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Artifex
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Kentucky USA
Apr 2002 time: 05:32
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This is for Emperor Level. Lower levels are more forgiving on this.
1. How many Government changes do you make when playing a non religious civ?
2. Is it dangerous to stay in republic and let opponents switch and run in democracy? When playing Emperor.
3. Do you need to try to either wipe your oppoenents out on before democracy or switch to it yourself?
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:32
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I usually play Despot->Republic with an occasional switch to Democracy if I need the extra worker efficiency. Usually, however, I find that a tight civ with less than 20 or so cities works very well on Republic.
Sometimes, if I am feeling particularly fighty, I will play Despot a lot longer. In those games, I make the switch from Despot to Democracy when I'm ready to "settle down" and start building.
In answer to your other questions:
2) Not at all dangerous. The AI certainly doesn't have any huge advantage when in Democracy that you don't have in Republic.
3) Nope. Even under Democracy, you can wage a *very* effective war. Especially if you have a bunch of luxuries and Marketplaces in a couple of your large cities.
- TT
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Donegeal
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Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002 time: 05:32
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Demo is MUCH better than Rep in Conquests. Why?
In Republic, you get one free unit support per city. It then cost 2 gold per turn for every unit above the free support.
Now in Demo, you get no free unit support, but it only costs 1 gold per turn to support these units.
I'm not sure about the rest of you, but in my games, I usually have enough workers alone to make Demo profitable. Add in all the Artillery units, Defensive units, Offensive units and Navy, and it is almost required to switch.
Saddly, I must say, this is on Monarch or lower. I have yet to finish an Emperor game.
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Risa
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In fact the new support rule favor republic than democracy. In republic, a city grant 3 free units, and a metropolis 4. (1 is per town.) That is, even 5 units per city cost lesser in republic (4 gpt) than in democracy (5 gpt)
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:32
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There are two basic strategies I've used for staying in Republic in C3C. (1) Build wealth instead of additional units when the military starts getting expensive. (2) Alternatively, build units and send them out to get more cities. Actually, the two techniques are probably best combined: a large republic that doesn't try to field a huge military during peacetime can do extremely well with unit support costs.
Note that Democracy does offer some corruption advantage over Republic. So the break-even point where Democracy starts to provide an advantage is a bit lower in number of units than a pure comparison of support costs would indicate. (Of course if you fight to a point where war weariness starts to become an issue, the balance starts to shift back in favor of Republic.)
One factor that makes Democracy a little more attractive in C3C, at least for the moment, is that the weaker FP tends to result in significantly longer industrial and modern research times. (Prior to C3C, 4-turn research through most of the industrial and modern eras was the norm for me on Emperor. Now four-turn industrial and modern techs seem to be rare exceptions even with a large, powerful civ.) Thus, the turns needed to switch to Democracy may be a bit less of an issue compared with the overall length of the game.
I still haven't developed a clear pattern for how many government changes I'll generally tend to make in C3C. For the time being, I play it by ear, and my choices are influenced about as much by what I'm in a mood to do in a particular game as they are by cold, careful analysis of which government will provide more advantages. (I don't tend to do my own research into Printing Press and Democracy, though; it's a lot harder for Democracy to provide enough advantage to be worth a research detour.)
Nathan
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Risa
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I have switched to democracy in several games (non-religious), purely because I don't want to see those corruption. I normally beeline to democracy tech (for trade and wonder building), but no revolution until entering industrial era. At that point, first wave of military expansion has over, wonder race ends as well, I can afford the Anarchy period.
BTW, no democracy in OCC or 5CC, never.
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ducki
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quote: Originally posted by vmxa1
I think they do not suffer much of a delay when switch, even though not religious. |
The AI has a bonus called "Max government transition time" starting at Monarch.
Monarch - 4
Emperor - 3
Demigod - 2
Deity - 2
Sid - 1
So that's quite a bonus they get, being able to - at the higher levels - switch multiple times and often still have less Anarchy than a one-switch human.
Edit: I didn't include Chieftan, Warlord, or Regent because they are set to 0 which usually(in programmerland) means not applicable, though I could be wrong.
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