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Micaelis Rex
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Rockland County, NY
Feb 2003 time: 00:33
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Get it from this thread.
v1.13 BETA
* Fixed Random Civ MP Launch OOS
* Adjusted Corruption Calculations
Capitals (Palace, FP, SPHQ) have very little corruption
Max Corruption is now 90%
FP & SPHQ now give 50% more cities to your optimal city count (This makes it extremely valuable to the AI)
* Secret Police HQ no longer gives effects when player leaves Communism
* Updated Civilopedia.txt Forbidden Palace to explain that all cities are still affected by distance from the Real Capital.
* Fixed Credit Typos
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ducki
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quote: Originally posted by Dominae

This is weird. Of course it succeeds in reducing Corruption, but it helps the human a lot more than the AI, since human players on average build a lot more cities. I'm trying to figure out why this was thrown in...
Dominae |
Assuming one of the reasons the AI floundered in the late game and had trouble going for domination was it's preference to stay below (or even relatively near) the OCN, maybe we'll see more AIs getting bigger and doing it faster?
Humans seem much better at fighting, or at least working around, corruption than the AI - we can already have vast, sprawling empires where even super-ultra-mega corrupt cities are contributing to the empire in the way of taxmen and scientists. The AI can't compete here, so maybe less corruption for human and AI will benefit the AI at least as much as the human.
Additionally, with the AI's notoriously bad FP placement, this could help them more than it helps the human, since distance corruption still applies. Maybe I'm reading it wrong, but this actually seems to me to remove some of the human advantage that came with optimal FP placement and palace moves and such.
Of course, I could be wrong.
Edit: I wonder if that +50% comes before or after the Commercial-trait boost in the calculation order...
Edit2: Downloaded and installed. No strange alerts from Zone Alarm and the version number on the main screen is now 1.13, so it's either legit or a very good fake. I vote for legit.
Last edited by ducki on 07-01-2004 at 10:33
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:33
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OK, I have just done a little test with my not-great-for-testing game. I have loaded a save from the modern era (so lots of trade + waste to see) in each version of the game. Here is what I found. I will post screenies if you like later, but it would take ages to do so right now on my dialup.
I looked at the waste/corruption in three cities - Buto, a city between 10 and 15 tiles from the FP and further from the capital, Thebes, a city 20+ tiles from the FP and far from the Palace, and Heraclea, a city about 10 tiles from the Palace, and far from the FP.
Buto
Version Waste Corruption
1.00 20/40 26/76
1.12 19/40 25/76
1.13 18/40 22/76
Thebes
Version Waste Corruption
1.00 21/23 51/55
1.12 19/23 51/55
1.13 16/23 48/55
Heraclea
Version Waste Corruption
1.00 6/27 14/63
1.12 3/27 9/63
1.13 Screenshot went crazy - grrr!
It seems that there is an improvement in all three cases, with the best being the new patch.
Also, I noted down the values for GNP, Mfg, Productivity and the amount lost to corruption.
code:
Version Mfg Goods GNP Prod Lost to Corruption
1.00 588 2776 2549 1075
1.12 631 2777 2622 1046
1.13 686 2831 2837 940
As you can see from the above, despite the improvements in all my test cases, for v1.12 there is almost a perfectly compensating INCREASE in corruption for some other cities, but waste is overall reduced. For v1.13, however, although I saw the corruption and waste in some cities increase when I recalculated from v1.00, overall there is a good decrease of both overall.
I'm not sure what you can really glean from my awful example, but it seems to me from my observations that the FP in v1.13 has a wider-ranging effect now - that although the corruption in cities very near the FP may increase, the corruption in distant cities decreases considerably.
Apolgoies if the formatting of the above doesn't work - I have not successfully managed to get the code thing to work yet.
Last edited by MrWhereItsAt on 07-01-2004 at 19:26
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ducki
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CookieMonster - IIRC, the official, final patch isn't due for a few months.
Alex - from the post at CDGroup, this is an add-on patch to 1.12, so yes, you need to patch from 1.00 to 1.12 to 1.13 according to the post.
HTH,
ducki
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smellymummy
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why didn't anyone from firaxis release this? seems weird..
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