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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Second colony pod ??
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SativaX is offline SativaX
Settler

Jan 2004
time: 05:33
  Old Post 07-01-2004 09:34
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Second colony pod ?? Increase the size of your Attachments

It happened to me twice now , though im not sure why but when i start a new game with university ( talent diff ) i get a second colony pod after moving my first scout ?


is this normal


im still new to the game , compared to what i read here at least

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 07-01-2004 12:24
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Lose 30 kilos (of popups)

I think the higher difficulties always start you off with an extra pod.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:33
  Old Post 07-01-2004 20:13
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quote:
Originally posted by The Mad Monk
I think the higher difficulties always start you off with an extra pod.


YES-- on transcend you always start with 2 colony pods-- I don't know at what level that kicks in

Bella Hella is offline Bella Hella
Prince
philly suburbs
Oct 2001
time: 00:33
  Old Post 07-01-2004 21:10 Visit Bella Hella's homepage!
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i don't get 2 pods on thinker. and i started some trancend level games last night (as the spartans) and also did not get an extra pod. to clarify, i begin with one base, a scout patrol (or rover as the spartans) and one pod. am i missing a patch?

Minute Mirage is offline Minute Mirage
Prince
Helsinki
Aug 2003
time: 07:33
  Old Post 07-01-2004 21:29
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quote:
Originally posted by Bella Hella
i don't get 2 pods on thinker. and i started some trancend level games last night (as the spartans) and also did not get an extra pod. to clarify, i begin with one base, a scout patrol (or rover as the spartans) and one pod. am i missing a patch?


You have "Flexible starting locations" turned off. This means that your second pod is used to found a base immediately on landing. If you have the option turned on, you start with two colony pods and a scout patrol (no base then).

Verrucosus is offline Verrucosus
Chieftain

May 2001
time: 06:33
  Old Post 07-01-2004 21:29
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Increase the size of your Attachments

I believe it depends on the game settings. Many people play with the customized rule "Choose Location" checked. In that case they start with two pods rather than a base and a pod on higher levels.

Bella Hella is offline Bella Hella
Prince
philly suburbs
Oct 2001
time: 00:33
  Old Post 07-01-2004 22:24 Visit Bella Hella's homepage!
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d'oh, question answered. do you guys mostly play with flexible starting locations on? i've just never really thought to play that way. hm.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:33
  Old Post 08-01-2004 11:14
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quote:
Originally posted by Bella Hella
d'oh, question answered. do you guys mostly play with flexible starting locations on? i've just never really thought to play that way. hm.


I always play with it on . .. If I like where the pod siits great but if not I get a choice

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 08-01-2004 15:09
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There's nothing more annoying than starting with your first base exactly one tile away from the water, so I always have it on -- real life is annoying enough without having some game foist small indignities upon me.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:33
  Old Post 08-01-2004 19:20
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I thought all starting bases were automatically coastal?

-Jam

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 08-01-2004 19:56
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Tired of ads?

THEY ARE???


Well, damn, don't I feel silly...

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:33
  Old Post 09-01-2004 00:13 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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You start with one colony pod at lower difficulties? I thought you always start with two colony pods. Seems I`m playing transcend to much.

Mr. President is offline Mr. President
Emperor
The leaves that are green turn to brown
Jul 2001
time: 15:33
  Old Post 09-01-2004 02:22 Visit Mr. President's homepage!
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quote:
Originally posted by Jamski
I thought all starting bases were automatically coastal?

-Jam


I think I've had non-coastal starting bases.

Petek is offline Petek

Prince
Berkeley, CA
Jul 2000
time: 21:33
  Old Post 09-01-2004 06:30
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Lose 30 kilos (of popups)

quote:
Originally posted by Crimson Sunrise


I think I've had non-coastal starting bases.


Agreed. Coastal starting bases are the norm, but every so often you start inland.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:33
  Old Post 09-01-2004 07:22 Visit Alex's homepage!
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i like to play with "flex starting location" off (the default). i like the added challenge i get with a not-so-good starting position. plus, it makes some sense to me: when the faction lands on that weird and dangerous landscape, their first priority have to be security and so they decide to establish a settlement as soon as they can. exploring is too risky for them.

