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Snotty
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With the new rules the first thing that should be hit would be the walls themselves. I don't know what the bombard defense of a wall is though. Sounds mostly like bad luck.
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Risa
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Against ground artillery, wall will be the first thing got destroyed. After that is units then other improvement.
Against sea bombardment, it's the coastal fortress tales the first blow.
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CerberusIV
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I've been playing the WWII in the Pacific scenario a lot and the first thing artillery does to the Chinese cities is destroy the walls.
It makes walls rather like the coastal fortress. The only thing they do is absorb the first shot. Perhaps not a problem in the early game (or against the AI at all) but by the time of cannon, and certainly artillery, walls are obsolete.
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Snotty
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quote: Originally posted by Rommel2D
I didn't know if that was just for the Coastal Fortress or not. I had another hit the next turn (2 out of 15?) and the walls are still there. The effects did give a 'double hit' sound effect, but the graphics look the same.
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Try moving the mouse to the edge of the screen. It seems to not redraw unless it has a reason to. You can see it in action by turning 'show food and shields on map' in preferences on/off.
Did the enemy have the great wall? There's a funky bug involving its virtual walls.
From the editor walls have a bombard value of 8. Only a 43% chance of taking them down per hit with a treb. Still bad luck, but not quite so bad.
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swat-spas2
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I have no major problem with the city walls, but the coastal forts are next to useless in game terms. While you would have to take them out to get at the city itself, they are pretty easily overcome (you can always just keep shooting), and I have yet to ever really see the ZOC in action.. they need to shoot back at all attacking ships automatically and ZOC the passer-bys.
But while they are useless, I can't say that they cost enough in game terms to justify having limitless effective pot shots at fleet movements right now, especially since the computer just runs away with its injured boats. Iron and salt you should need anyway, if you are using them to defend your ports, you're probably not winning. 40 shields and two roads in order to get kills of boats worth triple (or more) that, something doesn't add up there. One other idea would be for coastal forts to add D against marine landings. .which they did in civ2, not sure if they still do or not. .Not much of a bonus, but it gives you a reason to blow one apart if you like using marines.
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