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Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:33
  Old Post 05-01-2004 01:01
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T80 : 1025 Bc Remove this text

From plan : T80: City built 2211 of Swindon. Set to courthouse. Stooges mine. NW2, 3, 4 road. CM & JD done roading. They consolidate on whichever tile is likely to be used by a city next, and mine it. Farley moves to join NW1 (making a team of 2, which can then irrigate, which I think we might want to do down there). PoB joins CE (another team of 2, but PoB is there to road whilst CE mines). Republic discovered? Anarchy?

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:33
  Old Post 05-01-2004 01:10
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NW4 mines

JD & CM mine Izz-11

Stooges mine.

Corinth founded at Swindon 2211

Archer moves onto mountain range

CE & Farley join PoB, who mines

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:33
  Old Post 05-01-2004 15:53
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Hi everybody,

I'm back (alive) and wish you all a Happy New Year and Happy Civing.

Some thoughts: can we switch the Catapult in Plymouth to a Galley and put at least 1 conscript Warrior (if not already disbanded?). If we find an island or a bit of unexplored land (even a hut), it could prove hepful.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:33
  Old Post 05-01-2004 16:24
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Hi MS, Happy New Year

We are in revolutino, with 30 shields in Burundy. Fancy a galley there?

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 05-01-2004 20:03
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Yeah, let's do the galley in Burundy.

-Arrian

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 06-01-2004 02:34
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Some basic thoughts for once we come out of anarchy:

1) Izz should remain a settler/worker pump for a while yet.

2) When speed is not crucial, it is best to have single workers complete jobs on unroaded tiles. Less wasted worker turns. It was perhaps silly of me to create the 3 worker team north of Izzardia. Once they are done with their job, let's split them up. One can go irrigate/road the plains to the west, and proceed to deal with other plains tiles near CoS. Another can go work on the remaining unimproved grassland around Izz. The third can move on to other hills near Izz.

3) Disband the conscript warriors - though disbanding them in Izz while it's doing settlers/workers is a minor waste of shields, so it might be worthwhile to move them to another city first. I think we will get 2 shields per conscript, so this amounts to a grand total of 4 shields. If we can think of a city which will benifit from 4 shields, great, let's move them. If not, screw it, disband immediately. We should check out obvious things, like whether or not disbanding one or both in one of our barracks towns might speed a chariot build, or perhaps they could speed along CoS's library?

4) Speaking of CoS, market next?

5) We might want to consider a FP in Swindon, and a palace jump far to the southwest. It may be the best way to arrange our empire. If we decide that configuration, or something else that involves a palace jump, is the best, I can learn how to make it happen.

-Arrian, rambling.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:33
  Old Post 06-01-2004 04:30
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We have a galley that needs a unit or two on it. We could put a conscript on that but the scout would be good too. Shall we move him over from the NW hills towards Burundy?

Market next in CoS is good. The FP thing - I'd hope that we wouldn't have to decide that too soon. Comedia's not a 2-civ continent yet. If it's going in Swindon it wouldn't take long to build once Swindon is big and strong. A palace jump would break the RCP though - if that's a strong long-term benefit. It's doing us well atm.

Keeping Izz as a pump makes it easier to disband for a palace jump - though I'd prefer that we knew exactly what a PJ would require us to do before we decided to do it.

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:33
  Old Post 06-01-2004 16:23
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Cort,

The big disadvantage of having only a scout on a Galley is that if he encounters barbs (roaming and/or from an island hut), he is helpless. I suggest we put a scout and a conscript.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 06-01-2004 19:29
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What do we plan to use this galley for, guys? I assumed it was tasked for military operations in the coming war. Therefore, it would likely eventually get a couple of swordsmen put on it. It can do some light scouting in the meantime - going as far out as it can towards the east and then back to safety, slowly working its way down to the coast near Plymouth to pick up troops and carry them down to Monkeyland.

-Arrian

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:33
  Old Post 07-01-2004 16:13
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Arrian,
This is why I wanted to have Plymouth build a second Galley. The Burundy-Galley goes on scouting with the Scout and a conscript Warrior. I still believe the 'return on investment' could be huge.
The Plymouth-Galley can drop 2 Swords and prevent a Monkey escape.
We can also assign the 2 Galleys (if we build the Plymouth one , that is) to prevent a possible escape.
We can even have the first and only one Galley to scout after the war (if it survives), but I wish to point out that by now the other civs will likely have their own Galleys sent out. I really prefer to be the one meeting them than the reverse (+ the occasional interesting island...).
Now, what's your opinion and vote on this matter?

For myself: 2 Galleys, 1 for the war, the other one for immediate scouting.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:33
  Old Post 07-01-2004 16:54
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I think you have a good point, MS. I'm inclining towards rushing a galley in Plymouth - but don't wish to spend too much on it, as we'll have a fair bit of upgrading to do. We'll see what our economy looks like after the revolution, and see what our capacity is. Maybe let it get some more shields and disband a couple of warriors in there first.

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