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MrMismatch
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I discovered this last night when I was playing C3C, and clearing out my empire. Jungle tiles no longer provide a shield bonus when your workers clear them. This really does not do much when you are building costly buildings late in the game, but it can make a small difference when building early buildings and units.
Another thing that bothers me about C3C is the appearance of swampland. They produce no special resouces (oil, coal or something else you may find in an area of heat and decay), take along time to clear, take up valuable grasslands and plains, and you can not sttle on them.
Just my two cents.
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Tripledoc
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I saw oil in swampland (marshland in the game) in two different places in my last game. (1.12beta version)
This actually sometimes makes it difficult to colonize (building a coastal town in enemy territory) since you can't place a town in marshland.
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Plotinus
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I think it's peculiar that resources remain when you change a tile. If you clear a jungle containing spices, the spices ought to disappear. Otherwise it's just silly! Where were those spices coming from?
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Artifex
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Kentucky USA
Apr 2002 time: 05:33
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The spice fairy ofcourse.
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Plotinus
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Exactly. I think it would add a nice little twist - yes, zap that jungle if you like, but you might have a problem anyway. Although in general you're not in the business of clearing vast swathes of jungles before the industrial age anyway. As for luxuries, I think it would be nice if the price of having all those spices and suchlike would be having to keep the jungles. It takes the edge off the potential unfairness of a civilisation having lots of them simply because of starting position.
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