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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:33
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Its that old favorite - the speed transcend game 
I'm playing with one small tweak, a TIME limit I'm allowing 4 hours per game, that means using some automation later on. 2240 is my best so far this way.
Anyway, I was wondering what the best settings/faction/map size are for a fast transcend, and if its possible to get under 2200 without counting the mineral rows and mass ICS. Any ideas?
My gut feeling is that this is easiest on a standard size map (lower tech costs, but still some room to sprawl) with the University, using fairly tight spacing, not a fixed pattern, and making 3 super science bases. (because 1 tech per turn is too slow, I want 3 per turn in the last 5-10 years before transcending.)
I'm not sure about the difficulty level. A low level saves time on drone problems, but a high level means the AI can help a bit. Hmmm.
Any ideas? I've got to get under 2200, and without dragging my heels either.
-Jam
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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IIRC the fastest were on smaller maps-- perhaps tiny
2167 seems to ring a bell as the fastest--
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Enigma_Nova
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I normally transcend around the 2250s.
However, I have known myself to average a tech a turn since the game started, 2183 is my record I believe.
It was on an extra tiny map, I trounced the nearby comps early, giving me free reign over transcend time.
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Minute Mirage
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Helsinki
Aug 2003 time: 07:33
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I think the fastest transcends were done using factions like Spartans or Gaians on tiny maps, with the idea of conquering all the other factions and then using them to research for you. I've only played one speed transcend game with the University and that was on a huge map (transcended in 2208). The best time I've seen on a huge map was done by zsozso, who transcended in 2194. For more information on the fast transcends, check out this thread.
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ErikM
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Yes, on a tiny (mostly land) map with some rivers world conquest with Spartans should take ~20-30 turns and 5-6 recon rovers. You start with one rover. Researching Applied Physics with a river start takes 2 turns. Make some recon rovers and hopefully you'll get a couple of unity rovers from pods. That's enough of an attack force during first 20 turns since most AI cities will not even be defended that early. The idea is to make them all submissive rather than destroying them outright.
Yang and Morgan may require impact rovers but if you find them fast they may not be necessary.
Once they are all submissive, give them all your techs and coordinate their research. Later on you may want to swap some cities so that everyone has roughly the same number of cities (to maximize commerce). That way you'll research fast and AIs will research relatively fast, too. You don't need to ICS or anything - 4-6 cities should be enough.
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ErikM
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That's the kind of start you are looking for (it' SMAC, not SMAX).
Attachment: santi_21.sav
This has been downloaded 2 time(s).
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