Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-General/Help/Strategy/Multiplaying > 1st Unofficial Apolyton MP tournament.
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
20.Mar: DAWN OF A NEW AGE
05.Jan: TORONTO-AREA EXPERT SOUGHT
08.Oct: 7TH APOLYTON CTP2 SP TOURNAMENT
CivGroups
Call to Power II Multiplayer (55): Not a Member - Join
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
   - CALL TO POWER 2 @ GOGAMER $9.99 - CALL TO POWER 2 @ GAMESTOP $14.99 - CALL TO POWER 2 @ CHIPS&BITS $24.95
Author
Thread   
Pages (8): [ 1   2   3   4   5   6     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 23-01-2004 02:42 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#61 Report this post to a moderator
Enter the AD-FREE zone

quote:

Re playing without graphs, id rather not do that in a tournament if ive not played that way before but im all for the idea of making science take longer (say 20-25%?) means you’ll generally get to monarchy about turn 70-80 instead of 50-60 or so.


If we do go with increased sci cost we should make scientists available from the start, it test players better. BUT like i said, it should be down to the 2 players to decide what rules, the ONLY thing i would want is definate map sizes.

For example i know Toni prefers to play larger maps because he likes to develop his civ rather than fight too much until he has a large enough science or production lead, whereas i prefer smaller maps (not too small) because i concentrate on military tactics. Of course we can both change our strategies at anytime, but if me and Toni play each other, then there should be some definate map size we know beforehand. Or we could just play 2 games or best of 3 with different map sizes, but that would take too long.

Good to hear youre still in EPW.

Barley is offline Barley
Prince
England
Feb 2002
time: 05:33
  Old Post 23-01-2004 22:45
Edit/Delete Message Reply w/Quote
#62 Report this post to a moderator
Support Apolyton or Terrorists Win

Yes good to hear your in EPW.


Its time we start laying down some hard ideas for 1) default rules & 2) player definable rules. Here is my first stab, your welcome to make adjustments or suggestions etc, I want this to be a consensus and above all fun.

1) Default Rules

1a) Players should aim to complete eat round of games in a week (if we make it two weeks the tournament could take 10 weeks).
1b) All games to start in ancient era.
1c) Max 3 restarts per player per game (in case of poor starting loacation), restart must be requested before turn 10 (to allow for some exploration in case of small island).
1d) Donought World map setting.
1e) Victory Conditions – Conquest or Surrender.
1f) Wonders, Nukes & Polution disabled.
1g) Played on standard CTP2 version 1.11 (slight modifications i.e. no settlers in huts, no graphs see player definable rules).
1h) Games to be played fairly and in the spirit of the original game i.e. no glitches, cheats, bugs or un-authorrised modifications to be used.
1i) In case of arguments or disagreement the judges decision is final. The judges are all the other players competing in the tournament and the decision is to be reached by majority verdict (im sure we wont need this but just in case),


2) Player definable rules (to be agreed by both parties.

2a) AI Opponents - yes or no and number of AI players
2b) Map size - Small, Reg, Huge or Gigantic – bear in mind Huge and Gigantic maps may require several continuations and ideally we want each set of games to be completed in a week.
2c) Barb Settings and Difficulty settings
2d) Whether to disable any other units, buildings etc other than Wonders, Nukes & Polution
2e) If players have any particular issues with how a game should be played i.e. some don’t like players disbanding captured cities, slaving non AI players etc, these must be raised and agreed before the game starts.
2f) Modifications, players may agree to include or explude the following modifications – Wandering Nomads, Cities, Science Discoveries from Ruins. Research cost, Graphs on or off, Availability of Scientists from start of game (have I missed any?)



Lastly – im still looking for a game tonight if anyone is interested (available all night from 7.30 pm GMT – will also check the lobby at the turn of each hour)

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 24-01-2004 01:07 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#63 Report this post to a moderator
Put an end to popups!

Agree with all except

quote:
1d) Donought World map setting.


quote:
... Polution disabled.


I think these should be Player Definable.

