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philler
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France
Nov 2001 time: 06:33
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Why did they "fix" that?
I used to play PTW with a friend over my LAN, and we play only tiny and small maps, because we don't like the hassle of having to manage 20+ cities.
We also like to have more comp opponents than what the standard rules allow when you play alone (i.e. 4 civs on a tiny map and 6 on a small one, iirc).
With PTW it was possible to have 8 civs on a tiny map, now with Conquests it's not possible anymore.
Whenever you want to start a game with more civs than planned, the size of your map is automatically adjusted. If you have 5 or 6 civs, the map's size will be increased from tiny to small, and if you have 7 or 8 civs, it will be increased from tiny or small to normal.
That ruins the game for us, any way to bypass that stupid rule?
Is fixing things that aren't broken a new policy at Firaxis? oO
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philler
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France
Nov 2001 time: 06:33
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Ok thanks for the info, I'll wait for them to "de-fix" it then, or whatever you would call that.
In the meantime, what can I do to generate the kind of maps my friend and I like? I've never monkeyed with the editor before, but I assume there's something I can do to generate what I want, ideally under the form of a scenario so that I don't have to repeat the operation every time we want to play a new map...
I'll have a look at that tonight...
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LordVipper
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Change the scenario properties and set the map size to small or tiny then put 8 civs in
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