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Fosse
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U.S.A.
Mar 2002 time: 23:33
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I've never modded... but seeing what people with games that have such capabilities can do, I say YES to making as many aspects of the game open to the public to tinker with.
If that means DLL, okay. If there is another way... hey, I don't mod, so I don't care how! Just make it possible!
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:33
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quote:
Move some of game formulas to open source recompilable DLL
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[bof]They were going to do something like this with the AI in CTP1. The AI was put in a DLL and the intention was to release the header files for it. But it never happened. [/bof]
Although it's an interesting idea, I don't think it's the best way to go. For one thing, Civ4 will be written in VC++ - I think that 95% of commercial games are - and how many players know C++ and, more importantly, have a VC++ compiler?
IMO, a proper scripting language like CTP2's SLIC or RoN's BHS would be better. It can allow players to access many more game events than the DLL approach.
[bof]=bitter old fart mode (click here)
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