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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > How do you change the units in an army?
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Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:33
  Old Post 03-01-2004 17:01 Visit Alexander's Horse's homepage!
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How do you change the units in an army? Support Apolyton, buy Civilization: The Boardgame

That one has me stumped.

Fatwreck is offline Fatwreck
Prince
Sweden
Jun 2002
time: 06:33
  Old Post 03-01-2004 19:15
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you can´t...

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:33
  Old Post 03-01-2004 19:22
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Once placed in an army, the units are forever a part of it. You can, upon building a Pentagon, add another unit to the army. But it's stuck, too. Only disbandment will rid you of them.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:33
  Old Post 04-01-2004 00:11 Visit Inverse Icarus's homepage!
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Inflate your Upload Space

yup. sucks. can't even upgrade them.

and moving them from island to island sucks, because a 3 unit army needs a 4 unit transport (first one is a galleon). i find myself sending 2 galleys to move "ungrouped" armies to the larger continents for future use.

Alexander's Horse is offline Alexander's Horse
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Panmunjon, hands up!
Jan 1970
time: 15:33
  Old Post 04-01-2004 11:40 Visit Alexander's Horse's homepage!
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jeez that's a bit of oversight.

Another question, can you make the small map scroll?

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
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  Old Post 04-01-2004 14:21 Visit Inverse Icarus's homepage!
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Avatar Enlargement: We've got the solution

again, no. and i really wish you could. i hate having a landmass on both sides of the map :sigh:

Fatwreck is offline Fatwreck
Prince
Sweden
Jun 2002
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  Old Post 04-01-2004 15:22
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that shouldn´t be so hard to fix in a patch?

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:33
  Old Post 04-01-2004 17:32
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quote:
Originally posted by Alexander's Horse
jeez that's a bit of oversight.



Not an oversight but a balance issue.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 04-01-2004 18:41
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AH - if you want to know how to keep armies useful, just talk to Theseus

MattPilot is offline MattPilot
Warlord
Tulsa, OK
Dec 2003
time: 05:33
  Old Post 04-01-2004 20:45
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i'm glad you can't upgrade them. If you could, they would get another layer of power which makes it a whole lot harder to deal with.

I guess if you wan't to change it yourself, go into the editor and add the "unload" flag to the army. That 'should' do it, <- haven't tried it out though since i like it the way it is.

CerberusIV is offline CerberusIV
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Oct 2002
time: 05:33
  Old Post 05-01-2004 01:24 Visit CerberusIV's homepage!
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quote:
Originally posted by MattPilot
I guess if you wan't to change it yourself, go into the editor and add the "unload" flag to the army. That 'should' do it, <- haven't tried it out though since i like it the way it is.


It doesn't in PTW so probably isn't possible in C3C either.

Armies are more than strong enough. Assuming you get one at all then by the time you have built the military academy and industrialised you should not be short of new armies to put units in.

Old armies are worth 100 shields to the city you disband them in, regardless of what units they contain.

chegitz guevara is offline chegitz guevara
King
Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000
time: 00:33
  Old Post 05-01-2004 03:05 Visit chegitz guevara's homepage!
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quote:
Originally posted by CerberusIV
Old armies are worth 100 shields to the city you disband them in, regardless of what units they contain.


That's interesting.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 05-01-2004 04:04
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Another use for obsolete armies is to stick them in a city that is being bombed. Let them take the damage.

Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:33
  Old Post 05-01-2004 04:15 Visit Alexander's Horse's homepage!
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If you got some killed you can replace them?

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:33
  Old Post 05-01-2004 04:27
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Put an end to popups!

some of the units? no... its an all-or-nothing thing with armies.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
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  Old Post 05-01-2004 05:37
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Inflate your Upload Space

Units in armies can't get killed (unless the army itself dies).

Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:33
  Old Post 05-01-2004 08:36 Visit Alexander's Horse's homepage!
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Got spare money?

Oh really? they get to civ III plus 2 add ons and they haven't fixed that and the map? Sheesh!

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
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  Old Post 05-01-2004 08:38
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Umm... that's the whole POINT of armies - the units don't die unless the army dies. Until C3C, in fact, that was the only bonus to an army. And what's wrong with the map? It's WAY better than C2.