Daniel Kesinger is offline Daniel Kesinger
Settler

Jan 2004
time: 22:33
  Old Post 25-01-2004 07:37
Edit/Delete Message Reply w/Quote
#64 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Sorry Barley and Maq, I don't agree with a few things. To summarize it all, I feel that there should be a standard set of rules across the board. No "player's to decide settings." This is to protect the novice players, as well as keep it even and consistent across the board.

My suggestion is a vote by all participants on each issue before the onset. I know that without that there will be a problem should one person not want to budge on an "alternate" rule.

As a side note, I wish I caught your message earlier Barley. I'm still looking forward to that match. From the sounds of it we share similar strategies.

Toni is offline Toni
Prince

Sep 2002
time: 05:33
  Old Post 25-01-2004 16:02
Edit/Delete Message Reply w/Quote
#65 Report this post to a moderator
Lose 30 kilos (of popups)

Hey Maq just curious, were u able to talk with Quimby about the Tourney, is he playing 100%? About the rules of the Tourney, i'am up to any. About the no pollution issue, that sounds interesting Barley, i may go will you on that.
And guys what do you think about playing on max diversity land? More fun and tough to play with it.

Toni is offline Toni
Prince

Sep 2002
time: 05:33
  Old Post 25-01-2004 16:05
Edit/Delete Message Reply w/Quote
#66 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Oh and about the no ranking graph issue i give my vote for not having them.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 25-01-2004 17:06 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#67 Report this post to a moderator
Get a bigger avatar today!

No, i didnt get the chance to talk to Quimby, i totally forgot....

Ill start a new Poll thread and you can vote multiple choice on each rule for the Tournament you want.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 25-01-2004 17:26 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#68 Report this post to a moderator
Help yourself to an AD-FREE life

http://apolyton.net/forums/showthre...threadid=107217

Go and vote for the rules if youre in the Tourny.

Barley is offline Barley
Prince
England
Feb 2002
time: 05:33
  Old Post 28-01-2004 04:06
Edit/Delete Message Reply w/Quote
#69 Report this post to a moderator
Got spare money?

OK the votes are coming in nicely. I say we officially close the tournament entry with immediate request since anyone who wants to play has had over 3 weeks to register their interest.

A few questions?

So there are 6 of us (waiting for Quimby to vote and confirm).

Assuming we play Maq’s format i.e. 2 groups of 3, each playing each other once with the 2 winners going through to a semi final and a final between the winner of the semi finals…

1) What happened if the result of the first stage is that each of the three players win 1 game?

2) How are we to impartially draw the groups? (not that I don’t trust anyone of course but by doing it impartially its 100% legit).

Barley is offline Barley
Prince
England
Feb 2002
time: 05:33
  Old Post 28-01-2004 04:09
Edit/Delete Message Reply w/Quote
#70 Report this post to a moderator
Suffering from ads?

Just emailed Quimby and told him to register and vote by Thursday. With a bit of luck we could get the groups drawn and the rules agreed and start on Friday.

***All competitiors please keep an eye on this thread for breaking news, requests and issue resolution.***

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 28-01-2004 13:46 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#71 Report this post to a moderator
Enter the AD-FREE zone

quote:
Assuming we play Maq’s format i.e. 2 groups of 3, each playing each other once with the 2 winners going through to a semi final and a final between the winner of the semi finals…

1) What happened if the result of the first stage is that each of the three players win 1 game?

2) How are we to impartially draw the groups? (not that I don’t trust anyone of course but by doing it impartially its 100% legit).


1) We play a 3 player game to decide it?

2) Get someone whos not in the Tournament to draw it.

Barley is offline Barley
Prince
England
Feb 2002
time: 05:33
  Old Post 29-01-2004 02:10
Edit/Delete Message Reply w/Quote
#72 Report this post to a moderator
Lose 30 kilos (of popups)

Good ideas re no1, have you anyone in mind to help with no2?

Still not heard from Q...

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 29-01-2004 04:07 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#73 Report this post to a moderator
Suffering from ads?

Locutus would be a good choice. Ill PM him WHEN we get confirmation of Quimby.

