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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > Tweak slavery
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tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:33
  Old Post 07-01-2004 08:50
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Tweak slavery Avatar Enlargement: We've got the solution

I want to change the amount of slaves one unit can keep from uprising. Can anybody give me any info on how to do this, or tweak any other slave related values.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 07-01-2004 14:15 Visit Maquiladora's homepage!
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Look for the file const.txt in ...Call To Power 2\ctp2_data\default\gamedata and the line,

SLAVES_PER_MILITARY_UNIT 3

i believe this is correct.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:33
  Old Post 07-01-2004 18:49 Visit The Big Mc's homepage!
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yes you can mod it so even with no unit there are no uprising allowing cities of hundreds of slaves just follow Maquiladora advice

MrBaggins is offline MrBaggins
King

May 1999
time: 05:33
  Old Post 07-01-2004 20:39
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Avatar Enlargement: We've got the solution

In const?

Didn't recall that. I think it needs to move into govern.txt

tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:33
  Old Post 08-01-2004 02:46
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thanks

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:33
  Old Post 08-01-2004 22:11 Visit The Big Mc's homepage!
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yes it is MrBaggins

there are two flags uprising chance per un-guarded slave and the effect each unit has on then umber of slaves .

But you are right it is government specific

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