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Risa
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Interesting idea. I like this one.
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ducki
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quote: A side effect of making Philosophy optional would be that Feudalism might become useful more often, as you will be able to reach the middle ages sooner and choose Feudalism as your first non-Despotic government when you are still expanding. |
Would this reinforce the "AIs at higher levels get there first and at lower levels don't have a chance" issue? I'm asking, not being rhetorical.
quote: possible to get a free tech almost 5 times more expensive than Philosophy itself |
Maybe there's a solution hidden in the problem... Philo is too cheap and too important.
I say make it optional AND expensive to research - like 150% or more expensive than now. I've got yet another Emp. start (still practicing pumps) where I'm on track to snag Philo again with a less well-developed start, though I do have a settler pump. That just seems wrong.
Or maybe move the free tech to a last-stage tech(optionally last-stage optional - Lit(maybe), Mon, Rep).
The only way to make Mon and Rep not brutally expensive to research is to let the AI get there first - could restore some "strategy" to the who Monarchy vs. Republic issue and restore some variety of choice based on Traits. Or maybe not. I don't like this idea as much as the Optional+Expensive idea, but wanted to throw it out there.
Last suggestion - move the free tech from Philo to Mausollos. So you have to research AND build, so even if the tech is "cheap" compared to the freebie, you still have to make the decision to divert shields into a wonder instead of units/improvements/etc.
One last thought on random vs choosable, not directly ontopic:
quote: the game would be so much more balanced if Philosophy and the ToE gave random free techs |
As long as we're getting to participate in the betatesting of the patch and Jesse and crew are making editor changes, I wonder how much trouble it would be for them to make an extra option - one for "Gives Free Choosable Tech" and a separate one for "Give Free Random Tech". Low priority for them, but could possibly do a lot to balance the obvious(albeit level dependent) beelines. Maybe they can even use the same algorithm that Sci civs use for their tech.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:33
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The reason Scientific civs' three free techs over the course of the game don't create a serious balance problem is that in order to be Scientific, you have to give up some other trait that also provides major advantages. If you want a real picture of the power of the Scientific trait, imagine a game where one civ was Scientific and the others didn't have any special traits at all.
Personally, I think the idea of providing a free tech for the first civ to research Philosophy was a bad one in terms of game balance, and I'd be happy to see it removed in the AU Mod if the panel so decides. Giving players an incentive to research Philosophy instead of something else was a worthwhile goal, but when the result ends up being that players research something else by researching Philosophy, what's the point? (Interestingly, when I can make my ultra-early Republic trick work, my research path is almost exactly what I tended toward in PtW: CoL, then Philosophy, and then Republic. The only difference is that Republic comes the better part of a millennium quicker after Philosophy.)
Regarding Alexman's proposal, it might possibly affect my research path every couple blue moons or so. I don't see any harm to it, but I don't see much chance of its doing much good either.
Nathan
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ducki
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In the "one step at a time" vein, I suggest increasing Philo to cost the same as a last tier tech, but NOT make it optional.
The reason being, if Philo is optional, then you still end up with folks able to get Republic (almost) one tech early.
On the gamble for Monarchy v. Republic, see my ducki does emperor thread - I was able to beeline Philo(trading Alpha and Writing along the way), trade Philo for the best techs available, Math and Poly, IIRC, leaving me to choose between Construction, Currency, and Monarchy(Republic wasn't even an option due to my priorities) as the "good" options - everything else was researchable in under 20 easily. I took Monarchy, held it for a bit, then traded it around to push into Middle Ages, IIRC.
Anyway, point is, Philo is valuable enough that you can squeeze a lot of value out of it by trading it around before choosing your freebie, which has the added benefit(if you didn't go for Republic) of putting the AIs in position to research that expensive beast and lower the cost for you and freeing you to pick up Construction and Currency while they muddle-about in the Government race.
The more I consider it, the more powerful Philo becomes, especially for the Machiavellians out there. You could probably pretty easily manipulate the AIs in doing the hard(read expensive) work for you consistently. All you have to do is max research straight for Philo(after Pottery, naturally).
I've hit the Philo jackpot on all but one of my Emperor starts. The mere fact that I a)try it every time and b)succeed nearly every attempt shows just how much the AI undervalues this one and how underpriced it is.
I'd also consider a "house rule" or at least a vote on one to the effect of "no trading Philo until you receive your free tech" if making it more expensive as well as attractive to the AI doesn't balance things out a bit.
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ducki
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quote: Originally posted by alexman
Can you explain your reasoning here? The Republic requires Philosophy, optional or not...
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If Rep requires Philo, then it's not optional, by definition.
(Edit: Ahh, no, clever, clever alex. Rep is also optional. Duh. Interesting. Boy do I feel daft.)
You must have meant unflagging something in the editor. My mistake - I took optional to be literal, like literacy or monarchy or chivalry.
quote:
Sorry, I don't follow you here either. How can you trade philosophy before you get the free tech? |
When you get the "Our scientists are so cool, check this out" popup, click "What's the big picture", then F4, trade away Philo for the latest-greatest AI stuff, THEN BEFORE leaving the Advisors, go back to F6 and pick the most expensive/attractive tech available.
Viola!
Maybe dodgy to some, maybe not. Definitely needs to be defined as allowable or not if other changes don't fix the power of Philo.
Last edited by ducki on 09-01-2004 at 23:26
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