Daniel Kesinger is offline Daniel Kesinger
Settler

Jan 2004
time: 22:33
  Old Post 29-01-2004 07:43
Edit/Delete Message Reply w/Quote
#74 Report this post to a moderator
Put an end to popups!

Hey guys,

Sorry, but my ISP has crashed. So I don't have internet access outside of my work, and I don't know for how long. I am hoping that it is back up by Friday so I can play this weekend. Plan me in as normal and I will check the thread daily for the details.

If there is a big issue or something I need to be aware of quickly, you can email me at either my yahoo (dm_kesinger@yahoo.com or daniel.edward.kesinger@us.army.mil)

Now, regarding matches, I think Barley should draw them from a hat...literally! I think thats fair all around. However, I'm up for whatever method you guys want.

Also, have we hammered out the rules?

Thanks,
Daniel

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 29-01-2004 13:32 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#75 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

The only definate rules so far are, NO Ranking Graphs and normal science rate.

quote:
Now, regarding matches, I think Barley should draw them from a hat...literally! I think thats fair all around. However, I'm up for whatever method you guys want.


Barleys in the Tournament... not to question his trustworthiness, but its better someone completely neutral does it.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:33
  Old Post 29-01-2004 19:40 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#76 Report this post to a moderator
Enter the AD-FREE zone

If you can't get hold of Locutus, I'll be happy to do the draw for you, since I'm keeping track of this thread anyway.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 29-01-2004 21:50 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#77 Report this post to a moderator
Support Apolyton

Thanks J, as soon as we get Quimby here (or another player...) you can draw the groups. Or could draw them now and wait but id prefer everyone in before we draw.

Barley is offline Barley
Prince
England
Feb 2002
time: 05:33
  Old Post 31-01-2004 00:42
Edit/Delete Message Reply w/Quote
#78 Report this post to a moderator
Support Apolyton buy from Amazon

I would rather not draw the names, I want that to be totally impartial.

If not one has an issue I suggest the following.

J Blytheway draws two teams from the 6 of us in the Tournament:

Barley
Maq
Daniel
EPW
Toni
Quimby

We can then arrange to start playing out games

(once the rules are agreed – Maq can you posy your understanding of the voting results, fixed and player definable rules, though I party agree that a majority of rules should be fixed so all games are similar in composition).

The games then start and either 1 of 4 things can happen:

1) Q gets his @rse in gear and joins us – lol

2) Q is a now show and we could clasify his place as a bye (automatic win for opponent)

3) Q is a no show and we find a quick replacement

Q is a no show and we convert the tournament to a simple 5 player league (2 points for a win), all play each other then the one with the most points is the victor, if there are 2 or more with equal points we go to a play-off game.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 31-01-2004 06:04 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#79 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Ok after numerous emails we can assume Quimby isnt available to play, so 5 players it is.
==============================

Before we get to the actual format of the "Tournament" we have to complete the voting for game settings, from the poll the results are:

Pollution OFF
Huge Map
NO Ranking Graphs
NORMAL Science Rate
NO Scientists from start of game
NOTHING from ruins

These are the rules for every game, so no arguements.

Toni was the only person to vote for Giga map size and Regular/Huge was tied, so i converted his vote to the biggest size, which is HUGE map, so we play that.
==============================

As discussed in a MP game earlier it would probably best to play a 5 player league, and the top 2 players play in the Final.

If players are tied the second deciding figure will be TURN #. If you win a game OR the player surrenders on Turn 128 (for example), 128 will be added to your Turn score. The LOWER this number the better and higher you will be in the league.

Anyone have a better idea to decide it?
==============================

Next we need to decide map composition (diversity, continents etc) how many restarts. I propose (counting from the left of each slider, furthest left being 0, furthest right being 10):

Wet - Dry = 0
Warm - Cold = 0 (these both 0 seems to work strangely well)
Ocean - Land = 2 (more diverse gameplay)
Island - Continent = 2
Uniform - Diverse = 10 (bad land for everyone most of the time)
Few Goods - Many Goods = 10

Starting Settlers 3 = 3 cities is small enough to fit on starting island.

