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Jon Miller
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I have played two conquests games
both on emperor
in both I kicked the computers ass
while for one I followed some special limitations (see thread I posted in general Civ3)
for the other anything went (I picked Incas, but I didn't scout and I was not next to any fresh water)
I remember having some challenge in emporer
when they made the new levels, did they make emperor easier?
the only other tihng I can think of is if tiny worlds (which I played on because I wanted a faster game) are easier
Jon Miller
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Jon Miller
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btw
if all this is known, sorry
I haven't played Civ3 SP in years other than 3 games of conquests, which I have mentioned in recent threads
Jon Miller
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Tripledoc
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The AIs never make stacks of doom anymore.
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Jon Miller
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ah
that is really important
I shouldn't do attacks, or else should limit how large of stacks I make myself
Jon Miller
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Risa
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Emperor is the same as it was.
The key difference is comunication trading has been significantly delayed. That lowers tech pace of AI, so that the game seems easier.
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swat-spas2
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Stacks of doom never seemed to do much anyway. Yours will, but the computer was easily fooled by say, abandoning the defenses of a semi-rear-echelon city with a key resource by it. I don't think it cheats the map locations as much now.. not sure. Meanwhile you were shelling the bejeezus out of this stack of doom as it treks useless about. Instead the computer can and seems to actually attempt to attack/counter-attack meaningfully... albeit still predictably.
Your stack sizes shouldn't matter, the computer rarely has more than say.. 10 or so units in a city, and armies are insane now. Lower stacks of bombers and artillery (or just using them for defense or taking out resources) might be a more meaningful self-imposed element.
If you check the editor emperor looks about the same as it did before; changes in the techs (philosophy!) seem to account for the slight ease of early tech pains.
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Jon Miller
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well I know the difference between really easy
and something that isn't (is eevn difficult)
Jon Miller
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