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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Facism too strong
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BulMaster is offline BulMaster
Warlord
In the middle of nowhere!
Oct 2002
time: 05:33
  Old Post 07-01-2004 02:54 Visit BulMaster's homepage!
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Facism too strong Remove this text

I had some games played with C3C and every game I have facist countries I notice that facism is a too strong gov, too many pos than cons. Each time the facist country is a super power in my cirrent game china waged wars and instead to go communist it turned facist now it's the richest country and it's science is always 100% and it still gains money. That is disturbing, in the game before france was the facist superpower :S strangley enough

ducki is offline ducki
King

Sep 2002
time: 23:33
  Old Post 07-01-2004 03:52
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I wonder if they are superpowers because they are fascist or if they are fascist because they are superpowers.

Either way, it's nice to see the AI pulling the human trick of Researching 100% - maybe even at a loss? - and then reaping huge rewards in trading the tech to further finance fast research.

Seriously, though, maybe they are already really strong and decide it's time to conquer some land or take some luxuries and switch to a wartime government or something. The AI needs all the help it can get.

Have you tried switching to fascism yourself to see if it makes the game too easy at your normal difficulty level?

furrykef is offline furrykef
Warlord

Sep 2003
time: 23:33
  Old Post 07-01-2004 04:10
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I'm with ducki here: you might just be confusing cause and effect.

In the Strategy forum, there's a thread about fascism and people think it's actually too weak. It seems to me that Republic and Monarchy are the "general-purpose" governments and the others are for specific situations (the range broadens a bit if you're a Religious civ since you can switch more easily), so I think all of the governments, including fascism, have their place in the game, it's just not all that often they're actually needed. (I also suspect sometimes when they'd help us, we don't actually notice...)

- Kef

BulMaster is offline BulMaster
Warlord
In the middle of nowhere!
Oct 2002
time: 05:33
  Old Post 07-01-2004 04:18 Visit BulMaster's homepage!
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Hmm good point but I noticed that the AI turns to facist when it gets envovled in continuis wars. And the human trick they are constantly at 100% or atleast for the past 20 turns in which in some of them i go waste my money to see what's happening and it is at 100% and the guys are hugely rich. I don't know I play on emperor and it might have an effect too. In the last game where i had france well it was facist and it remained facist until it won by cutural victory which will be case now pretty soon with china.


good point though i never swtiched to facism I stick democary even in war time since I don't go in extremelong wars, beside i can't afford the 7 turns of anarchy

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:33
  Old Post 07-01-2004 06:56
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I have a sneaking suspicion that Fascism was purposefully introduced for the AI civs, and not so much for the human player...

ICBM is offline ICBM
Settler
MY WORDS ARE BACKED WITH A THREE-LEGGED CAT THAT HAS WORMS
Aug 2003
time: 00:33
  Old Post 07-01-2004 12:51
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I switched to Fascism in my first game on Conquests, and I found that, even with science at 100%, I had trouble keeping up, becuase my cities experienced very severe corruption. I had a large empire, which could explain much of this, but it did seem that corruption was much worse in Fascism than in other governments (except for Despotism and Anarchy).

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:33
  Old Post 07-01-2004 14:39 Visit CerberusIV's homepage!
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Are you playing a patched game? Is the AI rich enough to afford 100% research because it is in fascism or because of the gpt bug?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:33
  Old Post 07-01-2004 15:51
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Fascists can't cash rush, so they should have larger treasuries if any gold is coming in. All that gold really won't do them much good as long as they're Fascist... makes for nice rewards when taking their cities though.

Brundlefly is offline Brundlefly
Prince
United States
Nov 2001
time: 00:33
  Old Post 07-01-2004 19:48
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Lose 30 kilos (of popups)

I think there should be a scientific research penalty in Fascism. 50% penalty. Just like Fundamentalism from civ2.

BulMaster is offline BulMaster
Warlord
In the middle of nowhere!
Oct 2002
time: 05:33
  Old Post 07-01-2004 20:58 Visit BulMaster's homepage!
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Put an end to popups!

Patch ? waht patch?
yeah penality will be good I mean i just sold the guy a tech for 8000

Argos65987 is offline Argos65987
Warlord
NJ, USA
Nov 2001
time: 00:33
  Old Post 07-01-2004 21:20
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quote:
Originally posted by BulMaster
Patch ? waht patch?


Right here:

http://apolyton.net/forums/showthre...threadid=104784

Last edited by Argos65987 on 07-01-2004 at 21:26

chegitz guevara is offline chegitz guevara
King
Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000
time: 00:33
  Old Post 07-01-2004 21:43 Visit chegitz guevara's homepage!
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I thought fascists could pop-rush.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:33
  Old Post 07-01-2004 22:23
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Aeson said that Fascists cannot cash rush. Yes, they pop-rush.

BulMaster is offline BulMaster
Warlord
In the middle of nowhere!
Oct 2002
time: 05:33
  Old Post 08-01-2004 20:09 Visit BulMaster's homepage!
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Avatar Enlargement: We've got the solution

thx i somehow missed the patch thing lol does it really solves the probs as it claims to

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