Restarts Requests = 2, to decide before or on 5th turn, on turn 6 youre stuck with land, no exceptions.
==============================

Lastly id like to make one more alteration to DiffDB.txt concerning, "starting techs". To alter it so we ALL start with the following techs and have NO chance of getting any other techs randomly at the start.

Toolmaking
Agriculture
Religeon

What do you all think?

Last edited by Maquiladora on 31-01-2004 at 06:16

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:33
  Old Post 31-01-2004 19:26 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#80 Report this post to a moderator
Remove this text

If you rank ties by turn of victory, then you encourage playing to the very last, which in turn will make the games longer (especially on a huge map), and that will make everything take longer, and generally make the whole thing less likely to work out.

I would suggest you copy from one of the CTP PBEM leagues the 4x powergraph rule where the winner is declared when their powergraph is 4 times their opponents, but if you're not using graphs then you can't do that...

Daniel Kesinger is offline Daniel Kesinger
Settler

Jan 2004
time: 22:33
  Old Post 31-01-2004 19:46
Edit/Delete Message Reply w/Quote
#81 Report this post to a moderator
Suffering from ads?

I agree with Bytheway, in the sence that I don't think the "# of turns added to your score" will work.

I think the best plan remains Barley's idea of a playoff game in the event of a tie. As far as overall battles, It's a battle to the finish or you simply surrender, thats the way each game should be played. I know it sucks if someone decides to hold out until their last city is taken, but thats their right.

Maq, I agree with all of your other suggestions, Re map compisition and starting tech. I assume that we will take the mean average of everyones vote?

Here is mine;Wet - Dry = 0
Warm - Cold = 0 *Never tried 0/0, but lets give it a try
Ocean - Land = 3 (simply because 70% of the earth is water)
Island - Continent = 3
Uniform - Diverse = 10
Few Goods - Many Goods = 10
Starting Settlers 3

So I assume we are set on 5, J Bytheway is now free to draw, correct?

Daniel Kesinger is offline Daniel Kesinger
Settler

Jan 2004
time: 22:33
  Old Post 31-01-2004 19:48
Edit/Delete Message Reply w/Quote
#82 Report this post to a moderator
Support Apolyton buy from Amazon

OH, almost forgot. Where do we download the patches for the set rules (ie no graphs) ?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 31-01-2004 22:46 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#83 Report this post to a moderator
Get a bigger avatar today!

Thats why i said anyone got a better idea

Another idea for tied positions is Total Score (under ranking), but this still leaves us with the "when do games end?" I dont know enough about how Total Score is shared between players, to know if it would be fair for everyone though. Total Score doesnt fluctuate greatly, and to get a serious score lead on someone you need to be well in front in pop or snatch all the feats, you can even be well behind in score and still be "in front".

As mentioned though, we can stick with the playoff option for now, if players are tied.

quote:

OH, almost forgot. Where do we download the patches for the set rules (ie no graphs) ?


Ill post them an attachment to this thread soon.

quote:

So I assume we are set on 5, J Bytheway is now free to draw, correct?


Perhaps we dont need to make a draw now that we're playing a League then playoff instead. We just all play each other........ or J if you want to draw the names for order of fixtures it might be better.

Barley is offline Barley
Prince
England
Feb 2002
time: 05:33
  Old Post 02-02-2004 04:57
Edit/Delete Message Reply w/Quote
#84 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I have a couple of points.

1) Would prefer that players in game are able to decide map settings, Toni and I are not used to playing with the suggested settings.
2) Would prefer 3 restarts as ive had a series of bad land in some games. I want the winner to be decided by skill obviously and any game where there is a big difference of start positions wont necessarily come down to skill. Hence not relevant to tournament but when Toni & I play we reset until we have similar start positions (even if it take 6+ starts), at least we have a fair game that way.

I guess we don’t need a draw as we are playing a league, I suggest that those in the tournament start playing their games from Wednesday (if no objections received by midnight GMT Tuesday). Results can be posted in the forum and we can then keep a weekly record of who has played who, the current table and remaining games to be played.

