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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:33
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Three concerns about the proposed tech cost shift:
(1) Increasing the cost of Philosophy would discourage AIs from researching it, right? Further, it would make researching it early less of a good idea for AIs that won't get it first, so trying to make AIs prioritize Philosophy regardless of cost could tend to backfire and hurt all of the AIs except the one that gets it first.
(2) Increasing the cost of Philosophy might actually make it easier to do the ultra-early Republic (or Monarchy) trick. Certainly, if AIs prioritize Philosophy less as a result, that would make the trick easier. But also, the time required to research CoL before Philosophy would be a lot smaller as a percentage of the time required for the overall maneuver. (And if we don't adopt a house rule against trading Philosophy before getting one's free tech, the longer research time for Philosophy and its higher relative value would lead to more situations where getting Philosophy, trading it for CoL or Polytheism, and getting Republic or Monarchy as a free tech is practical. Players might even base their initial choice of non-Despotic government on whether CoL or Polytheism happens to be available when they finish Philosophy.)
3) We need to give some thought to the implications of such a change on the strategy of beelining to Monarchy instead of to Philosophy and going warmonger, especially for civs with powerful ancient UUs. That issue is a very complex one, and I haven't quite decided how I feel about it yet.
Nathan
Edit: I'd still rather just get rid of the free tech and make this whole issue go away. Indeed, I think an excellent case can be made that removing the free tech would be a more conservative change than making drastic adjustments to tech costs and AI research priorities to try to make the free tech less overpowering. Removing the free tech changes the game only for the civ that gets Philosophy first and perhaps for ones that try and fail (and even that merely changes the game back to how it was pre-C3C). In contrast, shifting tech costs and researh priorities changes the game considerably for every civ.
Last edited by nbarclay on 10-01-2004 at 05:01
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:33
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I would definitely support a house rule against trading Philosophy before getting the free tech. I'm almost positive that that wasn't how the designers envisioned things would work, and it makes the free tech potentially even more powerful than it is under the default rules (which we all seem to agree is too powerful already).
Nathan
Last edited by nbarclay on 13-01-2004 at 02:51
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:33
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quote: Originally posted by nbarclay
(1) Increasing the cost of Philosophy would discourage AIs from researching it, right? Further, it would make researching it early less of a good idea for AIs that won't get it first, so trying to make AIs prioritize Philosophy regardless of cost could tend to backfire and hurt all of the AIs except the one that gets it first.
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The idea is to make Philosophy more or less equally likely to be researched by the AI as Code of Laws. Even the AIs that don't get it first will have a better shot at the Mausoleum. Code of Laws offers Courthouses, but the AI doesn't build them immediately anyway.
quote:
(2) Increasing the cost of Philosophy might actually make it easier to do the ultra-early Republic (or Monarchy) trick.
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The point of the cost increase was not to make it more difficult to get a free government tech, it was to reduce the benefit from doing that, especially when you don't intend to beeline for Republic. If your chosen first government is the Republic, first of all choosing Philosophy is not that different from your research path if there weren't a free tech involved. And if you succeed, at least you were forced to research a (much) more expensive Philosophy which delays you compared to stock C3C. If not beelining for Republic, then you probably don't want to risk researching (optional) Philosophy before Monarchy when they have the same cost (in case you get beaten to Philosophy, which would delay your switch to Monarchy). An ultra-early Monarchy is not possible if Philosophy costs as much as Monarchy.
Last edited by alexman on 10-01-2004 at 06:01
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ducki
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Thoughts on "Optional".
It's widely believed that Republic is superior to Monarchy if you plan on peace - I'm not saying it's empirically true, just believed, including by me, under most circumstances.
So, if Republic is behind an Optional tech, would we end up with a situation like Democracy where the AIs postpone that tech in favor of techs that are a)required and b)offer more quantifiable(for the AI) benefits?
If so, is the delay to a government change good or bad?
Or do we end up with a tendency toward Monarchy with the human being left to either research Republic or wait much longer?
Just some thoughts. I've seen Demo go a long time unresearched, longer than expected, though I guess it is possible(going on some sentiment read here about switching later rather than sooner) that a postponed AI switch might not be all bad. (Might even make the other governments a more interesting option. Might not.)
Or if the player is behind, he might have to settle for a Despot-Monarch-Demo unless he wants to wallow in ancient times if the AIs decide to skip Rep. Which all but 1 did in my Emp game, IIRC.
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ducki
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quote: But if Alexman's plan fails and AIs are significantly slower getting Republic due to a prerequisite's being optional, that would pose a serious problem. AIs are at their most competitive in the tech race when they are in a representative government. |
I'm not totally convinced it is a problem if they delay, just asking if anyone had any idea what the effect would be. Might even be good, since it's possible to get there before you have enough luxes to keep your people happy without MPs and (AI-delayed) temples. Additionally, the AI is unlikely to have enough cities to support their armed forces earlier.
Edit: Forgot to mention that the AI will end up using entertainers during this early republic instead of the slider like the human, further stunting either they production/growth or research.I know we all know it, my post just seemed incomplete w/o the mention.
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:33
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after thinking about it, i quite like this cost-change idea (proposal D).
beelining for philosophy (cost: 6) could give you more expensive techs (CoL, Lit: 10; MM: 12; Rep: 28).
like this, you don't profit from getting very expensive techs.
with your idea, alexman, the most expensive tech is monarchy (24), followed by construction and philosophy (20) and currency (16).
the only thing i don't like, is the great difference between republic (14) and monarchy (24)... that makes monarchy 70% more expensive to research!
how about taking away 4 units from monarchy and readding them to republic. the new costs would be: monarchy: 20, philosophy: 20, republic: 18.
your 2nd consistency rule would be broken, but i don't see any other way to make monarchy less unattractive!
(except ofcourse if free tech get's removed, proposal E)
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ducki
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With the stock C3C changes and lux scarcity, I've found Despotism to last me quite a bit longer than it used to. If lux scarcity is going to be "fixed", that's probably no longer true, but for what it's worth, Despotism _easily_ lasted me to Feudalism in my latest game(at Monarch level).
I don't know what impact that has on Republic/Monarchy/Philosophy, but I did want to mention it.
What if - instead of redistributing and maintianing the Total Cost of Republic, we actually just make Philo more expensive and pull that cost from somewhere else - not on the Republic line - to maintain Total Cost of Ancient Age?
With Republic being the de facto standard "best" all-around long-term government of choice of most players, pushing it back a bit might encourage more than one govt. switch, and simply increasing the Total Cost of the line by increasing the Cost of Philo without reducing the cost of anything else on the line might be a "good" way to get that.
Maybe.
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Dominae
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I agree with Nathan: just remove the free tech from Philosophy. None of us would be happy about this, because we all love the tech lead, but it's the only change that actually meets all the goals of the AU mod.
Dominae
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Dominae
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Here is my ranking (despite my dislike of the ranking system!):
1. E, Remove free technology.
2. A, No change.
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3. B, Make optional.
4. C, Remove half the cost of Republic, and add it to Philosophy.
5. D, Make optional, and adjust costs as in C).
Dominae
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Dominae
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Yes, I know, it's infinitely easier to criticize. I'm just trying to get a handle on all these changes we've just implemented...I'll try to suggest some stuff myself later.
Dominae
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