Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Speed Trancend
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:33
  Old Post 03-01-2004 23:11
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Speed Trancend Support Apolyton, pre-order Civilization IV

Its that old favorite - the speed transcend game

I'm playing with one small tweak, a TIME limit I'm allowing 4 hours per game, that means using some automation later on. 2240 is my best so far this way.

Anyway, I was wondering what the best settings/faction/map size are for a fast transcend, and if its possible to get under 2200 without counting the mineral rows and mass ICS. Any ideas?

My gut feeling is that this is easiest on a standard size map (lower tech costs, but still some room to sprawl) with the University, using fairly tight spacing, not a fixed pattern, and making 3 super science bases. (because 1 tech per turn is too slow, I want 3 per turn in the last 5-10 years before transcending.)

I'm not sure about the difficulty level. A low level saves time on drone problems, but a high level means the AI can help a bit. Hmmm.

Any ideas? I've got to get under 2200, and without dragging my heels either.

-Jam

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:33
  Old Post 03-01-2004 23:33
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

IIRC the fastest were on smaller maps-- perhaps tiny

2167 seems to ring a bell as the fastest--

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:33
  Old Post 04-01-2004 00:50
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

I thought something like that
But that was probably planned to death, and took days. I'm trying to get under 100 turns, playing "seat of the pants" as practise for IP gaming

So, new game, tiny map, citizen level, University, GO!

-Jam

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:33
  Old Post 04-01-2004 03:19
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

So, that was faster.

2234 on a tiny map, taking 2 1/2 hours to transcend. Wheee!

-Jam

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:33
  Old Post 04-01-2004 07:49
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

I normally transcend around the 2250s.
However, I have known myself to average a tech a turn since the game started, 2183 is my record I believe.
It was on an extra tiny map, I trounced the nearby comps early, giving me free reign over transcend time.

Minute Mirage is offline Minute Mirage
Prince
Helsinki
Aug 2003
time: 07:33
  Old Post 04-01-2004 15:08
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

I think the fastest transcends were done using factions like Spartans or Gaians on tiny maps, with the idea of conquering all the other factions and then using them to research for you. I've only played one speed transcend game with the University and that was on a huge map (transcended in 2208). The best time I've seen on a huge map was done by zsozso, who transcended in 2194. For more information on the fast transcends, check out this thread.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:33
  Old Post 04-01-2004 20:32
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Get a bigger avatar today!

Yeah, I know that thread. They were all massive games, though, with loads of bean counting and massive ICS - my aim is a fast transcend in minutes, hours and seconds. I have a stopwatch by the computer, and I'm going to press stop whenever I need a toilet break, or the phone rings or something...

Wheeeee, you guys should try this. Its quite an adrenaline blast

-Jam

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:33
  Old Post 05-01-2004 03:36
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Transcend in 2224 today taking 3 hours 21 minutes on Talent level, tiny map, University. I'm not happy with that game, I'm sure I can do better. I think a LOT depends on the starting location.

-Jam

RedFred is offline RedFred
King
Vancouver
Jun 1999
time: 21:33
  Old Post 05-01-2004 05:06
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

You can have all sorts of different transcend times but unless you are all starting with the same game it is like comparing apples and oranges.

On regular sized worlds, pod scattering on, transcend level, default settings including random maps, I have trouble breaking 2250. But I haven't tried timing myself. I suspect that to be under 4 hours I'd be playing way worse.

ErikM is offline ErikM
Warlord

Nov 2003
time: 00:33
  Old Post 05-01-2004 09:18
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton or Terrorists Win

FWIW my best time was 2196 on a huge map (Sikander's, which was used quite often). But it certainly took more than 4 hours, probably more like 16 . On a decent tiny map 2170-2180 is easy if you can manage speedy world conquest by ~2120-2130.

On standard and larger maps and with a good research faction (Zak, Morgan, CC) I feel comfortable with 2220 transendance. But shaving these extra 20 years is hard and I cannot imagine pre-2200 transcend without intensive micromanagement during at least first 50 years. [Later on the loss of efficiency due to integer waste of research beakers dwarfs any gains from micromanagement, imho]. But one certainly needs a good start. Actually I find that good terrain, while nice, is not that important (as long as you have a good chunk of it) but finding the others and getting elected pronto is very important.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:33
  Old Post 05-01-2004 20:36
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton or Terrorists Win

So the plan is to conquer the world first, before going mad.... hmmm. All my attempts so far have been with minimum forces, no war, always give the AI presents. Moving millitary units will really increase the time needed though... hmmm

I guess my next attempt must be trying to conquer the world in 30 turns on a tiny map, and then trying to transcend before 2200. Maybe that will go over 4 hours, but we'll see, eh?

-Jam

ErikM is offline ErikM
Warlord

Nov 2003
time: 00:33
  Old Post 05-01-2004 23:51
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Get a bigger avatar today!

Yes, on a tiny (mostly land) map with some rivers world conquest with Spartans should take ~20-30 turns and 5-6 recon rovers. You start with one rover. Researching Applied Physics with a river start takes 2 turns. Make some recon rovers and hopefully you'll get a couple of unity rovers from pods. That's enough of an attack force during first 20 turns since most AI cities will not even be defended that early. The idea is to make them all submissive rather than destroying them outright.

Yang and Morgan may require impact rovers but if you find them fast they may not be necessary.

Once they are all submissive, give them all your techs and coordinate their research. Later on you may want to swap some cities so that everyone has roughly the same number of cities (to maximize commerce). That way you'll research fast and AIs will research relatively fast, too. You don't need to ICS or anything - 4-6 cities should be enough.

ErikM is offline ErikM
Warlord

Nov 2003
time: 00:33
  Old Post 06-01-2004 00:18
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Remove this text

That's the kind of start you are looking for (it' SMAC, not SMAX).

Attachment: santi_21.sav
This has been downloaded 2 time(s).

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:33
  Old Post 06-01-2004 18:46
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Full PM-box? Change here!

I can't get it to download can you mail it to j_maunders AT yahoo.co.uk please?

-Jam

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:33
  Old Post 07-01-2004 06:22
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton buy from Amazon

Thankyou - I got it

-Jam

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0443 seconds (88.53% PHP - 11.47% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net