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:33
  Old Post 09-01-2004 11:24
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Yeah I prefer to just accept whatever the dice rolls. But hey, everybody to their own.

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:33
  Old Post 10-01-2004 23:55 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Alex
i like to play with "flex starting location" off (the default). i like the added challenge i get with a not-so-good starting position. plus, it makes some sense to me: when the faction lands on that weird and dangerous landscape, their first priority have to be security and so they decide to establish a settlement as soon as they can. exploring is too risky for them.


quote:
Originally posted by DataAeolus
Yeah I prefer to just accept whatever the dice rolls.


I totally agree. Makes no sense that group of space colonists can land on planet and then start a conversation like: "Hey I don`t want live there - I see fungal tower there. " or "If we spend two years moving as nomads with scarce supplies through completely alien and probably hostile world, we will able to found a base near monolith."

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:33
  Old Post 11-01-2004 05:39 Visit :) Smiley's homepage!
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At least in AC if your base isn't next to the sea, you can bring the sea to it! In Civ, you're just screwed.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:33
  Old Post 12-01-2004 01:28
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I started one of my famed small map games (conquer victory in 2102 W00T I ROCK)
I started Inland as Zak. Deirdre also started inland, 2 squares away from my base.
"Hello Zak."
"Sup Deedee."
"I was wondering if you'd like a treaty of friendship?"
"No, just let me move into that base you left undefended."
"Okay. Thanks Zak."

spartak is offline spartak
King

Dec 2000
time: 05:33
  Old Post 12-01-2004 01:42
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Nice one...

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 12-01-2004 20:04
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Remove this text

Cool...

Spartak! When did you return from your "Christmas vacation"?

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 13-01-2004 05:37
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Just landed one three away from the nearest shore.

shawnmmcc is offline shawnmmcc
Prince

Jan 2003
time: 00:33
  Old Post 13-01-2004 11:53
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Got spare money?

I choose flexible starting locations and the map outline on simply because they came in from orbit. You have to push really hard to justify them not at least having a vague idea where they were landing.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 13-01-2004 12:11
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I leave the map outline off, because when I first tried it (oh so long ago), it was hard to tell at a glance where I had and had not been.

Now, I set preferences to show the grid in the ocean, which also shows the grid in unexplored territory, zoom all the way out, and pick out all the nifty looking contours.

Bella Hella is offline Bella Hella
Prince
philly suburbs
Oct 2001
time: 00:33
  Old Post 13-01-2004 20:20 Visit Bella Hella's homepage!
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wanted to mention that i started one tile away from the water in a one-city challenge game the other day. d'oh!

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:33
  Old Post 14-01-2004 02:06
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I know this is off the thread, hope it's ok

One-city challenge, how does that work? Is it multi-player thing or solo? I'd imagine it means that the player is to build only one city. But what about conquests - can he keep those or does he have to raze those bases?

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:33
  Old Post 14-01-2004 02:11 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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You have to obliterate the conquered bases.

sammy1339 is offline sammy1339
Chieftain
United Nations
Oct 2003
time: 00:33
  Old Post 16-01-2004 02:17
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Avatar Enlargement: We've got the solution

If I'm correct, according to Prima's extremely crappy but usually-correct-on-technical-points-not-having-to-do-with-strategy Official Strategy Guide, whether or not you start with an extra colony pod has to do with how good the game judges your starting location to be. The way the game picks your starting location is by selecting a random square and calculating a number based on how many resources and enemies are near. The more squares it rejects the less picky it gets (i.e. the lower the number can be in order for it to give you the starting location.) If the calculated number is sufficiently low it will give you a free colony pod. The higher the difficulty level you play on the lower the number requirement is, and the faster it goes down. The requirement for getting a colony pod does not, however. Therefore you will almost never get a colony pod at citizen level, where your starting location will usually be good (high number of resource bonuses and distant from rival factions), you will get a colony pod about half the time on librarian level, where your starting location will be so-so, and you will almost always get a colony pod on transcend level where your starting location will usually be crappy. I believe that is how it works, anyway.

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