Rules need to be sorted, Maq, bearing in mind my two comments above and others made can you consider and repost your favoured rules / let me know your thoughts. Its time to get the rules finalised and published, personally if it means we waste time haggling over minor preferences I say just go with anything that’s a virtual consensus. Lets get the games going…

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 02-02-2004 05:17 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#85 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Barley
I have a couple of points.

1) Would prefer that players in game are able to decide map settings, Toni and I are not used to playing with the suggested settings.


Well you saw Daniel's suggestion. and i agree with it - post your prefered map settings and we go for the mean score of each, cant say fairer than that.

quote:
2) Would prefer 3 restarts as ive had a series of bad land in some games. I want the winner to be decided by skill obviously and any game where there is a big difference of start positions wont necessarily come down to skill. Hence not relevant to tournament but when Toni & I play we reset until we have similar start positions (even if it take 6+ starts), at least we have a fair game that way.


Thats why i suggested max diverse land and lots of islands, everyone gets an amount of bad land. If you find any good land with that setting, the land wont stretch far, and this seperates good city site choices from bad ones.

If we have infinate restarts then it would have to be before Turn 0 lol 3 restarts seems ok, before (and on) say, Turn 3.

Barley is offline Barley
Prince
England
Feb 2002
time: 05:33
  Old Post 02-02-2004 17:24
Edit/Delete Message Reply w/Quote
#86 Report this post to a moderator
Increase Your PM Length

Here is mine;

Wet - Dry = 5
Warm - Cold = 5 (but if this is averaged with the Warm/Cold 0/0) we’ll end up with 2/2 and a very cold and wet mep.
(Ocean - Land = 4
Island - Continent = 4
Uniform - Diverse = 10
Few Goods - Many Goods = 10
Starting Settlers 3

Q – I assume we are agreed that this is a standard setting for all games, anyone got a problem with that?

Don’t mind the diversity but prefer warmer and more land as don’t like small islands – often you end up with one player on a small and one on a large (we’ll see what the averages come out as).

Ok 3 restarts, till turn 5.

Anyway, im pretty much happy with all weve got, just want to get going. Hope we are all on schedule for a Wednesday start.

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:33
  Old Post 03-02-2004 07:20 Visit EPW's homepage!
Edit/Delete Message Reply w/Quote
#87 Report this post to a moderator
Avatar Enlargement: We've got the solution

Heres mine:
Wet - Dry = 0
Warm - Cold = 0
Ocean - Land = 4
Island - Continent = 4
Uniform - Diverse = 10
Few Goods - Many Goods = 10
Starting Settlers 3

The other settings are fine with me

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 03-02-2004 23:55 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#88 Report this post to a moderator
Remove this text

We only need Toni's favoured map composition and we can finalize it.

Toni is offline Toni
Prince

Sep 2002
time: 05:33
  Old Post 04-02-2004 00:01
Edit/Delete Message Reply w/Quote
#89 Report this post to a moderator
Support Apolyton buy from Amazon

Am ok with any sets, the only think that i won't is huge map atleast.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 04-02-2004 00:20 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#90 Report this post to a moderator
Enter the AD-FREE zone

This is all getting abit too in-depth but here are the results,

Wet - Dry = 0 5 0 0
Warm - Cold = 0 5 0 0
Ocean - Land = 4 4 3 2
Island - Continent = 4 4 3 2
Uniform - Diverse = 10 10 10 10
Few Goods - Many Goods = 10 10 10 10

Results
=======

Huge Map
--------
Wet - Dry = 1
Warm - Cold = 1
Ocean - Land = 3
Island - Continent = 3
Uniform - Diverse = 10
Few Goods - Many Goods = 10
--------

Settlers - 3
Restarts - 3 (within, and on the 5th Turn - no exceptions)
Starting Techs - Toolmaking, Agriculture, Religeon.
--------

Im also wondering if we should play each other twice... so each can be the host, what do you think? Is that too many matches for anyone?

 
Pages (8): [ 1   2   3   4   5   6     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0669 seconds (91.37% PHP - 8.63% MySQL) with 49 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net