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Jon Miller
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or not challenge, I don't know if it was my other cities or not, but this was the easiest game I have ever played (of Civ3)
first I played tiny world, archepegio, 3 opponents
the only resource I started next to was silk, and that is actually the only problem I had through that game (I never even made railroads, couldn't get the coal, although I was having the computer players gain up on one computer player so I could get his coal)
I took off the militaristic victory conditions
I meant to take off cultural, but I forgot (This is how I won btw, I meant to win by space race)
another rule I had it was that no land troop of mine could leave my culture zone
I played with the babylonians
and it was really easy
I ended the game about 1 age above the computer players, and they were only were they were because I gave them techs so that I could trade for some of their resources they were sitting on (and to get them to go to war with this one computer player so that his coal would be freed up)
the 4 science great leaders helped
and this was not playing my best at all, several times I allowed myself to be at 100% tech when I only had 1 turn left before I learned something
and also, I sort of botched the one time I had to fight, and had 5 spots of mine unproductive for many years because they kept being raided by my oponent (I should have had a couple more units, it is not like the cost was too much)
but I mean, they had calvary and I had TOW infantry (and the best tanks if I would have had the resources)
TOW infantry make it a lot easier to play with low resouces BTW, so that was a nice change
this is like the first time I have gotten into the modern age since the first year Civ3 was out
if I had done the space race like I planed there might have been some issues, there were no aluminum in my radius so I would have to figure out a way to get it from one of my oponents (not sure if it would be possible, I could only find 2 sources on the map (but I didnt' look everywhere))
Jon Miller
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Jon Miller
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emperor
does it affect AI behavior? I didn't know that
I just wanted to make sure that there was no way I would win by conquest
Jon Miller
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Capt Dizle
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This makes me want to see if I can win a OCC on Sid level. I will use standard settings across the board and see how that works. I will have use a random civ but I will have to allow myself the choice of three starting positions. Off to try it...
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Jon Miller
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try the not moving outside of the city radius
it complicates things
Jon Miller
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Jon Miller
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I am going to try it again
larger world, with 5 competitors (shuold still be pretty fast)
continents
allow all victory conditions
and never move a land troop outside of my culture radius
Jon Miller
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Jon Miller
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well
trying it again but on demigod, small world (5 opponents)
all victory conditions enabled
this level seems a bit harder
I wasn't ahead of the computer in tech until I was out of the ancient age
but than I decided to try to fight a single horseman off with 3 warriors, and lost
Jon Miller
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Jon Miller
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another unsuccessful attempt
this time I was babylon
I as about standard through philosphy, got it and traded for techs I missed (and code of laws which is what I picked up with philosophy)
but than republic took me forever, and by the time I finished learning that I was irreparably behind and I never caught up for the rest of the game
I wasalways 4-9 turns behind someone else in getting a technology, and the AI was too interested in trading (for the backwards nations)
I did still get the first two important WW, the collosos and the masualeum
I missed the observatory and newton's university (I think you have to have these to keep up or get ahead), and I may have gotten shakespeare's theater (the game ended when the country that I went to war with to gte some technology came by and slaughtered me)
Jon Miller
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~Vodka~
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Macon, GA
Apr 2002 time: 00:33
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I'v made ~10 attempts since my first post at this:
6 in Sid
1 in Demi God
rest in Monarch.
Typically the larger the map, the longer I lasted.
None have worked out for me with standard settings. IMO, its not possible anymore. On many occasions I had all the lux i needed for trades, got iron for upgraded defenders, appeased the AI's at every request, yet still the farthest I made was to the beginning of the industrial age where like in every other game I was sneak attacked by the AI civ that surrounded me. I never lasted for more than a few turns as the amount of pikemen/muskets one can afford to keep up on one city income is not that high (I think at the best I had 6 muskets and 3 pikes, breaking even)
I honestly believe that the only reason Sirian(See this link: http://sirian.warpcore.org/civ3/game7.html) got a win out of his One City Challenge was that he was playing Civ3 classic, not Conquest. In all my games I never once got a fair deal out of any AI for tech.. I never gained a tech lead except for a few points in Moncarch games wich were promptly followed by my destruction.
