game built from the roots up is itself a wide open and exciting topic, I openingly wonder if the Firaxis croud et al have what it takes? 
So, I generally prefer to parrot and bug, bug and bug them so more about patch, mod and widening the Editor yet ever a little more...
Fun gaming,
I have new idea though in working with what is, how about the advance barbarians that come out early second age as a massive uprising and in my scenarios that means the sudden addition of some 1500 raging cossacks all across the planet. Be 'workers' instead that way we can just enslave vast hoards of workers. What an idea huh?
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ducki
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C3C was playable as released IMO, at least as SP - I don't multiplay, so maybe it was worse for those guys.
Yes, the bugs were a pain.
No, corruption didn't make the game unenjoyable(especially once you get Civil Engineers).
I guess "playable" is as subjective as "fun". I thought it was both pre-patch(beta, beta, beta) but some did not.
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Cerbykins
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Just be glad none of us are those 'professional gamer' types who enter tournaments for cash...otherwise we'd all be getting stick for 'legacy practices' rather than 'legacy code' 
Can I be the booming voice for Civ 1? 
Although seriously, the exploits seem to be lessening game on game. Let's be honest, if Poly and MP were around back when I got the Civ demo on ST Format 50 and promptly went for the mag subscription (which then went on 3 years, BTW - another tale, another day...). Free gift? Civ of course 
Anyway - back then, all the MASSIVE exploits (incluing 1-space ICS, something I came up with in the demo, and forgot for a DECADE!!!!) seemed like no big deal and were very tolerable. Let's face it, for all the *****ing, Civ 3 is quite probably much better than it's ever been.
The sad truth of folks that complain about something being spoilt forever is that change 'sours the taste' of a long-appreciated item. And, not being accustomed to the new 'style/taste'.....
How do I know? Been there, in other items. I must say, having moved on/'got out of the mud', I find far fewer things have been 'spolit forever' when they get upgraded 
Forgive the ramble, I'm gettig tired...long-day tired... 
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