Alexander's Horse is offline Alexander's Horse
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Panmunjon, hands up!
Jan 1970
time: 15:33
  Old Post 05-01-2004 09:30 Visit Alexander's Horse's homepage!
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Remove this text

The little map doesn't re-centre when you scroll across the main one.

ducki is offline ducki
King

Sep 2002
time: 23:33
  Old Post 05-01-2004 09:31
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What would be the point of an army if they didn't share hitpoints the way they do? Are there any other ways to get a 15-hitpoint unit, or more commonly a 12-hitpoint unit in any age? With a bonus movement point? And an attack bonus?

I like armies just the way they are. It might be nice to be able to build them without having one(chicken-egg-conundrum), but armies themselves are very, very strong, moreso in Conquests. I think Unit-lock-in is a balancing factor, and well-deserved.

Alexander's Horse is offline Alexander's Horse
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Panmunjon, hands up!
Jan 1970
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  Old Post 05-01-2004 09:36 Visit Alexander's Horse's homepage!
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Thank you for your opinion.

steven8r is offline steven8r
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May 2002
time: 23:33
  Old Post 07-01-2004 00:25
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In my most recent game, I've got a 3 Elite Sword Army (added a Samurai after building Pentagon) and it's still useful against Cavalry and Infantry.

I usually can't get 2 attacks out of it, but I have used it to attack (and kill) a Fortified Infantry w/in a Metro. I had to use the extra movement to pull it back into my territory so that it could heal, but w/ the extra hit points, even w/ low attack, it's pretty tough. The AI won't attack it (yet), so it's also good at defending Arty stacks.

Steven

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
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  Old Post 07-01-2004 03:09 Visit Inverse Icarus's homepage!
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Lose 30 kilos (of popups)

the map thing *really* pisses me off.

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:33
  Old Post 07-01-2004 06:47
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quote:
Originally posted by steven8r
In my most recent game, I've got a 3 Elite Sword Army (added a Samurai after building Pentagon) and it's still useful against Cavalry and Infantry.
Steven


6 on a & d before modifiers? With 16+ hps?

That's a keeper.

AH, especially with C3C, Armies ROCK. Replacing units would just be too much.

Raghnall is offline Raghnall
Settler
Virginia
Sep 2002
time: 00:33
  Old Post 14-01-2004 23:54
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I've never been a big Army fan and so with my C3C play, I've still not built them, but then realized I can't hurry great wonders with them either...so...

Since I guess all I can do now is build armies with my MGL's, what are the improvements to armies in C3C?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 15-01-2004 00:35
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To me the biggest are the movement bonus and they can heal faster. They heal in town with barrack like regular units. Those two make them so strong. Before if that army was down to 2 or 3 HP, it would be soooo long before they could be used again.
The free pillage canbe a real powerful tool, but I tend to not use it much. Those improvements are going to be mine after all. I will pillage a city I am attacking that has too many units. Especially the capitol.

Raghnall is offline Raghnall
Settler
Virginia
Sep 2002
time: 00:33
  Old Post 15-01-2004 00:45
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Ahhhh...

Didn't realize any of that. Movement bonus, free pilliage and faster healing.

Faster healing is definitely needed to make them more useful.

Guess I'll break down and build an army. Saved a leader all the way from my beknighted days, but now I've got tanks in my current game. Better yet, I think I'm the only one that's got them.

Argos65987 is offline Argos65987
Warlord
NJ, USA
Nov 2001
time: 00:33
  Old Post 15-01-2004 00:50
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Increase Your PM Length

They also have blitz ability no matter what unit makes up the army

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:33
  Old Post 15-01-2004 06:42
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Got spare money?

1/6 increase in attack/defense
1/4 increase in attack/defense with the Mil Academy
Blitz
Radar (sees one extra tile)
One extra movement from slowest unit (means slowmover Armies can retreat)
Better healing in cities, cities with barracks, and in enemy territory
Pillage (without lose of movement points)
Zone of Control
Can capture units (restricted to such unit capabilities; not sure about when mixed)
Can be loaded onto a transport

Marine+Berserk Armies have not yet been addressed. Not sure about Paratrooper Armies abilities yet.

MattPilot is offline MattPilot
Warlord
Tulsa, OK
Dec 2003
time: 05:33
  Old Post 15-01-2004 07:05
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paratrooper armies can't airdrop

 
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