In short, Im really fed up with this, if someone else can pull this off with standard settings, my hat is off to you.
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Jon Miller
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I might try it going back to tiny again
Jon Miller
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Jon Miller
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all victory conditions on
tiny
demigod
Jon Miller
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Jon Miller
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another try
demigod
tiny
greeks
everything turned on
opponents included Sumer and Persians
did better, I was getting unlearned techs (by anyone) all the way tell the last
when Sumer just decided to take me out
I reallly should have defended my city better (I just left the hopliets there and had no barracks)
they were cautious with me, I think I need to work on keeping the AI off my back
I think to do so (The game I won in), is to influence the AI to attack eachother often
I died 1 turn away from the industrial age
Tthe only of the 5 early wonders I try for
Newton
Shakespeare
Copernicus
Mauseleum or Hanging Garders (does the same for one city, but Hanging Gardens costs more)
Colosus
that I missed was newton's
don't know how I would have ended pu
KPm io;;er
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Jon Miller
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one thing I did was after getting philosophy I didn't head straight for republic
I made a detour to get Literacy
not sure if it was worth it
but I know that in the past I have had the problem that Republic is too slow when I get to it
and this time it wasn't
because I didn't fall behind there
Jon Miller
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Jon Miller
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oh and it is key to get democracy first
the computer rates it highly, and will give oyu a lot of the techs that you missed for it
Jon Mliler
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Risa
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Here's my first demigod game:
standard, pangaea 60% water, raging barbarian, other random;
I'm Byzantines, other 7 opponents are random (unkown yet), most aggressive. default rules except no culture link.
Starting position is as below:
Attachment: 4kbc.jpg
This has been downloaded 71 time(s).
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Risa
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Here's the save. Anyone interesting in it?
Game rules are modified a bit:
removed "Explore" command from settler/worker/tactical nuke/all ground artillery units/leader;
added "Airlift" command to scout/explorer/all ground artillery units/all king units/leader;
added "Foot Unit" flag to scout/explorer/leader/all king units;
Marine: 120 shields --> 110 shields;
Modern Paratrooper: 6/11/1, land offense --> 6/13/1, land offense and defense;
Musketman: 60 shields --> 45 shields;
Rifleman: 4/6/1, land offense and defense --> 4/7/1, land defense;
Mech Infantry: land offense and defense --> land defense;
Modern Armor: 120 shields --> 140 shields;
Cannon: bombard 8/1/1, 40 shields --> bombard 8/1/2, 60 shields;
Carrier: 1/8/7, Mass Production --> 1/8/6, Advanced Flight;
Battleship: bombard 8/2/2 --> bombard 12/2/2;
AEGIS Cruiser: bombard 6/2/2 --> bombard 8/2/2;
Stealth Fighter: removed Smoke-Jaguar from stealth attack targets list;
Impi: land offense and defense --> land defense;
Musketeer: 60 shields, land offense and defense --> 45 shields, land defense;
Privateer: removed require support flag;
Conquistador: 70 shields --> 60 shields;
Hwach'a: bombard 8/1/1, 40 shields --> bombard 8/1/2, 60 shields;
Guerilla: bombard 3/0/1 --> bombard 5/0/1;
Javelin Thrower: added bombard 1/0/1; enslave as worker --> enslave as warrior;
Cruiser: bombard 7/1/2, 160 shields --> bombard 8/1/2, 150 shields;
Curragh: added unload flag; naval power --> naval transport; (change for AI)
Paratrooper: land offense --> land offense and defense;
TOW Infantry: bombard 6/0/1 --> bombard 10/0/1;
Republic free unit per town/city/metropolis: 1/3/4 --> 1/2/2;
Coastal Fortress naval bombard defense: 8 --> 24;
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Risa
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well, it's here.
Attachment: 4000bc.sav
This has been downloaded 3 time(s).
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Jon Miller
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I will stay by watcing reports
probably no more attempts by me for a while
wow, you did change a lot of things, were all neccesary?
Jopn Miller
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Fatwreck
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Sweden
Jun 2002 time: 06:33
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edit: DP
Last edited by Fatwreck on 06-01-2004 at 19:50
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Jon Miller
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don't give up...
Jon Miller
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