 |
|
Gluegun
|
|
Could someone direct me to a thread (or just post) some suggestions for doing basic unit changes? what are popular ones? Making cruiser probe teams usable when one gets foil chassis? Getting rid of supply crawlers? Making custom Tank Transports happen earlier rather than later? could anyone direct me to the relevant info? Thanks!
|
|
|  |
 |
|
Gluegun
|
|
I was more asking "what are the specific changes that are agreed-upon to be balancing?"
|
|
|  |
 |
|
Impaler[WrG]
|
 |
Cheif Manufacturing Officer of Morgan Industires
May 2002 time: 22:33
|
|
A predesigned unit can be built once the ONE pre-requiste tecnology is obtained. If your using CentEcology as the Pre-requite then thats why it is not buildible from the start of the game. To make it buidible from the start use None as the tec required.
For example the Colony Pod
Colony Pod, Infantry, Colony Pod, Scout, 8, 0, 0, None, -1, 00000000000000000000000000
Is avalibe right from the start because the tec required is none, you could do the same with any unit, chassies, weapon, armor or ability.
The 0 after the 8, is for alternative cost, 0 means that the game autocalculates the cost. If you change it to say 2 you would make the cost of a Colony Pod 2 rows of minerals. Its been reported that this will significantly incresse the AI's desire to expand and they will give you a run for your money.
|
|
|  |
 |
|
Gluegun
|
|
How do you do some of the changes like those in the Democracy game? Like tweak the pods not to produce AA's or techs? Googlie's probe crusier tweak? What *exactly* is that?
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|