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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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quote: Originally posted by The Mad Monk
I think the higher difficulties always start you off with an extra pod. |
YES-- on transcend you always start with 2 colony pods-- I don't know at what level that kicks in
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Minute Mirage
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Helsinki
Aug 2003 time: 07:33
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quote: Originally posted by Bella Hella
i don't get 2 pods on thinker. and i started some trancend level games last night (as the spartans) and also did not get an extra pod. to clarify, i begin with one base, a scout patrol (or rover as the spartans) and one pod. am i missing a patch? |
You have "Flexible starting locations" turned off. This means that your second pod is used to found a base immediately on landing. If you have the option turned on, you start with two colony pods and a scout patrol (no base then).
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Verrucosus
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I believe it depends on the game settings. Many people play with the customized rule "Choose Location" checked. In that case they start with two pods rather than a base and a pod on higher levels.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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quote: Originally posted by Bella Hella
d'oh, question answered. do you guys mostly play with flexible starting locations on? i've just never really thought to play that way. hm. |
I always play with it on . .. If I like where the pod siits great but if not I get a choice
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Enigma_Nova
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I started one of my famed small map games (conquer victory in 2102 W00T I ROCK)
I started Inland as Zak. Deirdre also started inland, 2 squares away from my base.
"Hello Zak."
"Sup Deedee."
"I was wondering if you'd like a treaty of friendship?"
"No, just let me move into that base you left undefended."
"Okay. Thanks Zak."
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shawnmmcc
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I choose flexible starting locations and the map outline on simply because they came in from orbit. You have to push really hard to justify them not at least having a vague idea where they were landing.
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sammy1339
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United Nations
Oct 2003 time: 00:33
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If I'm correct, according to Prima's extremely crappy but usually-correct-on-technical-points-not-having-to-do-with-strategy Official Strategy Guide, whether or not you start with an extra colony pod has to do with how good the game judges your starting location to be. The way the game picks your starting location is by selecting a random square and calculating a number based on how many resources and enemies are near. The more squares it rejects the less picky it gets (i.e. the lower the number can be in order for it to give you the starting location.) If the calculated number is sufficiently low it will give you a free colony pod. The higher the difficulty level you play on the lower the number requirement is, and the faster it goes down. The requirement for getting a colony pod does not, however. Therefore you will almost never get a colony pod at citizen level, where your starting location will usually be good (high number of resource bonuses and distant from rival factions), you will get a colony pod about half the time on librarian level, where your starting location will be so-so, and you will almost always get a colony pod on transcend level where your starting location will usually be crappy. I believe that is how it works, anyway.
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